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Speech-driven 3D facial animation has been an attractive task in both academia and industry. Traditional methods mostly focus on learning a deterministic mapping from speech to animation. Recent approaches start to consider the…
We propose a novel technique for producing high-quality 3D models that match a given target object image or scan. Our method is based on retrieving an existing shape from a database of 3D models and then deforming its parts to match the…
We propose a novel method for learning representations of poses for 3D deformable objects, which specializes in 1) disentangling pose information from the object's identity, 2) facilitating the learning of pose variations, and 3)…
In real-world scenarios, many factors may harm face recognition performance, e.g., large pose, bad illumination,low resolution, blur and noise. To address these challenges, previous efforts usually first restore the low-quality faces to…
We consider the task of estimating 3D human pose and shape from videos. While existing frame-based approaches have made significant progress, these methods are independently applied to each image, thereby often leading to inconsistent…
Image-based 3D reconstruction has increasingly stunning results over the past few years with the latest improvements in computer vision and graphics. Geometry and topology are two fundamental concepts when dealing with 3D mesh structures.…
Speech-driven 3D face animation poses significant challenges due to the intricacy and variability inherent in human facial movements. This paper emphasizes the importance of considering both the composite and regional natures of facial…
We present a deep learning framework for real-time speech-driven 3D facial animation from just raw waveforms. Our deep neural network directly maps an input sequence of speech audio to a series of micro facial action unit activations and…
Accurately retargeting facial expressions to a face mesh while enabling manipulation is a key challenge in facial animation retargeting. Recent deep-learning methods address this by encoding facial expressions into a global latent code, but…
When considering sparse motion capture marker data, one typically struggles to balance its overfitting via a high dimensional blendshape system versus underfitting caused by smoothness constraints. With the current trend towards using more…
In this paper, we introduce the Volumetric Relightable Morphable Model (VRMM), a novel volumetric and parametric facial prior for 3D face modeling. While recent volumetric prior models offer improvements over traditional methods like 3D…
We introduce FaceGPT, a self-supervised learning framework for Large Vision-Language Models (VLMs) to reason about 3D human faces from images and text. Typical 3D face reconstruction methods are specialized algorithms that lack semantic…
This paper presents a method to reconstruct high-quality textured 3D models from both multi-view and single-view images. The reconstruction is posed as an adaptation problem and is done progressively where in the first stage, we focus on…
Multimodal editing large models have demonstrated powerful editing capabilities across diverse tasks. However, a persistent and long-standing limitation is the decline in facial identity (ID) consistency during realistic portrait editing.…
Triangulated meshes have become ubiquitous discrete-surface representations. In this paper we address the problem of how to maintain the manifold properties of a surface while it undergoes strong deformations that may cause topological…
While 2D diffusion models have achieved remarkable success in identity-preserving personalization, extending this capability to 3D assets remains a significant challenge due to the complexities of multi-view consistency and spatial control.…
Facial 3D Morphable Models are a main computer vision subject with countless applications and have been highly optimized in the last two decades. The tremendous improvements of deep generative networks have created various possibilities for…
We present a novel end-to-end framework for facial performance capture given a monocular video of an actor's face. Our framework are comprised of 2 parts. First, to extract the information in the frames, we optimize a triplet loss to learn…
We present a new end-to-end learning framework to obtain detailed and spatially coherent reconstructions of multiple people from a single image. Existing multi-person methods suffer from two main drawbacks: they are often model-based and…
While 3D facial animation has made impressive progress, challenges still exist in realizing fine-grained stylized 3D facial expression manipulation due to the lack of appropriate datasets. In this paper, we introduce the AUBlendSet, a 3D…