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Clustering the nodes of a graph is a cornerstone of graph analysis and has been extensively studied. However, some popular methods are not suitable for very large graphs: e.g., spectral clustering requires the computation of the spectral…

Machine Learning · Computer Science 2025-06-13 Etienne Lasalle , Rémi Vaudaine , Titouan Vayer , Pierre Borgnat , Rémi Gribonval , Paulo Gonçalves , Màrton Karsai

Image-guided drawing can compensate for the lack of skills but often requires a significant number of repetitive strokes to create textures. Existing automatic stroke synthesis methods are usually limited to predefined styles or require…

Graphics · Computer Science 2021-08-17 Yilan Chen , Kin Chung Kwan , Li-Yi Wei , Hongbo Fu

We give a generalized definition of stretch that simplifies the efficient construction of low-stretch embeddings suitable for graph algorithms. The generalization, based on discounting highly stretched edges by taking their $p$-th power for…

Data Structures and Algorithms · Computer Science 2014-02-07 Michael B. Cohen , Gary L. Miller , Jakub W. Pachocki , Richard Peng , Shen Chen Xu

Algorithmic extension problems of partial graph representations such as planar graph drawings or geometric intersection representations are of growing interest in topological graph theory and graph drawing. In such an extension problem, we…

Data Structures and Algorithms · Computer Science 2020-04-28 Eduard Eiben , Robert Ganian , Thekla Hamm , Fabian Klute , Martin Nöllenburg

Inspired by artistic practices such as beadwork and himmeli, we study the problem of threading a single string through a set of tubes, so that pulling the string forms a desired graph. More precisely, given a connected graph (where edges…

Data Structures and Algorithms · Computer Science 2024-05-29 Erik D. Demaine , Yael Kirkpatrick , Rebecca Lin

High-quality novel view synthesis for large-scale scenes presents a challenging dilemma in 3D computer vision. Existing methods typically partition large scenes into multiple regions, reconstruct a 3D representation using Gaussian splatting…

Computer Vision and Pattern Recognition · Computer Science 2025-06-11 Xiaohan Zhang , Sitong Wang , Yushen Yan , Yi Yang , Mingda Xu , Qi Liu

The process of painting fosters creativity and rational planning. However, existing generative AI mostly focuses on producing visually pleasant artworks, without emphasizing the painting process. We introduce a novel task, Collaborative…

Computer Vision and Pattern Recognition · Computer Science 2023-12-05 Nicola Dall'Asen , Willi Menapace , Elia Peruzzo , Enver Sangineto , Yiming Wang , Elisa Ricci

Assistive drawing aims to facilitate the creative process by providing intelligent guidance to artists. Existing solutions often fail to effectively model intricate stroke details or adequately address the temporal aspects of drawing. We…

Computer Vision and Pattern Recognition · Computer Science 2024-08-20 Haoyun Qin , Jian Lin , Hanyuan Liu , Xueting Liu , Chengze Li

This paper presents a light-weight, high-quality texture synthesis algorithm that easily generalizes to other applications such as style transfer and texture mixing. We represent texture features through the deep neural activation vectors…

Graphics · Computer Science 2020-10-29 Eric Risser

Graph representation learning aims to effectively encode high-dimensional sparse graph-structured data into low-dimensional dense vectors, which is a fundamental task that has been widely studied in a range of fields, including machine…

Motivated by the increasing availability of vehicle trajectory data, we propose learn-to-route, a comprehensive trajectory-based routing solution. Specifically, we first construct a graph-like structure from trajectories as the routing…

Machine Learning · Computer Science 2018-02-23 Chenjuan Guo , Bin Yang , Jilin Hu , Christian S. Jensen

We introduce a novel algorithm to perform graph clustering in the edge streaming setting. In this model, the graph is presented as a sequence of edges that can be processed strictly once. Our streaming algorithm has an extremely low memory…

Machine Learning · Computer Science 2017-12-13 Alexandre Hollocou , Julien Maudet , Thomas Bonald , Marc Lelarge

A straight line triangle representation (SLTR) of a planar graph is a straight line drawing such that all the faces including the outer face have triangular shape. Such a drawing can be viewed as a tiling of a triangle using triangles with…

Computational Geometry · Computer Science 2015-03-25 Nieke Aerts , Stefan Felsner

This paper presents a novel approach to computing vector road maps from satellite remotely sensed images, building upon a well-defined Patched Line Segment (PaLiS) representation for road graphs that holds geometric significance. Unlike…

Computer Vision and Pattern Recognition · Computer Science 2023-09-07 Jiakun Xu , Bowen Xu , Gui-Song Xia , Liang Dong , Nan Xue

We study the algorithmic complexity of partitioning the vertex set of a given (di)graph into a small number of paths. The Path Partition problem (PP) has been studied extensively, as it includes Hamiltonian Path as a special case. The…

Data Structures and Algorithms · Computer Science 2024-12-24 Henning Fernau , Florent Foucaud , Kevin Mann , Utkarsh Padariya , Rajath Rao K. N

A painting is more than just a picture on a wall; a painting is a process comprised of many intentional brush strokes, the shapes of which are an important component of a painting's overall style and message. Prior work in modeling brush…

Robotics · Computer Science 2025-03-11 Lawrence Chen , Peter Schaldenbrand , Tanmay Shankar , Lia Coleman , Jean Oh

IC-planar graphs are those graphs that admit a drawing where no two crossed edges share an end-vertex and each edge is crossed at most once. They are a proper subfamily of the 1-planar graphs. Given an embedded IC-planar graph $G$ with $n$…

Computational Geometry · Computer Science 2016-07-19 Franz J. Brandenburg , Walter Didimo , William S. Evans , Philipp Kindermann , Giuseppe Liotta , Fabrizio Montecchiani

Tracking pixels in videos is typically studied as an optical flow estimation problem, where every pixel is described with a displacement vector that locates it in the next frame. Even though wider temporal context is freely available, prior…

Computer Vision and Pattern Recognition · Computer Science 2022-07-26 Adam W. Harley , Zhaoyuan Fang , Katerina Fragkiadaki

The definition of $1$-planar graphs naturally extends graph planarity, namely a graph is $1$-planar if it can be drawn in the plane with at most one crossing per edge. Unfortunately, while testing graph planarity is solvable in linear time,…

Computational Geometry · Computer Science 2019-11-05 Carla Binucci , Walter Didimo , Fabrizio Montecchiani

A minimum path cover (MPC) of a directed acyclic graph (DAG) $G = (V,E)$ is a minimum-size set of paths that together cover all the vertices of the DAG. Computing an MPC is a basic polynomial problem, dating back to Dilworth's and…

Data Structures and Algorithms · Computer Science 2021-07-14 Manuel Cáceres , Massimo Cairo , Brendan Mumey , Romeo Rizzi , Alexandru I. Tomescu