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Creating human digital doubles is becoming easier and much more accessible to everyone using consumer grade devices. In this work, we investigate how avatar style (realistic vs cartoon) and avatar familiarity (self, acquaintance, unknown…

Graphics · Computer Science 2025-09-23 Siyi Liu , Kazi Injamamul Haque , Zerrin Yumak

Recently, there has been growing interest in investigating the effects of self-representation on user experience and perception in virtual environments. However, few studies investigated the effects of levels of body representation…

Human-Computer Interaction · Computer Science 2023-06-27 Jingbo Zhao , Zhetao Wang , Yaojun Wang

Recent advancements in robotics have increased the possibilities for integrating robotic systems into human-involved workplaces, highlighting the need to examine and optimize human-robot coordination in collaborative settings. This study…

Robotics · Computer Science 2025-11-26 Róisín Keenan , Joost C. Dessing

In everyday life, physical effort is often minimized and convenience is prioritized, making it difficult for many people to sustain light exercise and stretching despite well-known long-term benefits. This challenge often arises not from…

The ability to regulate and cope with strong emotions is essential for maintaining our mental health and well-being. However, learning how to emotionally regulate can be a bit of a mystery since it is largely an invisible process and it can…

Human-Computer Interaction · Computer Science 2022-12-02 Alexandra Kitson

Mind perception in robots has been an understudied construct in human-robot interaction (HRI) compared to similar concepts such as anthropomorphism and the intentional stance. In a series of three experiments, we identify two factors that…

Robotics · Computer Science 2020-04-17 Sebastian Wallkotter , Rebecca Stower , Arvid Kappas , Ginevra Castellano

This study investigates how text-driven object affordance, which provides prior knowledge about grasp types for each object, affects image-based grasp-type recognition in robot teaching. The researchers created labeled datasets of…

Robotics · Computer Science 2023-06-07 Naoki Wake , Daichi Saito , Kazuhiro Sasabuchi , Hideki Koike , Katsushi Ikeuchi

Interactions with artificial intelligence (AI) based agents can positively influence human behavior and judgment. However, studies to date focus on text-based conversational agents (CA) with limited embodiment, restricting our understanding…

Human-Computer Interaction · Computer Science 2025-06-04 Sue Lim , Ralf Schmälzle , Gary Bente

Bimanual object manipulation involves multiple visuo-haptic sensory feedbacks arising from the interaction with the environment that are managed from the central nervous system and consequently translated in motor commands. Kinematic…

Robotics · Computer Science 2022-11-23 Elisa Galofaro , Erika D'Antonio , Nicola Lotti , Fabrizio Patane' , Maura Casadio , Lorenzo Masia

The rapid development of virtual reality technology has increased its availability and, consequently, increased the number of its possible applications. The interest in the new medium has grown due to the entertainment industry (games, VR…

Human-Computer Interaction · Computer Science 2021-01-06 Grzegorz Pochwatko , Barbara Karpowicz , Anna Chrzanowska , Wiesław Kopeć

Virtual humans play a pivotal role in social virtual environments, shaping users' VR experiences. The diversity in available options and users' preferences can result in a heterogeneous mix of appearances among a group of virtual humans.…

Human-Computer Interaction · Computer Science 2024-06-28 David Mal , Nina Döllinger , Erik Wolf , Stephan Wenninger , Mario Botsch , Carolin Wienrich , Marc Erich Latoschik

Mode-switching supports multilevel operations using a limited number of input methods. In Virtual Reality (VR) head-mounted displays (HMD), common approaches for mode-switching use buttons, controllers, and users' hands. However, they are…

Human-Computer Interaction · Computer Science 2022-12-16 Rongkai Shi , Nan Zhu , Hai-Ning Liang , Shengdong Zhao

Human-object interaction is one of the most important visual cues and we propose a novel way to represent human-object interactions for egocentric action anticipation. We propose a novel transformer variant to model interactions by…

Computer Vision and Pattern Recognition · Computer Science 2024-01-12 Debaditya Roy , Ramanathan Rajendiran , Basura Fernando

Building a robot that can understand and learn to interact by watching humans has inspired several vision problems. However, despite some successful results on static datasets, it remains unclear how current models can be used on a robot…

Robotics · Computer Science 2023-04-18 Shikhar Bahl , Russell Mendonca , Lili Chen , Unnat Jain , Deepak Pathak

Artificial intelligence systems increasingly involve continual learning to enable flexibility in general situations that are not encountered during system training. Human interaction with autonomous systems is broadly studied, but research…

Virtual Reality (VR) techniques, serving as the bridge between the real and virtual worlds, have boomed and are widely used in manufacturing, remote healthcare, gaming, etc. Specifically, VR systems offer users immersive experiences that…

Cryptography and Security · Computer Science 2026-05-26 Yancheng Jiang , Yan Jiang , Ruochen Zhou , Yi-Chao Chen , Xiaoyu Ji , Wenyuan Xu

On-body menus present a novel interaction paradigm within Virtual Reality (VR) environments by embedding virtual interfaces directly onto the user's body. Unlike traditional screen-based interfaces, on-body menus enable users to interact…

Human-Computer Interaction · Computer Science 2024-10-01 Xiang Li , Wei He , Shan Jin , Jan Gugenheimer , Pan Hui , Hai-Ning Liang , Per Ola Kristensson

Haptic feedback has become crucial to enhance the user experiences in Virtual Reality (VR). This justifies the sudden burst of novel haptic solutions proposed these past years in the HCI community. This article is a survey of Virtual…

Human-Computer Interaction · Computer Science 2021-02-19 Elodie Bouzbib , Gilles Bailly , Sinan Haliyo , Pascal Frey

The objective of the system presented in this paper is to give users tactile feedback while walking in a virtual world through an anthropomorphic finger motion interface. We determined that the synchrony between the first person perspective…

Human-Computer Interaction · Computer Science 2019-02-21 Yusuke Ujitoko , Koichi Hirota

Comparative to conventional 2D interaction methods, virtual reality (VR) demonstrates an opportunity for unique interface and interaction design decisions. Currently, this poses a challenge when developing an accessible VR experience as…

Human-Computer Interaction · Computer Science 2024-05-14 Dr Corrie Green , Dr Yang Jiang , Dr John Isaacs , Dr Michael Heron
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