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Related papers: Structure-Aware Human-Action Generation

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Action recognition with 3D skeleton sequences is becoming popular due to its speed and robustness. The recently proposed Convolutional Neural Networks (CNN) based methods have shown good performance in learning spatio-temporal…

Computer Vision and Pattern Recognition · Computer Science 2018-04-12 Zhengyuan Yang , Yuncheng Li , Jianchao Yang , Jiebo Luo

In this paper we propose a new framework to categorize social interactions in egocentric videos, we named InteractionGCN. Our method extracts patterns of relational and non-relational cues at the frame level and uses them to build a…

Computer Vision and Pattern Recognition · Computer Science 2021-06-09 Simone Felicioni , Mariella Dimiccoli

Graph convolutional networks have been widely used for skeleton-based action recognition due to their excellent modeling ability of non-Euclidean data. As the graph convolution is a local operation, it can only utilize the short-range joint…

Computer Vision and Pattern Recognition · Computer Science 2022-06-28 Zhan Chen , Sicheng Li , Bing Yang , Qinghan Li , Hong Liu

Graph Convolutional Networks (GCNs) have recently become the primary choice for learning from graph-structured data, superseding hash fingerprints in representing chemical compounds. However, GCNs lack the ability to take into account the…

Machine Learning · Computer Science 2020-07-03 Tomasz Danel , Przemysław Spurek , Jacek Tabor , Marek Śmieja , Łukasz Struski , Agnieszka Słowik , Łukasz Maziarka

We present a module that extends the temporal graph of a graph convolutional network (GCN) for action recognition with a sequence of skeletons. Existing methods attempt to represent a more appropriate spatial graph on an intra-frame, but…

Computer Vision and Pattern Recognition · Computer Science 2020-10-20 Yuya Obinata , Takuma Yamamoto

Graph convolutional networks (GCNs) aim at extending deep learning to arbitrary irregular domains, namely graphs. Their success is highly dependent on how the topology of input graphs is defined and most of the existing GCN architectures…

Computer Vision and Pattern Recognition · Computer Science 2021-12-28 Hichem Sahbi

Predicting future motion based on historical motion sequence is a fundamental problem in computer vision, and it has wide applications in autonomous driving and robotics. Some recent works have shown that Graph Convolutional Networks(GCN)…

Computer Vision and Pattern Recognition · Computer Science 2022-07-12 Chongyang Zhong , Lei Hu , Zihao Zhang , Yongjing Ye , Shihong Xia

Skeleton-based gesture recognition methods have achieved high success using Graph Convolutional Network (GCN). In addition, context-dependent adaptive topology as a neighborhood vertex information and attention mechanism leverages a model…

Computer Vision and Pattern Recognition · Computer Science 2024-04-04 Ikuo Nakamura

Graph convolutional networks (GCNs) have been the predominant methods in skeleton-based human action recognition, including human-human interaction recognition. However, when dealing with interaction sequences, current GCN-based methods…

Computer Vision and Pattern Recognition · Computer Science 2023-08-01 Zhengcen Li , Yueran Li , Linlin Tang , Tong Zhang , Jingyong Su

Group Activity Recognition aims to understand collective activities from videos. Existing solutions primarily rely on the RGB modality, which encounters challenges such as background variations, occlusions, motion blurs, and significant…

Computer Vision and Pattern Recognition · Computer Science 2024-12-02 Zhengcen Li , Xinle Chang , Yueran Li , Jingyong Su

Human motion prediction is a challenging task due to the stochasticity and aperiodicity of future poses. Recently, graph convolutional network has been proven to be very effective to learn dynamic relations among pose joints, which is…

Computer Vision and Pattern Recognition · Computer Science 2021-08-18 Lingwei Dang , Yongwei Nie , Chengjiang Long , Qing Zhang , Guiqing Li

This paper investigates body bones from skeleton data for skeleton based action recognition. Body joints, as the direct result of mature pose estimation technologies, are always the key concerns of traditional action recognition methods.…

Computer Vision and Pattern Recognition · Computer Science 2018-06-01 Xikun Zhang , Chang Xu , Xinmei Tian , Dacheng Tao

Graph convolutional networks (GCNs) based methods have achieved advanced performance on skeleton-based action recognition task. However, the skeleton graph cannot fully represent the motion information contained in skeleton data. In…

Computer Vision and Pattern Recognition · Computer Science 2021-12-21 Jinfeng Wei , Yunxin Wang , Mengli Guo , Pei Lv , Xiaoshan Yang , Mingliang Xu

Recent graph convolutional neural networks (GCNs) have shown high performance in the field of human action recognition by using human skeleton poses. However, it fails to detect human-object interaction cases successfully due to the lack of…

Computer Vision and Pattern Recognition · Computer Science 2025-09-18 Hesham M. Shehata , Mohammad Abdolrahmani

The recent successes in applying deep learning techniques to solve standard computer vision problems has aspired researchers to propose new computer vision problems in different domains. As previously established in the field, training data…

Computer Vision and Pattern Recognition · Computer Science 2020-04-01 Mehran Khodabandeh , Hamid Reza Vaezi Joze , Ilya Zharkov , Vivek Pradeep

Skeleton-based action recognition aims to recognize human actions given human joint coordinates with skeletal interconnections. By defining a graph with joints as vertices and their natural connections as edges, previous works successfully…

Computer Vision and Pattern Recognition · Computer Science 2023-03-23 Yuxuan Zhou , Zhi-Qi Cheng , Chao Li , Yanwen Fang , Yifeng Geng , Xuansong Xie , Margret Keuper

This paper presents a new framework for human action recognition from a 3D skeleton sequence. Previous studies do not fully utilize the temporal relationships between video segments in a human action. Some studies successfully used very…

Computer Vision and Pattern Recognition · Computer Science 2018-08-21 Thao Minh Le , Nakamasa Inoue , Koichi Shinoda

Graph convolutional networks (GCNs) achieved promising performance in skeleton-based human action recognition by modeling a sequence of skeletons as a spatio-temporal graph. Most of the recently proposed GCN-based methods improve the…

Computer Vision and Pattern Recognition · Computer Science 2021-04-23 Negar Heidari , Alexandros Iosifidis

Accurate temporal segmentation of human actions is critical for intelligent robots in collaborative settings, where a precise understanding of sub-activity labels and their temporal structure is essential. However, the inherent noise in…

Computer Vision and Pattern Recognition · Computer Science 2025-12-12 Hao Xing , Kai Zhe Boey , Yuankai Wu , Darius Burschka , Gordon Cheng

This paper introduces AutoGCN, a generic Neural Architecture Search (NAS) algorithm for Human Activity Recognition (HAR) using Graph Convolution Networks (GCNs). HAR has gained attention due to advances in deep learning, increased data…

Computer Vision and Pattern Recognition · Computer Science 2024-03-13 Felix Tempel , Inga Strümke , Espen Alexander F. Ihlen