Related papers: Online Carpooling using Expander Decompositions
We study graph partitioning problems from a min-max perspective, in which an input graph on n vertices should be partitioned into k parts, and the objective is to minimize the maximum number of edges leaving a single part. The two main…
In this paper, we propose a paradigm for processing in parallel graph joins in road networks. The methodology we present can be used for distance join processing among the elements of two disjoint sets R,S of nodes from the road network,…
Given in the plane a set $S$ of $n$ points and a set of disks centered at these points, the disk graph $G(S)$ induced by these disks has vertex set $S$ and an edge between two vertices if their disks intersect. Note that the disks may have…
The problem of online checkpointing is a classical problem with numerous applications which had been studied in various forms for almost 50 years. In the simplest version of this problem, a user has to maintain $k$ memorized checkpoints…
We study the greedy-based online algorithm for edge-weighted matching with (one-sided) vertex arrivals in bipartite graphs, and edge arrivals in general graphs. This algorithm was first studied more than a decade ago by Korula and P\'al for…
We present improved distributed algorithms for triangle detection and its variants in the CONGEST model. We show that Triangle Detection, Counting, and Enumeration can be solved in $\tilde{O}(n^{1/2})$ rounds. In contrast, the previous…
We consider the problem of sampling and approximately counting an arbitrary given motif $H$ in a graph $G$, where access to $G$ is given via queries: degree, neighbor, and pair, as well as uniform edge sample queries. Previous algorithms…
We introduce a fully online model of maximum cardinality matching in which all vertices arrive online. On the arrival of a vertex, its incident edges to previously-arrived vertices are revealed. Each vertex has a deadline that is after all…
With the rapid advancement of Intelligent Transportation Systems (ITS) and vehicular communications, Vehicular Edge Computing (VEC) is emerging as a promising technology to support low-latency ITS applications and services. In this paper,…
In this paper, we investigate offline and online algorithms for rufpp, the problem of minimizing the number of rounds required to schedule a set of unsplittable flows of non-uniform sizes on a given path with non-uniform edge capacities.…
Vizing's celebrated theorem asserts that any graph of maximum degree $\Delta$ admits an edge coloring using at most $\Delta+1$ colors. In contrast, Bar-Noy, Naor and Motwani showed over a quarter century that the trivial greedy algorithm,…
Emerging edge computing paradigms enable heterogeneous devices to collaborate on complex computation applications. However, for arbitrary heterogeneous edge networks, delay-optimal forwarding and computation offloading remains an open…
Triangle counting and sampling are two fundamental problems for streaming algorithms. Arguably, designing sampling algorithms is more challenging than their counting variants. It may be noted that triangle counting has received far greater…
Let $G=(V,E)$ be a multigraph with a set $T\subseteq V$ of terminals. A path in $G$ is called a $T$-path if its ends are distinct vertices in $T$ and no internal vertices belong to $T$. In 1978, Mader showed a characterization of the…
Large-scale overlapping problems are prevalent in practical engineering applications, and the optimization challenge is significantly amplified due to the existence of shared variables. Decomposition-based cooperative coevolution (CC)…
We consider several variants of a car-sharing problem. Given are a number of requests each consisting of a pick-up location and a drop-off location, a number of cars, and nonnegative, symmetric travel times that satisfy the triangle…
This paper considers the classic Online Steiner Forest problem where one is given a (weighted) graph $G$ and an arbitrary set of $k$ terminal pairs $\{\{s_1,t_1\},\ldots ,\{s_k,t_k\}\}$ that are required to be connected. The goal is to…
The greedy spanner is the highest quality geometric spanner (in e.g. edge count and weight, both in theory and practice) known to be computable in polynomial time. Unfortunately, all known algorithms for computing it take Omega(n^2) time,…
Deep learning algorithms are increasingly employed at the edge. However, edge devices are resource constrained and thus require efficient deployment of deep neural networks. Pruning methods are a key tool for edge deployment as they can…
We propose faster algorithms for the following three optimization problems on $n$ collinear points, i.e., points in dimension one. The first two problems are known to be NP-hard in higher dimensions. 1- Maximizing total area of disjoint…