Related papers: ERNIE-ViL: Knowledge Enhanced Vision-Language Repr…
Joint video-language learning has received increasing attention in recent years. However, existing works mainly focus on single or multiple trimmed video clips (events), which makes human-annotated event boundaries necessary during…
Visual grounding (VG) aims to establish fine-grained alignment between vision and language. Ideally, it can be a testbed for vision-and-language models to evaluate their understanding of the images and texts and their reasoning abilities…
2D assembly diagrams are often abstract and hard to follow, creating a need for intelligent assistants that can monitor progress, detect errors, and provide step-by-step guidance. In mixed reality settings, such systems must recognize…
This paper investigates a fundamental problem of scene understanding: how to parse a scene image into a structured configuration (i.e., a semantic object hierarchy with object interaction relations). We propose a deep architecture…
Object-aware reasoning in vision-language tasks poses significant challenges for current models, particularly in handling unseen objects, reducing hallucinations, and capturing fine-grained relationships in complex visual scenes. To address…
Recent advancements in Vision-Language-Action (VLA) models have leveraged pre-trained Vision-Language Models (VLMs) to improve the generalization capabilities. VLMs, typically pre-trained on vision-language understanding tasks, provide rich…
Grounding language to visual relations is critical to various language-and-vision applications. In this work, we tackle two fundamental language-and-vision tasks: image-text matching and image captioning, and demonstrate that neural scene…
We address the problem of recognizing situations in images. Given an image, the task is to predict the most salient verb (action), and fill its semantic roles such as who is performing the action, what is the source and target of the…
The goal of scene graph generation is to predict a graph from an input image, where nodes correspond to identified and localized objects and edges to their corresponding interaction predicates. Existing methods are trained in a fully…
A 3D scene graph represents a compact scene model by capturing both the objects present and the semantic relationships between them, making it a promising structure for robotic applications. To effectively interact with users, an embodied…
Generating realistic images of complex visual scenes becomes challenging when one wishes to control the structure of the generated images. Previous approaches showed that scenes with few entities can be controlled using scene graphs, but…
This work studies the use of visual semantic representations to align entities in heterogeneous knowledge graphs (KGs). Images are natural components of many existing KGs. By combining visual knowledge with other auxiliary information, we…
To understand a scene in depth not only involves locating/recognizing individual objects, but also requires to infer the relationships and interactions among them. However, since the distribution of real-world relationships is seriously…
Recent approaches on visual scene understanding attempt to build a scene graph -- a computational representation of objects and their pairwise relationships. Such rich semantic representation is very appealing, yet difficult to obtain from…
In this paper, we explore the potential of Vision-Language Models (VLMs), specifically CLIP, in predicting visual object relationships, which involves interpreting visual features from images into language-based relations. Current…
Vision-language models (VLMs) have made substantial progress across a wide range of visual question answering benchmarks, spanning visual reasoning, document understanding, and multimodal dialogue. These improvements are evident in a wide…
Vision-language models (VLMs) demonstrate strong image-level scene understanding but often lack persistent memory, explicit spatial representations, and computational efficiency when reasoning over long video sequences. We present VL-KnG, a…
This work explores the use of spatial context as a source of free and plentiful supervisory signal for training a rich visual representation. Given only a large, unlabeled image collection, we extract random pairs of patches from each image…
Visual Question Answering (VQA) and Image Captioning (CAP), which are among the most popular vision-language tasks, have analogous scene-text versions that require reasoning from the text in the image. Despite their obvious resemblance, the…
Scene graph generation (SGG) aims to parse a visual scene into an intermediate graph representation for downstream reasoning tasks. Despite recent advancements, existing methods struggle to generate scene graphs with novel visual relation…