Related papers: QUALINET White Paper on Definitions of Immersive M…
Several technological and scientific advances have been achieved recently in the fields of immersive systems, which are offering new possibilities to applications and services in different communication domains, such as entertainment,…
Augmented Reality (AR) devices are commonly head-worn to overlay context-dependent information into the field of view of the device operators. One particular scenario is the overlay of still images, either in a traditional fashion, or as…
The Internet service provider industry is currently experiencing intense competition as companies strive to provide top-notch services to their customers. Providers are introducing cutting-edge technologies to enhance service quality,…
eXtended reality (XR) technologies such as virtual reality and 360{\deg} stereoscopic streaming enable the concept of the Metaverse, an immersive virtual space for collaboration and interaction. To ensure high fidelity display of immersive…
Modern video streaming services require quality assurance of the presented audiovisual material. Quality assurance mechanisms allow streaming platforms to provide quality levels that are considered sufficient to yield user satisfaction,…
When working with emergent and appealing technologies as Virtual Reality, Mixed Reality and Augmented Reality, the issue of definitions appear very often. Indeed, our experience with various publics allows us to notice that technology…
Over the last few years, the evolution of network and user handsets' technologies, have challenged the telecom industry and the Internet ecosystem. Especially, the unprecedented progress of multimedia streaming services like YouTube, Vimeo…
This paper presents an Immersive Telepresence system for Entertainment and Meetings (ITEM). The system aims to provide a radically new video communication experience by seamlessly merging participants into the same virtual space to allow a…
How do we evaluate experiences in immersive environments? Despite decades of research in immersive technologies such as virtual reality, the field remains fragmented. Studies rely on overlapping constructs, heterogeneous instruments, and…
This paper provides recommendations on how to integrate accessibility solutions, like subtitling, audio description and sign language, with immersive media services, with a focus on 360-degree video and spatial audio. It provides an…
In this work, a new approach to the definition of the quality of experience is presented. By considering the quality of service as a baseline, that portion of the QoE that can be inferred from the QoS is excluded, and then the rest of the…
A perennial quest in networking research is how to achieve higher quality of experience (QoE) for users without incurring more resources. This work revisits an important yet often overlooked piece of the puzzle: what should the QoE…
QoS-QoE translation is a fundamental problem in multimedia systems because it characterizes how measurable system and network conditions affect user-perceived experience. Although many prior studies have examined this relationship, their…
Augmented reality (AR) technology is developing fast and provides users with new ways to interact with the real-world surrounding environment. Although the performance of holographic AR multimedia devices can be measured with traditional…
Immersive communications is a key use case for 6G where applications require reliable latency-bound media traffic at a certain data rate to deliver an acceptable User Experience (UX) or Quality-of-Experience (QoE). The Quality-of-Service…
The multimedia content and streaming are a major means of information exchange in the modern era and there is an increasing demand for such services. This coupled with the advancement of future wireless networks B5G/6G and the proliferation…
We investigate the relationship between immersion and learning across three domains (cultural heritage, environmental awareness, and high school physics) through the lens of the Cognitive Affective Model of Immersive Learning (CAMIL)…
Despite rapid growth of quantum information science and engineering (QIS/QISE) workforce development initiatives, perceived lack of agreement among faculty on core content has made prior research-based curriculum and assessment development…
Image quality assessment (IQA) models aim to establish a quantitative relationship between visual images and their perceptual quality by human observers. IQA modeling plays a special bridging role between vision science and engineering…
Immersive experiences, such as remote collaboration and augmented and virtual reality, require delivery of large volumes of data with consistent ultra-low latency across wireless networks in fluctuating network conditions. We describe the…