Related papers: Reusable Learning Objects: An Agile Approach
Many Reinforcement Learning (RL) approaches use joint control signals (positions, velocities, torques) as action space for continuous control tasks. We propose to lift the action space to a higher level in the form of subgoals for a motion…
Large language models (LLMs) are revolutionizing the field of education by enabling personalized learning experiences tailored to individual student needs. In this paper, we introduce a framework for Adaptive Learning Systems that leverages…
Standardized, one-size-fits-all educational content often fails to connect with students' individual backgrounds and interests, leading to disengagement and a perceived lack of relevance. To address this challenge, we introduce PAGE, a…
Generative models have made significant progress in synthesizing visual content, including images, videos, and 3D/4D structures. However, they are typically trained with surrogate objectives such as likelihood or reconstruction loss, which…
It is recommended that teacher-scholars of data science adopt reproducible workflows in their research as scholars and teach reproducible workflows to their students. In this paper, we propose a third dimension to reproducibility practices…
Active learning comprises many varied techniques that engage students actively in the construction of their understanding. Because of this variation, different active learning techniques may be best suited to achieving different learning…
Large Vision-Language Models (LVLMs) have become pivotal at the intersection of computer vision and natural language processing. However, the full potential of LVLMs Retrieval-Augmented Generation (RAG) capabilities remains underutilized.…
Reinforcement learning (RL) has become an increasingly active area of research in recent years. Although there are many algorithms that allow an agent to solve tasks efficiently, they often ignore the possibility that prior experience…
This paper presents a platform called RiPPLE (Recommendation in Personalised Peer-Learning Environments) that recommends personalized learning activities to students based on their knowledge state from a pool of crowdsourced learning…
This poster presents the conceptual framework of the Adaptive Learning Guidance System ALGS. The system aims to propose a model for adaptive learning environments where two major concerns arising from past studies are being addressed; the…
Layout is a fundamental component of any graphic design. Creating large varieties of plausible document layouts can be a tedious task, requiring numerous constraints to be satisfied, including local ones relating different semantic elements…
Deep Reinforcement Learning (RL) can yield capable agents and control policies in several domains but is commonly plagued by prohibitively long training times. Additionally, in the case of continuous control problems, the applicability of…
Efficient learning from demonstration for long-horizon tasks remains an open challenge in robotics. While significant effort has been directed toward learning trajectories, a recent resurgence of object-centric approaches has demonstrated…
Large Language Models (LLMs) have made significant strides in natural language processing and are increasingly being integrated into recommendation systems. However, their potential in educational recommendation systems has yet to be fully…
This book is about the transformation of screen objects into movable and resizable and about the design of applications entirely on the basis of such elements. The screen objects have a wide variety of shapes; they can be either graphical…
We present a novel learning analytics approach, for analyzing the usage of resources in MOOCs. Our target stakeholders are the course designers who aim to evaluate their learning materials. In order to gain insight into the way educational…
This work-in-progress research-to-practice paper explores the integration of Large Language Models (LLMs) into the code-review process for open-source software projects developed in computer science and software engineering courses. The…
Retrieval-Augmented Generation (RAG) systems rely on retrieved documents being concatenated into a model's input context, making both document ordering and context size critical yet controversial design choices. Prior work reports…
Recommendation in Personalised Peer Learning Environments (RiPPLE) is an adaptive, crowdsourced, web-based, student-facing, open-source platform that employs exemplary techniques from the fields of machine learning, crowdsourcing, learning…
The rapid advancement of the automotive industry towards automated and semi-automated vehicles has rendered traditional methods of vehicle interaction, such as touch-based and voice command systems, inadequate for a widening range of…