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Related papers: Functionality-Driven Musculature Retargeting

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A novel approach is presented for computing flexible body dynamics based on conventional structural dynamics models. This approach innovatively captures the rigid body motion component embedded within a flexible body's movement, generates…

Numerical Analysis · Mathematics 2025-10-29 Xiaobo Liu

Tendon-driven musculoskeletal humanoids typically have complex structures similar to those of human beings, such as ball joints and the scapula, in which encoders cannot be installed. Therefore, joint angles cannot be directly obtained and…

Robotics · Computer Science 2024-04-23 Kento Kawaharazuka , Shogo Makino , Masaya Kawamura , Yuki Asano , Kei Okada , Masayuki Inaba

The most popular type of devices used to track a user's posture in a virtual reality experience consists of a head-mounted display and two controllers held in both hands. However, due to the limited number of tracking sensors (three in…

Computer Vision and Pattern Recognition · Computer Science 2023-08-31 Myungjin Shin , Dohae Lee , In-Kwon Lee

As humans, we regularly associate shape of an object with its built material. In the context of geometric modeling, however, this interrelation between form and material is rarely explored. In this work, we propose a novel data-driven…

Graphics · Computer Science 2014-11-14 Yong-Liang Yang , Jun Wang , Niloy J. Mitra

Musculoskeletal humanoids have various biomimetic advantages, of which redundant muscle arrangement is one of the most important features. This feature enables variable stiffness control and allows the robot to keep moving its joints even…

Kinesthetic garments provide physical feedback on body posture and motion through tailored distributions of reinforced material. Their ability to selectively stiffen a garment's response to specific motions makes them appealing for…

Graphics · Computer Science 2022-04-22 Velko Vechev , Juan Zarate , Bernhard Thomaszewski , Otmar Hilliges

Real-world applications could benefit from the ability to automatically retarget an image to different aspect ratios and resolutions, while preserving its visually and semantically important content. However, not all images can be equally…

Computer Vision and Pattern Recognition · Computer Science 2019-08-08 Fan Tang , Weiming Dong , Yiping Meng , Chongyang Ma , Fuzhang Wu , Xinrui Li , Tong-Yee Lee

Motion retargeting is a promising approach for generating natural and compelling animations for nonhuman characters. However, it is challenging to translate human movements into semantically equivalent motions for target characters with…

Robotics · Computer Science 2023-05-25 Tianyu Li , Jungdam Won , Alexander Clegg , Jeonghwan Kim , Akshara Rai , Sehoon Ha

The tendon-driven musculoskeletal humanoid has many benefits that human beings have, but the modeling of its complex muscle and bone structures is difficult and conventional model-based controls cannot realize intended movements. Therefore,…

The automatic co-speech gesture generation draws much attention in computer animation. Previous works designed network structures on individual datasets, which resulted in a lack of data volume and generalizability across different motion…

Human-Computer Interaction · Computer Science 2023-09-14 Sicheng Yang , Zilin Wang , Zhiyong Wu , Minglei Li , Zhensong Zhang , Qiaochu Huang , Lei Hao , Songcen Xu , Xiaofei Wu , changpeng yang , Zonghong Dai

We propose a simple and practical approach for incorporating the effects of muscle inertia, which has been ignored by previous musculoskeletal simulators in both graphics and biomechanics. We approximate the inertia of the muscle by…

Graphics · Computer Science 2022-09-23 Ying Wang , Jasper Verheul , Sang-Hoon Yeo , Nima Khademi Kalantari , Shinjiro Sueda

A major challenge of the long measurement times in magnetic resonance imaging (MRI), an important medical imaging technology, is that patients may move during data acquisition. This leads to severe motion artifacts in the reconstructed…

Image and Video Processing · Electrical Eng. & Systems 2024-09-17 Tobit Klug , Kun Wang , Stefan Ruschke , Reinhard Heckel

Despite the growing accessibility of skeletal motion data, integrating it for animating character meshes remains challenging due to diverse configurations of both skeletons and meshes. Specifically, the body scale and bone lengths of the…

Graphics · Computer Science 2025-03-19 Seokhyeon Hong , Soojin Choi , Chaelin Kim , Sihun Cha , Junyong Noh

In the era of digital animation, the quest to produce lifelike facial animations for virtual characters has led to the development of various retargeting methods. While the retargeting facial motion between models of similar shapes has been…

Computer Vision and Pattern Recognition · Computer Science 2026-01-14 Yeonsoo Choi , Inyup Lee , Sihun Cha , Seonghyeon Kim , Sunjin Jung , Junyong Noh

Learning motor control for muscle-driven musculoskeletal models is hindered by the computational cost of biomechanically accurate simulation and the scarcity of validated, open full-body models. Here we present MuscleMimic, an open-source…

Musculoskeletal models have been widely used for detailed biomechanical analysis to characterise various functional impairments given their ability to estimate movement variables (i.e., muscle forces and joint moment) which cannot be…

Signal Processing · Electrical Eng. & Systems 2022-07-05 Jie Zhang , Yihui Zhao , Fergus Shone , Zhenhong Li , Alejandro F. Frangi , Shengquan Xie , Zhiqiang Zhang

Tendon-driven musculoskeletal humanoids have many benefits in terms of the flexible spine, multiple degrees of freedom, and variable stiffness. At the same time, because of its body complexity, there are problems in controllability. First,…

Robotics · Computer Science 2024-04-09 Kento Kawaharazuka , Shogo Makino , Masaya Kawamura , Ayaka Fujii , Yuki Asano , Kei Okada , Masayuki Inaba

Leveraging wearable devices for motion reconstruction has emerged as an economical and viable technique. Certain methodologies employ sparse Inertial Measurement Units (IMUs) on the human body and harness data-driven strategies to model…

Computer Vision and Pattern Recognition · Computer Science 2024-01-12 Xueyuan Yang , Chao Yao , Xiaojuan Ban

Capturing and maintaining geometric interactions among different body parts is crucial for successful motion retargeting in skinned characters. Existing approaches often overlook body geometries or add a geometry correction stage after…

Computer Vision and Pattern Recognition · Computer Science 2025-01-17 Zijie Ye , Jia-Wei Liu , Jia Jia , Shikun Sun , Mike Zheng Shou

Task arithmetic enables efficient model editing by representing task-specific changes as vectors in parameter space. Task arithmetic typically assumes that the source and target models are initialized from the same pre-trained parameters.…

Computer Vision and Pattern Recognition · Computer Science 2025-05-20 Kazuhiko Kawamoto , Atsuhiro Endo , Hiroshi Kera
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