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The evader's dominance region is an important concept and the foundation of geometric methods for pursuit-evasion games. This article mainly reveals the relevant properties of the evader's dominance region, especially in non-anticipative…

Optimization and Control · Mathematics 2025-02-06 Weiwen Huang , Li Liang , Ningsheng Xu , Fang Deng

We consider a perimeter defense problem in which a single vehicle seeks to defend a compact region from intruders in a one-dimensional environment parameterized by the perimeter size and the intruder-to-vehicle speed ratio. The intruders…

Systems and Control · Electrical Eng. & Systems 2021-03-23 Shivam Bajaj , Eric Torng , Shaunak D. Bopardikar

We present a method for pursuit/evasion that is highly efficient and and scales to large teams of aircraft. The underlying algorithm is an efficient algorithm for solving Markov Decision Processes (MDPs) that supports fully continuous state…

Artificial Intelligence · Computer Science 2019-09-11 Joshua R. Bertram , Peng Wei

The Polyhedral Escape Problem for continuous linear dynamical systems consists of deciding, given an affine function $f: \mathbb{R}^{d} \rightarrow \mathbb{R}^{d}$ and a convex polyhedron $\mathcal{P} \subseteq \mathbb{R}^{d}$, whether, for…

Computational Complexity · Computer Science 2017-02-14 Joël Ouaknine , João Sousa-Pinto , James Worrell

In the chasing convex bodies problem, an online player receives a request sequence of $N$ convex sets $K_1,\dots, K_N$ contained in a normed space $\mathbb R^d$. The player starts at $x_0\in \mathbb R^d$, and after observing each $K_n$…

Data Structures and Algorithms · Computer Science 2021-11-25 Mark Sellke

The Continuous Polytope Escape Problem (CPEP) asks whether every trajectory of a linear differential equation initialised within a convex polytope eventually escapes the polytope. We provide a polynomial-time algorithm to decide CPEP for…

Dynamical Systems · Mathematics 2020-01-23 Julian D'Costa , Engel Lefaucheux , Joël Ouaknine , James Worrell

We consider a pursuit-evasion game [11] played between two agents, 'Blue' (the pursuer) and 'Red' (the evader), over $T$ time steps. Red aims to attack Blue's territory. Blue's objective is to intercept Red by time $T$ and thereby limit the…

Machine Learning · Computer Science 2020-10-15 Shiva Navabi , Osonde A. Osoba

We consider the following game played in the Euclidean plane: There is any countable set of unit speed lions and one fast man who can run with speed $1+\varepsilon$ for some value $\varepsilon>0$. Can the man survive? We answer the question…

Computational Geometry · Computer Science 2021-03-01 Mikkel Abrahamsen , Jacob Holm , Eva Rotenberg , Christian Wulff-Nilsen

This paper studies a class of approach-evasion differential games, in which one player aims to steer the state of a dynamic system to the given target set in minimum time, while avoiding some set of disallowed states, and the other player…

Optimization and Control · Mathematics 2013-10-01 Erich Mueller , Minghui Zhu , Sertac Karaman , Emilio Frazzoli

The perimeter defense game has received interest in recent years as a variant of the pursuit-evasion game. A number of previous works have solved this game to obtain the optimal strategies for defender and intruder, but the derived theory…

Robotics · Computer Science 2021-09-08 Elijah S. Lee , Daigo Shishika , Giuseppe Loianno , Vijay Kumar

Infinitely repeated games can support cooperative outcomes that are not equilibria in the one-shot game. The idea is to make sure that any gains from deviating will be offset by retaliation in future rounds. However, this model of…

Computer Science and Game Theory · Computer Science 2024-06-04 Ratip Emin Berker , Vincent Conitzer

This paper is concerned with the reconnaissance game that involves two mobile agents: the Intruder and the Defender. The Intruder is tasked to reconnoiter a territory of interest (target region) and then return to a safe zone (retreat…

Systems and Control · Electrical Eng. & Systems 2023-03-22 Yoonjae Lee , Efstathios Bakolas

We show that learning algorithms satisfying a $\textit{low approximate regret}$ property experience fast convergence to approximate optimality in a large class of repeated games. Our property, which simply requires that each learner has…

Computer Science and Game Theory · Computer Science 2016-12-19 Dylan J. Foster , Zhiyuan Li , Thodoris Lykouris , Karthik Sridharan , Eva Tardos

This paper studies a two-player game with a quantitative surveillance requirement on an adversarial target moving in a discrete state space and a secondary objective to maximize short-term visibility of the environment. We impose the…

Robotics · Computer Science 2019-11-19 Suda Bharadwaj , Louis Ly , Bo Wu , Richard Tsai , Ufuk Topcu

We propose a definition of generalized Cops and Robbers games where there are two players, the Pursuer and the Evader, who each move via prescribed rules. If the Pursuer can ensure that the game enters into a fixed set of final positions,…

Combinatorics · Mathematics 2017-04-20 Anthony Bonato , Gary MacGillivray

We consider combinatorial avoidance and achievement games based on graph Ramsey theory: The players take turns in coloring still uncolored edges of a graph G, each player being assigned a distinct color, choosing one edge per move. In…

Computational Complexity · Computer Science 2007-05-23 Wolfgang Slany

In an $\epsilon$-Nash equilibrium, a player can gain at most $\epsilon$ by unilaterally changing his behaviour. For two-player (bimatrix) games with payoffs in $[0,1]$, the best-known$\epsilon$ achievable in polynomial time is 0.3393. In…

Computer Science and Game Theory · Computer Science 2014-10-02 Argyrios Deligkas , John Fearnley , Rahul Savani , Paul Spirakis

This paper studies a target-defense game played between a slow defender and a fast attacker. The attacker wins the game if it reaches the target while avoiding the defender's capture disk. The defender wins the game by preventing the…

Systems and Control · Electrical Eng. & Systems 2024-03-19 Goutam Das , Michael Dorothy , Zachary I. Bell , Daigo Shishika

Let $\mathcal{W} \subset \mathbb{R}^2$ be a planar polygonal environment (i.e., a polygon potentially with holes) with a total of $n$ vertices, and let $A,B$ be two robots, each modeled as an axis-aligned unit square, that can translate…

Robotics · Computer Science 2023-11-01 Pankaj K. Agarwal , Dan Halperin , Micha Sharir , Alex Steiger

The classic Homicidal Chauffeur game is a pursuit-evasion game played in an unbounded planar environment between a pursuer constrained to move with fixed speed on curves with bounded curvature, and a slower evader with fixed speed but with…

Systems and Control · Electrical Eng. & Systems 2025-08-26 Shreesh Mahapatra , Bhargav Jha , Michael R. Dorothy , Shaunak D. Bopardikar
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