Related papers: On the coefficient-choosing game
We introduce two-player games which build words over infinite alphabets, and we study the problem of checking the existence of winning strategies. These games are played by two players, who take turns in choosing valuations for variables…
We compute an analogue of Pascal's triangle enriched in bilinear forms over a finite field. This gives an arithmetically meaningful count of the ways to choose $j$ ring homomorphisms into an algebraic closure from an \'etale extension of…
We apply Game Theory to a mathematical representation of two competing teams of agents connected within a complex network, where the ability of each side to manoeuvre their resource and degrade that of the other depends on their ability to…
We analyze cooperative Cournot games with boundedly rational firms. Due to cogni- tive constraints, the members of a coalition cannot accurately predict the coalitional structure of the non-members. Thus, they compute their value using…
Many binary collective choice situations can be described as weighted simple voting games. We introduce weighted committee games to model decisions on an arbitrary number of alternatives in analogous fashion. We compare the effect of…
We study meromorphic jacobian pairs, i.e., pairs of polynomials in one variable, with coefficients meromorphic series in a second variable, whose jacobian relative to the two variables depends only on the second variable. We pose two…
We study a game where two players take turns selecting points of a convex geometry until the convex closure of the jointly selected points contains all the points of a given winning set. The winner of the game is the last player able to…
We introduce a new two-player game on graphs, in which players alternate choosing vertices until the set of chosen vertices forms a dominating set. The last player to choose a vertex is the winner. The game fits into the scheme of several…
We study the complexity of computing the commuting-operator value $\omega^*$ of entangled XOR games with any number of players. We introduce necessary and sufficient criteria for an XOR game to have $\omega^* = 1$, and use these criteria to…
In this paper, we prove a number of results providing either necessary or sufficient conditions guaranteeing that the number of real roots of real polynomials of a given degree is either less or greater than a given number. We also provide…
In the gambling foundation of probability theory, rationality requires that a subject should always (never) find desirable all nonnegative (negative) gambles, because no matter the result of the experiment the subject never (always)…
Weighted timed games are played by two players on a timed automaton equipped with weights: one player wants to minimise the accumulated weight while reaching a target, while the other has an opposite objective. Used in a reactive synthesis…
We give an upper bound in O(d ^((n+1)/2)) for the number of critical points of a normal random polynomial with degree d and at most n variables. Using the large deviation principle for the spectral value of large random matrices we obtain…
We study coalition formation in the framework of hedonic games. There, a set of agents needs to be partitioned into disjoint coalitions, where agents have a preference order over coalitions. A partition is called popular if it does not lose…
We consider properties of polynomials with coefficients in division rings. A theorem on the decomposition of a polynomial with coefficients in an arbitrary division ring is obtained. It is shown that if a non-central element is not a root…
We propose a new class of games, called Multi-Games (MG), in which a given number of players play a fixed number of basic games simultaneously. In each round of the MG, each player will have a specific set of weights, one for each basic…
We classify the polynomials with integral coefficients that, when evaluated on a group element of finite order $n$, define a unit in the integral group ring for infinitely many positive integers $n$. We show that this happens if and only if…
Can a probabilistic gambler get arbitrarily rich when all deterministic gamblers fail? We study this problem in the context of algorithmic randomness, introducing a new notion -- almost everywhere computable randomness. A binary sequence…
We revisit the coalition structure generation problem in which the goal is to partition the players into exhaustive and disjoint coalitions so as to maximize the social welfare. One of our key results is a general polynomial-time algorithm…
In recent work, Watanabe, Eberhart, Asada, and Hasuo have shown that parity games can be seen as string diagrams, that is, as the morphisms of a symmetric monoidal category, an algebraic structure with two different operations of…