Related papers: Guided Fine-Tuning for Large-Scale Material Transf…
The reconstruction of indoor scenes from multi-view RGB images is challenging due to the coexistence of flat and texture-less regions alongside delicate and fine-grained regions. Recent methods leverage neural radiance fields aided by…
Editing materials of objects in images based on exemplar images is an active area of research in computer vision and graphics. We propose MARBLE, a method for performing material blending and recomposing fine-grained material properties by…
With the development of the convolutional neural network, image style transfer has drawn increasing attention. However, most existing approaches adopt a global feature transformation to transfer style patterns into content images (e.g.,…
Existing fine-tuning methods either tune all parameters of the pre-trained model (full fine-tuning), which is not efficient, or only tune the last linear layer (linear probing), which suffers a significant accuracy drop compared to the full…
Image retargeting changes the aspect ratio of images while aiming to preserve content and minimise noticeable distortion. Fast and high-quality methods are particularly relevant at present, due to the large variety of image and display…
Procedural modeling is now the de facto standard of material modeling in industry. Procedural models can be edited and are easily extended, unlike pixel-based representations of captured materials. In this paper, we present a semi-automatic…
Image inpainting techniques have shown significant improvements by using deep neural networks recently. However, most of them may either fail to reconstruct reasonable structures or restore fine-grained textures. In order to solve this…
Estimating surface reflectance (BRDF) is one key component for complete 3D scene capture, with wide applications in virtual reality, augmented reality, and human computer interaction. Prior work is either limited to controlled environments…
Intuitively editing the appearance of materials from a single image is a challenging task given the complexity of the interactions between light and matter, and the ambivalence of human perception. This problem has been traditionally…
Shape from Focus (SFF) is a depth reconstruction technique that estimates scene structure from focus variations observed across a focal stack, that is, a sequence of images captured at different focus settings. A key limitation of SFF…
We propose a versatile deep image compression network based on Spatial Feature Transform (SFT arXiv:1804.02815), which takes a source image and a corresponding quality map as inputs and produce a compressed image with variable rates. Our…
This paper presents a novel approach for sparse 3D reconstruction by leveraging the expressive power of Neural Radiance Fields (NeRFs) and fast transfer of their features to learn accurate occupancy fields. Existing 3D reconstruction…
Training diffusion models on limited datasets poses challenges in terms of limited generation capacity and expressiveness, leading to unsatisfactory results in various downstream tasks utilizing pretrained diffusion models, such as domain…
Inverse rendering seeks to reconstruct both geometry and spatially varying BRDFs (SVBRDFs) from captured images. To address the inherent ill-posedness of inverse rendering, basis BRDF representations are commonly used, modeling SVBRDFs as…
This research paper proposes a novel methodology for image-to-image style transfer on objects utilizing a single deep convolutional neural network. The proposed approach leverages the You Only Look Once version 8 (YOLOv8) segmentation model…
We present a simple algorithm for differentiable rendering of surfaces represented by Signed Distance Fields (SDF), which makes it easy to integrate rendering into gradient-based optimization pipelines. To tackle visibility-related…
Manipulating the material appearance of objects in images is critical for applications like augmented reality, virtual prototyping, and digital content creation. We present MaterialFusion, a novel framework for high-quality material…
We present a novel online depth map fusion approach that learns depth map aggregation in a latent feature space. While previous fusion methods use an explicit scene representation like signed distance functions (SDFs), we propose a learned…
Diffusion models are now the undisputed state-of-the-art for image generation and image restoration. However, they require large amounts of computational power for training and inference. In this paper, we propose lightweight diffusion…
In this paper, we propose a novel end-to-end relightable neural inverse rendering system that achieves high-quality reconstruction of geometry and material properties, thus enabling high-quality relighting. The cornerstone of our method is…