English
Related papers

Related papers: Widest Paths and Global Propagation in Bounded Val…

200 papers

For model checking stochastic games (SGs), bounded value iteration (BVI) algorithms have gained attention as efficient approximate methods with rigorous precision guarantees. However, BVI may not terminate or converge when the target SG…

Logic in Computer Science · Computer Science 2025-11-05 Kittiphon Phalakarn , Yun Chen Tsai , Ichiro Hasuo

Two standard models for probabilistic systems are Markov chains (MCs) and Markov decision processes (MDPs). Classic objectives for such probabilistic models for control and planning problems are reachability and stochastic shortest path.…

Artificial Intelligence · Computer Science 2025-05-13 Krishnendu Chatterjee , Mahdi JafariRaviz , Raimundo Saona , Jakub Svoboda

Simple stochastic games can be solved by value iteration (VI), which yields a sequence of under-approximations of the value of the game. This sequence is guaranteed to converge to the value only in the limit. Since no stopping criterion is…

Logic in Computer Science · Computer Science 2021-02-02 Edon Kelmendi , Julia Krämer , Jan Kretinsky , Maximilian Weininger

Navigating a collision-free and optimal trajectory for a robot is a challenging task, particularly in environments with moving obstacles such as humans. We formulate this problem as a stochastic optimal control problem. Since solving the…

Systems and Control · Electrical Eng. & Systems 2026-03-17 Seyyed Reza Jafari , Anders Hansson , Bo Wahlberg

We consider concurrent stochastic games played on graphs with reachability and safety objectives. These games can be solved by value iteration as well as strategy iteration, each of them yielding a sequence of under-approximations of the…

Computer Science and Game Theory · Computer Science 2019-09-19 Julia Eisentraut , Jan Křetínský , Alexej Rotar

While value iteration (VI) is a standard solution approach to simple stochastic games (SSGs), it suffered from the lack of a stopping criterion. Recently, several solutions have appeared, among them also "optimistic" VI (OVI). However, OVI…

Computer Science and Game Theory · Computer Science 2022-08-01 Muqsit Azeem , Alexandros Evangelidis , Jan Křetínský , Alexander Slivinskiy , Maximilian Weininger

Q-value iteration (Q-VI) is usually analyzed through the \(\gamma\)-contraction of the Bellman operator. This argument proves convergence to \(Q^*\), but it gives only a coarse account of when the induced greedy policy becomes optimal. We…

Optimization and Control · Mathematics 2026-05-06 Donghwan Lee

In this paper, we consider the stochastic iterative counterpart of the value iteration scheme wherein only noisy and possibly biased approximations of the Bellman operator are available. We call this counterpart as the approximate value…

Systems and Control · Computer Science 2021-06-01 Arunselvan Ramaswamy , Shalabh Bhatnagar

Expectation propagation (EP) is a deterministic approximation algorithm that is often used to perform approximate Bayesian parameter learning. EP approximates the full intractable posterior distribution through a set of local approximations…

Machine Learning · Statistics 2015-11-19 Yingzhen Li , Jose Miguel Hernandez-Lobato , Richard E. Turner

Variational inference (VI) provides fast approximations of a Bayesian posterior in part because it formulates posterior approximation as an optimization problem: to find the closest distribution to the exact posterior over some family of…

Machine Learning · Statistics 2017-03-03 Fangjian Guo , Xiangyu Wang , Kai Fan , Tamara Broderick , David B. Dunson

We consider stochastic dynamic programming problems with high-dimensional, discrete state-spaces and finite, discrete-time horizons that prohibit direct computation of the value function from a given Bellman equation for all states and time…

Optimization and Control · Mathematics 2020-06-05 Denis Lebedev , Paul Goulart , Kostas Margellos

We consider two-player zero-sum concurrent stochastic games (CSGs) played on graphs with reachability and safety objectives. These include degenerate classes such as Markov decision processes or turn-based stochastic games, which can be…

Logic in Computer Science · Computer Science 2025-09-11 Marta Grobelna , Jan Křetínský , Maximilian Weininger

Variational empirical Bayes (VEB) methods provide a practically attractive approach to fitting large, sparse, multiple regression models. These methods usually use coordinate ascent to optimize the variational objective function, an…

Methodology · Statistics 2024-11-25 Saikat Banerjee , Peter Carbonetto , Matthew Stephens

Most of the policy evaluation algorithms are based on the theories of Bellman Expectation and Optimality Equation, which derive two popular approaches - Policy Iteration (PI) and Value Iteration (VI). However, multi-step bootstrapping is…

Machine Learning · Computer Science 2021-12-16 Yuhui Wang , Qingyuan Wu , Pengcheng He , Xiaoyang Tan

We propose universal randomized function approximation-based empirical value iteration (EVI) algorithms for Markov decision processes. The `empirical' nature comes from each iteration being done empirically from samples available from…

Optimization and Control · Mathematics 2019-04-25 William B. Haskell , Rahul Jain , Hiteshi Sharma , Pengqian Yu

Algorithmic analysis of Markov decision processes (MDP) and stochastic games (SG) in practice relies on value-iteration (VI) algorithms. Since the basic version of VI does not provide guarantees on the precision of the result, variants of…

Computer Science and Game Theory · Computer Science 2026-03-31 Muqsit Azeem , Jan Kretinsky , Maximilian Weininger

Probabilistic graphs are an abstraction that allow us to study randomized propagation in graphs. In a probabilistic graph, each edge is "active" with a certain probability, independent of the other edges. For two vertices $u,v$, a classic…

Data Structures and Algorithms · Computer Science 2025-07-14 Aditya Bhaskara , Alex Crane , Shweta Jain , Md Mumtahin Habib Ullah Mazumder , Blair D. Sullivan , Prasanth Yalamanchili

Algorithmic analysis of Markov decision processes (MDP) and stochastic games (SG) in practice relies on value-iteration (VI) algorithms. Since basic VI does not provide guarantees on the precision of the result, variants of VI have been…

Computer Science and Game Theory · Computer Science 2025-09-18 Muqsit Azeem , Jan Kretinsky , Maximilian Weininger

Bayesian regression games are a special class of two-player general-sum Bayesian games in which the learner is partially informed about the adversary's objective through a Bayesian prior. This formulation captures the uncertainty in regard…

Machine Learning · Computer Science 2021-10-04 Wenshuo Guo , Michael I. Jordan , Tianyi Lin

Boosting variational inference (BVI) approximates an intractable probability density by iteratively building up a mixture of simple component distributions one at a time, using techniques from sparse convex optimization to provide both…

Machine Learning · Statistics 2019-10-29 Trevor Campbell , Xinglong Li
‹ Prev 1 2 3 10 Next ›