Related papers: Dynamic Equilibria in Time-Varying Networks
Modeling traffic in road networks is a widely studied but challenging problem, especially under the assumption that drivers act selfishly. A common approach is the deterministic queuing model, for which the structure of dynamic equilibria…
In an atomic splittable flow over time game, finitely many players route flow dynamically through a network, in which edges are equipped with transit times, specifying the traversing time, and with capacities, restricting flow rates.…
We consider a dynamic model of traffic that has received a lot of attention in the past few years. Users control infinitesimal flow particles aiming to travel from an origin to a destination as quickly as possible. Flow patterns vary over…
Motivated by the dynamic traffic assignment problem, we consider flows over time model with deterministic queuing. Dynamic equilibria, called Nash flows over time, have been studied intensively since their introduction by Koch and Skutella…
Nash flows over time describe the behavior of selfish users eager to reach their destination as early as possible while traveling along the arcs of a network with capacities and transit times. Throughout the past decade, they have been…
Given a network with a continuum of users at some origins, suppose that the users wish to reach specific destinations, but that they are not indifferent to the time needed to reach their destination. They may have several possibilities (of…
We study a dynamic routing game motivated by traffic flows. The base model for an edge is the Vickrey bottleneck model. That is, edges are equipped with a free flow transit time and a capacity. When the inflow into an edge exceeds its…
Various social contexts ranging from public goods provision to information collection can be depicted as games of strategic interactions, where a player's well-being depends on her own action as well as on the actions taken by her…
Flows over time are a natural way to incorporate flow dynamics that arise in various applications such as traffic networks. In this paper we introduce a natural variant of the deterministic fluid queuing model in which users aim to minimize…
Network congestion games are a convenient model for reasoning about routing problems in a network: agents have to move from a source to a target vertex while avoiding congestion, measured as a cost depending on the number of players using…
This paper addresses a class of network games played by dynamic agents using their outputs. Unlike most existing related works, the Nash equilibrium in this work is defined by functions of agent outputs instead of full agent states, which…
We consider a dynamic model of traffic that has received a lot of attention in the past few years. Infinitesimally small agents aim to travel from a source to a destination as quickly as possible. Flow patterns vary over time, and…
Deciding that two network flows are essentially the same is an important problem in intrusion detection or in tracing anonymous connections. A stepping stone or an anonymity network may try to prevent flow correlation by delaying the…
A noncooperative differential (dynamic) game model of opinion dynamics is proposed. In this game, the agents' motives are shaped by their expectations of the nature of others' opinions as well as how susceptible they are to get influenced…
We consider a large population dynamic game in discrete time. The peculiarity of the game is that players are characterized by time-evolving types, and so reasonably their actions should not anticipate the future values of their types. When…
Dynamic network flows, sometimes called flows over time, extend the notion of network flows to include a transit time for each edge. While Ford and Fulkerson showed that certain dynamic flow problems can be solved via a reduction to static…
We study a network congestion game of discrete-time dynamic traffic of atomic agents with a single origin-destination pair. Any agent freely makes a dynamic decision at each vertex (e.g., road crossing) and traffic is regulated with given…
A fluid queuing network constitutes one of the simplest models in which to study flow dynamics over a network. In this model we have a single source-sink pair and each link has a per-time-unit capacity and a transit time. A dynamic…
A growing body of literature in networked systems research relies on game theory and mechanism design to model and address the potential lack of cooperation between self-interested users. Most game-theoretic models applied to system…
We study a class of games which model the competition among agents to access some service provided by distributed service units and which exhibit congestion and frustration phenomena when service units have limited capacity. We propose a…