Related papers: Minimum Feedback for Collision-Free Scheduling in …
In the Feedback Vertex Set problem, one is given an undirected graph $G$ and an integer $k$, and one needs to determine whether there exists a set of $k$ vertices that intersects all cycles of $G$ (a so-called feedback vertex set). Feedback…
This paper studies energy efficiency (EE) and average throughput maximization for cognitive radio systems in the presence of unslotted primary users. It is assumed that primary user activity follows an ON-OFF alternating renewal process.…
This paper considers an opportunistic scheduling problem over a renewal system. A controller observes a random event at the beginning of each renewal frame and then chooses an action in response to the event, which affects the duration of…
We study a multi-access variant of the popular coded caching framework, which consists of a central server with a catalog of $N$ files, $K$ caches with limited memory $M$, and $K$ users such that each user has access to $L$ consecutive…
Count-Min Sketch is a widely adopted algorithm for approximate event counting in large scale processing. However, the original version of the Count-Min-Sketch (CMS) suffers of some deficiences, especially if one is interested by the…
Fault-tolerant quantum computers rely on Quantum Error-Correcting Codes (QECCs) to protect information from noise. However, no single error-correcting code supports a fully transversal and therefore fault-tolerant implementation of all…
We consider the problem of scheduling $n$ precedence-constrained jobs on $m$ uniformly-related machines in the presence of an arbitrary, fixed communication delay $\rho$. We consider a model that allows job duplication, i.e. processing of…
This paper addresses the optimal design of limited-feedback downlink multi-user spatial multiplexing systems. A multiple-antenna base-station is assumed to serve multiple single-antenna users, who quantize and feed back their channel state…
We consider the problem of designing (or augmenting) an electric power system at a minimum cost such that it satisfies the N-k-e survivability criterion. This survivability criterion is a generalization of the well-known N-k criterion, and…
We study coding schemes for error correction in interactive communications. Such interactive coding schemes simulate any $n$-round interactive protocol using $N$ rounds over an adversarial channel that corrupts up to $\rho N$ transmissions.…
In this paper, we consider the problem of choosing a minimum cost set of resources for executing a specified set of jobs. Each input job is an interval, determined by its start-time and end-time. Each resource is also an interval determined…
With no CSI at the users, transmission over the two-user Gaussian Multiple Access Channel with fading and finite constellation at the input, is not efficient because error rates will be high when the channel conditions are poor. However,…
In resource allocation, we often require that the output allocation of an algorithm is stable against input perturbation because frequent reallocation is costly and untrustworthy. Varma and Yoshida (SODA'21) formalized this requirement for…
We consider the problem of scheduling arrivals to a congestion system with a finite number of users having identical deterministic demand sizes. The congestion is of the processor sharing type in the sense that all users in the system at…
Closing feedback loops fast and over long distances is key to emerging cyber-physical applications; for example, robot motion control and swarm coordination require update intervals of tens of milliseconds. Low-power wireless communication…
We study a stochastic budget-allocation problem over $K$ tasks. At each round $t$, the learner chooses an allocation $X_t \in \Delta_K$. Task $k$ succeeds with probability $F_k(X_{t,k})$, where $F_1,\dots,F_K$ are nondecreasing…
We propose a scheme to reduce the overhead associated with channel state information (CSI) feedback required for opportunistic scheduling in multicarrier access networks. We study the case where CSI is partially overheard by mobiles and one…
Protocol sequences are binary and periodic sequences used for deterministic multiple access in a collision channel without feedback. In this paper, we focus on user-irrepressible (UI) protocol sequences that can guarantee a positive…
Posterior matching uses variable-length encoding of the message controlled by noiseless feedback of the received symbols to achieve high rates for short average blocklengths. Traditionally, the feedback of a received symbol occurs before…
Flash memories intended for SSD and mobile applications need to provide high random I/O performance. This requires using efficient schemes for reading small chunks of data (e.g. 0.5KB - 4KB) from random addresses. Furthermore, in order to…