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Related papers: Octahedral Frames for Feature-Aligned Cross-Fields

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Streamline-based quad meshing algorithms use smooth cross fields to partition surfaces into quadrilateral regions by tracing cross field separatrices. In practice, re-entrant corners and misalignment of singularities lead to small regions…

Computational Geometry · Computer Science 2019-08-06 Ryan Viertel , Braxton Osting , Matthew Staten

Field-guided parametrization methods have proven effective for quad meshing of surfaces; these methods compute smooth cross fields to guide the meshing process and then integrate the fields to construct a discrete mesh. A key challenge in…

Graphics · Computer Science 2020-04-29 David Palmer , David Bommes , Justin Solomon

We present a method for generating orthogonal quadrilateral meshes subject to user-defined feature alignment and sizing constraints. The approach relies on computing integrable orthogonal frame fields, whose symmetries are implicitly…

Computational Geometry · Computer Science 2026-04-07 Mattéo Couplet , Alexandre Chemin , David Bommes , Edward Chien

We present a new approach for computing planar hexagonal meshes that approximate a given surface, represented as a triangle mesh. Our method is based on two novel technical contributions. First, we introduce Coordinate Power Fields, which…

Graphics · Computer Science 2021-05-07 Kacper Pluta , Michal Edelstein , Amir Vaxman , Mirela Ben-Chen

We present CrossLift, a technique for computing cross fields on meshes guided by visual features in images. We leverage powerful text-to-image priors that are capable of synthesizing images of feature-aligned quad meshes in 2D. We extract…

Graphics · Computer Science 2026-05-26 Dale Decatur , Jacob Serfaty , Oded Stein , Amir Vaxman , Rana Hanocka

Cross fields play a critical role in various geometry processing tasks, especially for quad mesh generation. Existing methods for cross field generation often struggle to balance computational efficiency with generation quality, using slow…

We describe a simple geometric transformation of triangles which leads to an efficient and effective algorithm to smooth triangle and tetrahedral meshes. Our focus lies on the convergence properties of this algorithm: we prove the…

Numerical Analysis · Mathematics 2014-11-18 Dimitris Vartziotis , Doris Bohnet

In the past decade frame fields have emerged as a promising approach for generating hexahedral meshes for CFD and CAE applications. One important problem asks for construction of a boundary-aligned frame field with prescribed singularity…

Algebraic Topology · Mathematics 2020-12-04 Piotr Beben

The sparse representation of signals defined on Euclidean domains has been successfully applied in signal processing. Bringing the power of sparse representations to non-regular domains is still a challenge, but promising approaches have…

Computational Geometry · Computer Science 2020-11-26 Lizeth J. Fuentes Perez , Luciano A. Romero Calla , Anselmo A. Montenegro , Claudio Mura , Renato Pajarola

A novel algorithm that produces a quad layout based on imposed set of singularities is proposed. In this paper, we either use singularities that appear naturally, e.g., by minimizing Ginzburg-Landau energy, or use as an input user-defined…

Using the 4th and the 3rd degree spherical harmonics as the representations for volumetric frames, we describe a simple algebraic technique for combining multiple frame orientation constraints into a single quadratic penalty function. This…

Numerical Analysis · Mathematics 2023-09-26 Yuri Nesterenko

We introduce a smoothing algorithm for triangle, quadrilateral, tetrahedral and hexahedral meshes whose centerpiece is a simple geometric triangle transformation. The first part focuses on the mathematical properties of the element…

Numerical Analysis · Mathematics 2017-08-29 Dimitris Vartziotis , Doris Bohnet

Neural implicit representation, the parameterization of a continuous distance function as a Multi-Layer Perceptron (MLP), has emerged as a promising lead in tackling surface reconstruction from unoriented point clouds. In the presence of…

Computer Vision and Pattern Recognition · Computer Science 2025-12-01 Ruichen Zheng , Tao Yu , Ruizhen Hu

We propose an algorithm for tracing polylines on a triangle mesh such that: they are aligned with a N-symmetry direction field, and two such polylines cannot cross or merge. This property is fundamental for mesh segmentation and is very…

Computational Geometry · Computer Science 2016-06-15 Nicolas Ray , Dmitry Sokolov

We introduce a novel method for directional-field design on meshes, enabling users to specify singularities at any location on a mesh. Our method uses a piecewise power-linear representation for phase and scale, offering precise control…

Graphics · Computer Science 2025-06-03 Jiabao Brad Wang , Amir Vaxman

We present a new fully automatic block-decomposition hexahedral meshing algorithm capable of producing high quality meshes that strictly preserve feature curve networks on the input surface and align with an input surface cross-field. We…

Graphics · Computer Science 2019-06-25 Marco Livesu , Nico Pietroni , Enrico Puppo , Alla Sheffer , Paolo Cignoni

A generalization of vector fields, referred to as N-direction fields or cross fields when N = 4, has been recently introduced and studied for geometry processing, with applications in quadrilateral (quad) meshing, texture mapping, and…

Computational Geometry · Computer Science 2018-11-09 Ryan Viertel , Braxton Osting

This paper presents a new way of describing cross fields based on fourth order tensors. We prove that the new formulation is forming a linear space in $\mathbb{R}^9$. The algebraic structure of the tensors and their projections on…

Computational Geometry · Computer Science 2020-03-12 Alexandre Chemin , François Henrotte , Jean-François Remacle , Jean Van Schaftingen

We introduce a novel representation and optimization framework for discrete geodesics on triangle meshes that reduces artifacts of linear methods on uneven and coarse discretizations. Our method computes squared geodesic distances from…

Graphics · Computer Science 2026-03-04 Yue Ruan , Albert Chern , Tzu-Mao Li , Kartic Subr , Amir Vaxman

This paper presents a method to generate high quality triangular or quadrilateral meshes that uses direction fields and a frontal point insertion strategy. Two types of direction fields are considered: asterisk fields and cross fields. With…

Computational Geometry · Computer Science 2017-06-08 Christos Georgiadis , Pierre-Alexandre Beaufort , Jonathan Lambrechts , Jean-François Remacle
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