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Trust in digital systems depends on secure hardware, often assured through Hardware Reverse Engineering (HRE). This work develops methods for investigating human problem-solving processes in HRE, an underexplored yet critical aspect. Since…
The latest developments in computer hardware, sensor technologies, and artificial intelligence can make virtual reality (VR) and virtual spaces an important part of human everyday life. Eye tracking offers not only a hands-free way of…
The recent emergence of ubiquitous, multi-platform eye tracking has raised user privacy concerns over re-identification across platforms, where a person is re-identified across multiple eye tracking-enabled platforms using personally…
We present a set of results obtained with an innovative eye-tracker based on magnetic dipole localization by means of an array of magnetoresistive sensors. The system tracks both head and eye movements with a high rate (100-200 Sa/s) and in…
Many cameras implement auto-focus functionality. However, they typically require the user to manually identify the location to be focused on. While such an approach works for temporally-sparse autofocusing functionality (e.g., photo…
Real-world scene perception is typically studied in the laboratory using static picture viewing with restrained head position. Consequently, the transfer of results obtained in this paradigm to real-word scenarios has been questioned. The…
Eye tracking has become an essential human-machine interaction modality for providing immersive experience in numerous virtual and augmented reality (VR/AR) applications desiring high throughput (e.g., 240 FPS), small-form, and enhanced…
Eye movements provide insight into what parts of an image a viewer finds most salient, interesting, or relevant to the task at hand. Unfortunately, eye tracking data, a commonly-used proxy for attention, is cumbersome to collect. Here we…
Algorithms for the estimation of gaze direction from mobile and video-based eye trackers typically involve tracking a feature of the eye that moves through the eye camera image in a way that covaries with the shifting gaze direction, such…
While being able to read with screen magnifiers, low vision people have slow and unpleasant reading experiences. Eye tracking has the potential to improve their experience by recognizing fine-grained gaze behaviors and providing more…
Eye tracking is an important tool with a wide range of applications in Virtual, Augmented, and Mixed Reality (VR/AR/MR) technologies. State-of-the-art eye tracking methods are either reflection-based and track reflections of sparse point…
This work presents a framework for tracking head movements and capturing the movements of the mouth and both the eyebrows in real-time. We present a head tracker which is a combination of a optical flow and a template based tracker. The…
Images of the eye are key in several computer vision problems, such as shape registration and gaze estimation. Recent large-scale supervised methods for these problems require time-consuming data collection and manual annotation, which can…
In recent years we have witnessed an increasing number of interactive systems on handheld mobile devices which utilise gaze as a single or complementary interaction modality. This trend is driven by the enhanced computational power of these…
While for the evaluation of robustness of eye tracking algorithms the use of real-world data is essential, there are many applications where simulated, synthetic eye images are of advantage. They can generate labelled ground-truth data for…
Mobile gaze tracking involves inferring a user's gaze point or direction on a mobile device's screen from facial images captured by the device's front camera. While this technology inspires an increasing number of gaze-interaction…
Continuous assessment of task difficulty and mental workload is essential in improving the usability and accessibility of interactive systems. Eye tracking data has often been investigated to achieve this ability, with reports on the…
Research investigating cognitive aspects of information systems is often dependent on detail-rich data. Eye-trackers promise to provide respective data, but the associated costs are often beyond the researchers' budget. Recently,…
Estimating eye-gaze from images alone is a challenging task, in large parts due to un-observable person-specific factors. Achieving high accuracy typically requires labeled data from test users which may not be attainable in real…
The understanding of human-object interactions is fundamental in First Person Vision (FPV). Visual tracking algorithms which follow the objects manipulated by the camera wearer can provide useful information to effectively model such…