English
Related papers

Related papers: ContactPose: A Dataset of Grasps with Object Conta…

200 papers

Grasping manipulation is a fundamental mode for human interaction with daily life objects. The synthesis of grasping motion is also greatly demanded in many applications such as animation and robotics. In objects grasping research field,…

Robotics · Computer Science 2024-10-04 Quanquan Shao , Yi Fang

Modern approaches to grasp planning often involve deep learning. However, there are only a few large datasets of labelled grasping examples on physical robots, and available datasets involve relatively simple planar grasps with two-fingered…

Robotics · Computer Science 2019-01-01 Rajan Iyengar , Victor Reyes Osorio , Presish Bhattachan , Adrian Ragobar , Bryan Tripp

Grasping is the process of picking up an object by applying forces and torques at a set of contacts. Recent advances in deep-learning methods have allowed rapid progress in robotic object grasping. In this systematic review, we surveyed the…

Handovers are basic yet sophisticated motor tasks performed seamlessly by humans. They are among the most common activities in our daily lives and social environments. This makes mastering the art of handovers critical for a social and…

Robotics · Computer Science 2023-04-06 Parag Khanna , Mårten Björkman , Christian Smith

Dual-arm robotic grasping is crucial for handling large objects that require stable and coordinated manipulation. While single-arm grasping has been extensively studied, datasets tailored for dual-arm settings remain scarce. We introduce a…

In real life, grasping is one of the fundamental and effective forms of interaction when manipulating objects. This holds true in the physical and virtual world; however, unlike the physical world, virtual reality (VR) is grasped in a…

Human-Computer Interaction · Computer Science 2024-11-12 Mingzhao Zhou , Nadine Aburumman

Robust and human-like dexterous grasping of general objects is a critical capability for advancing intelligent robotic manipulation in real-world scenarios. However, existing reinforcement learning methods guided by grasp priors often…

Robotics · Computer Science 2025-09-30 Fangting Xu , Jilin Zhu , Xiaoming Gu , Jianzhong Tang

We present a framework for evaluating 6-DoF instance-level object pose estimators, focusing on those that require a single RGB (not RGB-D) image as input. Besides gaining intuition about how accurate these estimators are, we are interested…

Robotics · Computer Science 2025-12-03 Eric C. Joyce , Qianwen Zhao , Nathaniel Burgdorfer , Long Wang , Philippos Mordohai

Estimating the 6D pose and size of household containers is challenging due to large intra-class variations in the object properties, such as shape, size, appearance, and transparency. The task is made more difficult when these objects are…

Computer Vision and Pattern Recognition · Computer Science 2022-11-22 Xavier Weber , Alessio Xompero , Andrea Cavallaro

We propose to leverage a real-world, human activity RGB dataset to teach a robot Task-Oriented Grasping (TOG). We develop a model that takes as input an RGB image and outputs a hand pose and configuration as well as an object pose and a…

Robotics · Computer Science 2020-05-22 Mia Kokic , Danica Kragic , Jeannette Bohg

Synthesizing 3D human avatars interacting realistically with a scene is an important problem with applications in AR/VR, video games and robotics. Towards this goal, we address the task of generating a virtual human -- hands and full body…

Robotics · Computer Science 2023-03-30 Purva Tendulkar , Dídac Surís , Carl Vondrick

Robotic dexterous grasping is the first step to enable human-like dexterous object manipulation and thus a crucial robotic technology. However, dexterous grasping is much more under-explored than object grasping with parallel grippers,…

Robotics · Computer Science 2023-03-09 Ruicheng Wang , Jialiang Zhang , Jiayi Chen , Yinzhen Xu , Puhao Li , Tengyu Liu , He Wang

This paper proposes 12 multi-object grasps (MOGs) types from a human and robot grasping data set. The grasp types are then analyzed and organized into a MOG taxonomy. This paper first presents three MOG data collection setups: a human…

Robotics · Computer Science 2022-05-31 Yu Sun , Eliza Amatova , Tianze Chen

Accurate 3D human pose estimation is essential for sports analytics, coaching, and injury prevention. However, existing datasets for monocular pose estimation do not adequately capture the challenging and dynamic nature of sports movements.…

Computer Vision and Pattern Recognition · Computer Science 2023-04-05 Christian Keilstrup Ingwersen , Christian Mikkelstrup , Janus Nørtoft Jensen , Morten Rieger Hannemose , Anders Bjorholm Dahl

Robotic grasping of house-hold objects has made remarkable progress in recent years. Yet, human grasps are still difficult to synthesize realistically. There are several key reasons: (1) the human hand has many degrees of freedom (more than…

Computer Vision and Pattern Recognition · Computer Science 2020-11-30 Korrawe Karunratanakul , Jinlong Yang , Yan Zhang , Michael Black , Krikamol Muandet , Siyu Tang

A dexterous hand capable of grasping any object is essential for the development of general-purpose embodied intelligent robots. However, due to the high degree of freedom in dexterous hands and the vast diversity of objects, generating…

Computer Vision and Pattern Recognition · Computer Science 2025-03-18 Yiming Zhong , Qi Jiang , Jingyi Yu , Yuexin Ma

Tactile sensing allows robots to gather detailed geometric information about objects through physical interaction, complementing vision-based approaches. However, efficiently acquiring useful tactile data remains challenging due to the…

Robotics · Computer Science 2026-02-27 Chung Hee Kim , Shivani Kamtikar , Tye Brady , Taskin Padir , Joshua Migdal

One can hardly model self-contact of human poses without considering underlying body shapes. For example, the pose of rubbing a belly for a person with a low BMI leads to penetration of the hand into the belly for a person with a high BMI.…

Computer Vision and Pattern Recognition · Computer Science 2025-09-30 Takehiko Ohkawa , Jihyun Lee , Shunsuke Saito , Jason Saragih , Fabian Prado , Yichen Xu , Shoou-I Yu , Ryosuke Furuta , Yoichi Sato , Takaaki Shiratori

Grasping an object is a matter of first moving a prehensile organ at some position in the world, and then managing the contact relationship between the prehensile organ and the object. Once the contact relationship has been established and…

Robotics · Computer Science 2016-05-02 Jean-Paul Laumond

We present a review on the current state of publicly available datasets within the human action recognition community; highlighting the revival of pose based methods and recent progress of understanding person-person interaction modeling.…

Computer Vision and Pattern Recognition · Computer Science 2015-11-20 Michael Edwards , Jingjing Deng , Xianghua Xie