Related papers: How long is the Chaos Game?
The notion of propagation of chaos for large systems of interacting particles originates in statistical physics and has recently become a central notion in many areas of applied mathematics. The present review describes old and new methods…
We revisit the game in which each of several players chooses a pattern and then a coin is flipped repeatedly until one of these patterns is generated. In particular, we demonstrate how to compute the probability of any one player winning…
The 'problem of time' can be 'solved' in principle by taking the viewpoint that information created by quantum systems or Feynman Clocks (FCs) is transferred by signals to detectors as quantum 'infostates' and then used to construct 'time'…
Consider a card guessing game with complete feedback in which a deck of $n$ cards ordered $1,\dots, n$ is riffle-shuffled once. With the goal to maximize the number of correct guesses, a player guesses cards from the top of the deck one at…
The escape of energy injected into one site in a disordered chain of nonlinear oscillators is examined numerically. When the disorder has a `fractal' pattern, the decay of the residual energy at the injection site can be fit to a stretched…
Many real-world problems modeled by stochastic games have huge state and/or action spaces, leading to the well-known curse of dimensionality. The complexity of the analysis of large-scale systems is dramatically reduced by exploiting mean…
Parrondo's paradox is about a paradoxical game and gambling where two probabilistic losing games can be combined to form a winning game. While the counter intuitive game is interesting in itself, it can be thought of a discrete version of…
This paper explores a predictive game in which a Forecaster announces odds based on a time-homogeneous Markov kernel, establishing a game-theoretic law of large numbers for the relative frequencies of occurrences of all finite strings. A…
Quantized, compact graphs were shown to be excellent paradigms for quantum chaos in bounded systems. Connecting them with leads to infinity we show that they display all the features which characterize scattering systems with an underlying…
In quantum chaos, the spectral statistics generally follows the predictions of Random Matrix Theory (RMT). A notable exception is given by scar states, that enhance probability density around unstable periodic orbits of the classical…
We connect quantum graphs with infinite leads, and turn them to scattering systems. We show that they display all the features which characterize quantum scattering systems with an underlying classical chaotic dynamics: typical poles, delay…
The report suggests the concept of risk, outlining two mathematical structures necessary for risk genesis: the set of outcomes and, in a general case, partial order of preference on it. It is shown that this minimum partial order should…
We discuss the formation of stochastic fractals and multifractals using the kinetic equation of fragmentation approach. We also discuss the potential application of this sequential breaking and attempt to explain how nature creats fractals.
A recent quasiclassical description of a tunneling universe model is shown to exhibit chaotic dynamics by an analysis of fractal dimensions in the plane of initial values. This result relies on non-adiabatic features of the quantum…
This paper studies 2-player impartial combinatorial games, where the outcomes correspond to updates of cellular automata (CA) which generalize Wolfram's elementary rule 60 and rule 110 (Cook 2004). The games extend the class of…
The distribution of waiting times until the occurrence of a critical event is a crucial statistical problem across several disciplines in Science. In this work we present a statistical model in which a relevant quantity X accumulates until…
Chaotic dynamics are ubiquitous in nature and useful in engineering, but their geometric design can be challenging. Here, we propose a method using reservoir computing to generate chaos with a desired shape by providing a periodic orbit as…
We present a causality-based algorithm for solving two-player reachability games represented by logical constraints. These games are a useful formalism to model a wide array of problems arising, e.g., in program synthesis. Our technique for…
Markov chains are an important example for a course on stochastic processes because simple board games can be used to illustrate the fundamental concepts. For example, a looping board game (like Monopoly) consists of all recurrent states,…
Baker devised a technique to obtain approximation schemes for many optimization problems restricted to planar graphs; her technique was later extended to more general graph classes. In particular, using the Baker's technique and the minor…