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Nowadays, one practical limitation of deep neural network (DNN) is its high degree of specialization to a single task or domain (e.g., one visual domain). It motivates researchers to develop algorithms that can adapt DNN model to multiple…
Offline reinforcement learning algorithms promise to be applicable in settings where a fixed dataset is available and no new experience can be acquired. However, such formulation is inevitably offline-data-hungry and, in practice,…
Game designers use human playtesting to gather feedback about game design elements when iteratively improving a game. Playtesting, however, is expensive: human testers must be recruited, playtest results must be aggregated and interpreted,…
Deep learning techniques have been widely used in autonomous driving systems for the semantic understanding of urban scenes. However, they need a huge amount of labeled data for training, which is difficult and expensive to acquire. A…
Adaptive Boosting with Dynamic Weight Adjustment is an enhancement of the traditional Adaptive boosting commonly known as AdaBoost, a powerful ensemble learning technique. Adaptive Boosting with Dynamic Weight Adjustment technique improves…
Time-continuous emotion prediction has become an increasingly compelling task in machine learning. Considerable efforts have been made to advance the performance of these systems. Nonetheless, the main focus has been the development of more…
Deep learning has revolutionized the performance of classification, but meanwhile demands sufficient labeled data for training. Given insufficient data, while many techniques have been developed to help combat overfitting, the challenge…
Domain adaptation (DA) is the topical problem of adapting models from labelled source datasets so that they perform well on target datasets where only unlabelled or partially labelled data is available. Many methods have been proposed to…
Transfer learning across domains with distribution shift remains a fundamental challenge in building robust and adaptable machine learning systems. While adversarial perturbations are traditionally viewed as threats that expose model…
Difficulty is one of the key drivers of player engagement and it is often one of the aspects that designers tweak most to optimise the player experience; operationalising it is, therefore, a crucial task for game development studios. A…
We propose Conditional Adapter (CoDA), a parameter-efficient transfer learning method that also improves inference efficiency. CoDA generalizes beyond standard adapter approaches to enable a new way of balancing speed and accuracy using…
Continuous Domain Adaptation (CDA) effectively bridges significant domain shifts by progressively adapting from the source domain through intermediate domains to the target domain. However, selecting intermediate domains without explicit…
The objective of Continual Test-time Domain Adaptation (CTDA) is to gradually adapt a pre-trained model to a sequence of target domains without accessing the source data. This paper proposes a Dynamic Sample Selection (DSS) method for CTDA.…
Many games feature a progression of levels that doesn't adapt to the player. This can be problematic because some players may get stuck if the progression is too difficult, while others may find it boring if the progression is too slow to…
Multi-source unsupervised domain adaptation (MUDA) aims to transfer knowledge from related source domains to an unlabeled target domain. While recent MUDA methods have shown promising results, most focus on aligning the overall feature…
Continual Test Time Adaptation (CTTA) has emerged as a critical approach for bridging the domain gap between the controlled training environments and the real-world scenarios, enhancing model adaptability and robustness. Existing CTTA…
In games, as in and many other domains, design validation and testing is a huge challenge as systems are growing in size and manual testing is becoming infeasible. This paper proposes a new approach to automated game validation and testing.…
Traditional machine learning assumes that training and test sets are derived from the same distribution; however, this assumption does not always hold in practical applications. This distribution disparity can lead to severe performance…
The ability to perceive 3D human bodies from a single image has a multitude of applications ranging from entertainment and robotics to neuroscience and healthcare. A fundamental challenge in human mesh recovery is in collecting the ground…
Existing large language models (LLMs) that mainly focus on Standard American English (SAE) often lead to significantly worse performance when being applied to other English dialects. While existing mitigations tackle discrepancies for…