Related papers: RWCP-SSD-Onomatopoeia: Onomatopoeic Word Dataset f…
The aim of this project was to develop and implement an English language Text-to-Speech synthesis system. This involved a study of mechanisms of human speech production, a review of techniques in speech synthesis, and analysis of tests used…
Recent progress in audio generation models has made it possible to create highly realistic and immersive soundscapes, which are now widely used in film and virtual-reality-related applications. However, these audio generators also raise…
Even with recent advances in speech synthesis models, the evaluation of such models is based purely on human judgement as a single naturalness score, such as the Mean Opinion Score (MOS). The score-based metric does not give any further…
Environmental sounds like footsteps, keyboard typing, or dog barking carry rich information and emotional context, making them valuable for designing haptics in user applications. Existing audio-to-vibration methods, however, rely on…
Paralinguistic sounds, like laughter and sighs, are crucial for synthesizing more realistic and engaging speech. However, existing methods typically depend on proprietary datasets, while publicly available resources often suffer from…
Deepfake speech utterances can be forged by replacing one or more words in a bona fide utterance with semantically different words synthesized with speech-generative models. While a dedicated synthetic word detector could be developed, we…
Recent advances in generating synthetic captions based on audio and related metadata allow using the information contained in natural language as input for other audio tasks. In this paper, we propose a novel method to guide a sound event…
With the ever-rising quality of deep generative models, it is increasingly important to be able to discern whether the audio data at hand have been recorded or synthesized. Although the detection of fake speech signals has been studied…
In this work, we present the SOMOS dataset, the first large-scale mean opinion scores (MOS) dataset consisting of solely neural text-to-speech (TTS) samples. It can be employed to train automatic MOS prediction systems focused on the…
Describes an audio dataset of spoken words designed to help train and evaluate keyword spotting systems. Discusses why this task is an interesting challenge, and why it requires a specialized dataset that is different from conventional…
Audio textures are a subset of environmental sounds, often defined as having stable statistical characteristics within an adequately large window of time but may be unstructured locally. They include common everyday sounds such as from…
The development of high-performance, on-device keyword spotting (KWS) systems for ultra-low-power hardware is critically constrained by the scarcity of specialized, multi-command training datasets. Traditional data collection through human…
The problem of synthetic speech detection has enjoyed considerable attention, with recent methods achieving low error rates across several established benchmarks. However, to what extent can low error rates on academic benchmarks translate…
We propose a novel objective evaluation metric for synthesized audio in text-to-audio (TTA), aiming to improve the performance of TTA models. In TTA, subjective evaluation of the synthesized sound is an important, but its implementation…
Many datasets have been designed to further the development of fake audio detection. However, fake utterances in previous datasets are mostly generated by altering timbre, prosody, linguistic content or channel noise of original audio.…
Recommender systems are ubiquitous yet often difficult for users to control, and adjust if recommendation quality is poor. This has motivated conversational recommender systems (CRSs), with control provided through natural language…
We propose a methodology for training foundation models that enhances their in-context learning capabilities within the domain of bioacoustic signal processing. We use synthetically generated training data, introducing a…
Confusing-words are commonly encountered in real-life keyword spotting applications, which causes severe degradation of performance due to complex spoken terms and various kinds of words that sound similar to the predefined keywords. To…
Finding sound effects or environmental sounds that match a creator's intended impression remains a largely manual process in multimedia production. This is especially relevant for comics and other visual media, where visually stylized…
Speech synthesis technology has brought great convenience, while the widespread usage of realistic deepfake audio has triggered hazards. Malicious adversaries may unauthorizedly collect victims' speeches and clone a similar voice for…