Related papers: Style Transfer for Co-Speech Gesture Animation: A …
How to learn a better speech representation for end-to-end speech-to-text translation (ST) with limited labeled data? Existing techniques often attempt to transfer powerful machine translation (MT) capabilities to ST, but neglect the…
Style transfer TTS has shown impressive performance in recent years. However, style control is often restricted to systems built on expressive speech recordings with discrete style categories. In practical situations, users may be…
Different people speak with diverse personalized speaking styles. Although existing one-shot talking head methods have made significant progress in lip sync, natural facial expressions, and stable head motions, they still cannot generate…
Direct speech-to-speech translation (S2ST) with discrete self-supervised representations has achieved remarkable accuracy, but is unable to preserve the speaker timbre of the source speech. Meanwhile, the scarcity of high-quality…
Speech-driven 3D facial animation aims to synthesize vivid facial animations that accurately synchronize with speech and match the unique speaking style. However, existing works primarily focus on achieving precise lip synchronization while…
Embodied conversational agents benefit from being able to accompany their speech with gestures. Although many data-driven approaches to gesture generation have been proposed in recent years, it is still unclear whether such systems can…
Code-Switching (CS) is a common phenomenon observed in several bilingual and multilingual communities, thereby attaining prevalence in digital and social media platforms. This increasing prominence demands the need to model CS languages for…
Gesture behavior is a natural part of human conversation. Much work has focused on removing the need for tedious hand-animation to create embodied conversational agents by designing speech-driven gesture generators. However, these…
Conventional speech-to-text translation (ST) systems are trained on single-speaker utterances, and they may not generalize to real-life scenarios where the audio contains conversations by multiple speakers. In this paper, we tackle…
Multi-media communications facilitate global interaction among people. However, despite researchers exploring cross-lingual translation techniques such as machine translation and audio speech translation to overcome language barriers, there…
Audio-driven talking head animation is a challenging research topic with many real-world applications. Recent works have focused on creating photo-realistic 2D animation, while learning different talking or singing styles remains an open…
We present a multimodal learning-based method to simultaneously synthesize co-speech facial expressions and upper-body gestures for digital characters using RGB video data captured using commodity cameras. Our approach learns from sparse…
Co-speech gestures increase engagement and improve speech understanding. Most data-driven robot systems generate rhythmic beat-like motion, yet few integrate semantic emphasis. To address this, we propose a lightweight transformer that…
Human speech is often accompanied by body gestures including arm and hand gestures. We present a method that reenacts a high-quality video with gestures matching a target speech audio. The key idea of our method is to split and re-assemble…
One of the main goals of robotics and intelligent agent research is to enable natural communication with humans in physically situated settings. While recent work has focused on verbal modes such as language and speech, non-verbal…
Recent studies have made notable progress in video representation learning by transferring image-pretrained models to video tasks, typically with complex temporal modules and video fine-tuning. However, fine-tuning heavy modules may…
Embodied conversational agents (ECA) are often designed to produce nonverbal behavior to complement or enhance their verbal communication. One such form of nonverbal behavior is co-speech gesturing, which involves movements that the agent…
Communication barriers pose significant challenges for individuals with hearing and speech impairments, often limiting their ability to effectively interact in everyday environments. This project introduces a real-time assistive technology…
In the existing cross-speaker style transfer task, a source speaker with multi-style recordings is necessary to provide the style for a target speaker. However, it is hard for one speaker to express all expected styles. In this paper, a…
This paper reports on the second GENEA Challenge to benchmark data-driven automatic co-speech gesture generation. Participating teams used the same speech and motion dataset to build gesture-generation systems. Motion generated by all these…