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Robot accidents are inevitable. Although rare, they have been happening since assembly-line robots were first introduced in the 1960s. But a new generation of social robots are now becoming commonplace. Often with sophisticated embedded…

Robotics · Computer Science 2020-05-18 Alan F. T. Winfield , Katie Winkle , Helena Webb , Ulrik Lyngs , Marina Jirotka , Carl Macrae

As robots become increasingly prominent in diverse industrial settings, the desire for an accessible and reliable system has correspondingly increased. Yet, the task of meaningfully assessing the feasibility of introducing a new robotic…

Robotics · Computer Science 2023-05-26 Minh Q. Tram , Joseph M. Cloud , William J. Beksi

Games have been the perfect test-beds for artificial intelligence research for the characteristics that widely exist in real-world scenarios. Learning and optimisation, decision making in dynamic and uncertain environments, game theory,…

Artificial Intelligence · Computer Science 2024-06-05 Chengpeng Hu , Yunlong Zhao , Ziqi Wang , Haocheng Du , Jialin Liu

It is intractable for assistive robots to have all functionalities pre-programmed prior to deployment. Rather, it is more realistic for robots to perform supplemental, on-site learning about user's needs and preferences, and particularities…

Robotics · Computer Science 2022-10-19 Nina Moorman , Erin Hedlund-Botti , Matthew Gombolay

Robot programming methods for industrial robots are time consuming and often require operators to have knowledge in robotics and programming. To reduce costs associated with reprogramming, various interfaces using augmented reality have…

Robotics · Computer Science 2021-11-04 Yong Joon Thoo , Jérémy Maceiras , Philip Abbet , Mattia Racca , Hakan Girgin , Sylvain Calinon

New interactive physical-digital play technologies are shaping the way children plan. These technologies refer to digital play technologies that engage children in analogue forms of behaviour, either alone or with others. Current…

Recent advances in 3D printing and manufacturing of miniaturized robotic hardware and computing are paving the way to build inexpensive and disposable robots. This will have a large impact on several applications including scientific…

Robotics · Computer Science 2019-02-18 Luca Carlone , Carlo Pinciroli

One issue in aging is how to stimulate the cognitive skills of older adults. One way to address it is the use of serious games delivered through humanoid robots, to provide engaging ways to perform exercises to train memory, attention,…

Robotics · Computer Science 2023-06-01 Benedetta Catricalà , Miriam Ledda , Marco Manca , Fabio Paternò , Carmen Santoro , Eleonora Zedda

We report a mixed-methods field experiment of a conversational service robot deployed under everyday staffing discretion in a live bedding store. Over 12 days we alternated three conditions--Baseline (no robot), Robot-only, and…

Robotics · Computer Science 2026-01-06 Sichao Song , Yuki Okafuji , Takuya Iwamoto , Jun Baba , Hiroshi Ishiguro

Mixed Reality (MR) has recently shown great success as an intuitive interface for enabling end-users to teach robots. Related works have used MR interfaces to communicate robot intents and beliefs to a co-located human, as well as developed…

Robotics · Computer Science 2022-03-23 Eric Rosen , Sreehari Rammohan , Devesh Jha

The use of robots in industrial settings continues to grow, driven by the need to address complex societal challenges such as labor shortages, aging populations, and ever-increasing production demands. In this abstract, we advocate for (and…

Robotics has been a popular field of research in the past few decades, with much success in industrial applications such as manufacturing and logistics. This success is led by clearly defined use cases and controlled operating environments.…

Robotics · Computer Science 2024-05-13 William Z. Ye , Eduardo B. Sandoval , Pamela Carreno-Medrano , Francisco Cru

When modeling robot interactions as Nash equilibrium problems, it is desirable to place coupled constraints which restrict these interactions to be safe and acceptable (for instance, to avoid collisions). Such games are continuous with…

Computer Science and Game Theory · Computer Science 2025-06-03 Mel Krusniak , Forrest Laine

Most digital bodily games focus on the body as they use movement as input. However, they also draw the player's focus away from the body as the output occurs on visual displays, creating a divide between the physical body and the virtual…

The pursuit of realism in cinema has driven significant advancements in animatronics, where the integration of mechatronics, a multidisciplinary field that combines mechanical engineering, electronics, and computer science, plays a pivotal…

Human-Computer Interaction · Computer Science 2024-11-05 Riham M. Hilal , Haitham El-Hussieny , Ayman A. Nada

The field of Augmented Reality (AR) based Human Robot Interaction (HRI) has progressed significantly since its inception more than two decades ago. With more advanced devices, particularly head-mounted displays (HMD), freely available…

Robotics · Computer Science 2019-10-11 David Puljiz , Björn Hein

Research in child-robot interactions suggests that engaging in "care-taking" of a social robot, such as tucking the robot in at night, can strengthen relationships formed between children and robots. In this work, we aim to better…

Robotics · Computer Science 2023-01-13 Bengisu Cagiltay , Joseph Michaelis , Sarah Sebo , Bilge Mutlu

With the advance in robotic hardware and intelligent software, humanoid robot plays an important role in various tasks including service for human assistance and heavy job for hazardous industry. Recent advances in task learning enable…

Robotics · Computer Science 2016-09-28 Wonjun Yoon , Sol-A Kim , Jaesik Choi

A large body of compelling evidence has been accumulated demonstrating that embodiment - the agent's physical setup, including its shape, materials, sensors and actuators - is constitutive for any form of cognition and as a consequence,…

Artificial Intelligence · Computer Science 2021-10-20 Matej Hoffmann , Rolf Pfeifer

Objectives: This paper presents an up-to-date overview of research performed in the Virtual Reality (VR) environment ranging from definitions, its presence in the various fields, and existing market players and their projects in the VR…

Human-Computer Interaction · Computer Science 2017-09-01 Ayush Sharma , Piyush Bajpai , Sukhdev Singh , Kiran Khatter