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Traditional 3D content creation tools empower users to bring their imagination to life by giving them direct control over a scene's geometry, appearance, motion, and camera path. Creating computer-generated videos, however, is a tedious…

Computer Vision and Pattern Recognition · Computer Science 2023-12-05 Shengqu Cai , Duygu Ceylan , Matheus Gadelha , Chun-Hao Paul Huang , Tuanfeng Yang Wang , Gordon Wetzstein

Advertising becomes one of the most popular ways of monetizing an online transaction platform. Usually, sponsored advertisements are posted on the most attractive positions to enhance the number of clicks. However, multiple e-commerce…

Computer Science and Game Theory · Computer Science 2022-04-22 Weian Li , Qi Qi , Changjun Wang , Changyuan Yu

Fully immersive experiences that tightly integrate 6-DoF visual and auditory interaction are essential for virtual and augmented reality. While such experiences can be achieved through computer-generated content, constructing them directly…

Computer Vision and Pattern Recognition · Computer Science 2026-04-13 Zhengxian Yang , Shengqi Wang , Shi Pan , Hongshuai Li , Haoxiang Wang , Lin Li , Guanjun Li , Zhengqi Wen , Borong Lin , Jianhua Tao , Tao Yu

3D visual tracking is significant to deep space exploration programs, which can guarantee spacecraft to flexibly approach the target. In this paper, we focus on the studied accurate and real-time method for 3D tracking. Considering the fact…

Computer Vision and Pattern Recognition · Computer Science 2021-11-23 Dong Zhou , Gunaghui Sun , Xiaopeng Hong

Realtime virtual data of objects and human presence in a large area holds a valuable key in enabling many experiences and applications in various industries and with exponential rise in the technological development of artificial…

Computer Vision and Pattern Recognition · Computer Science 2022-06-28 Sahaj Garg

We present a billboard-based free-viewpoint video synthesizing algorithm for sports scenes that can robustly reconstruct and render a high-fidelity billboard model for each object, including an occluded one, in each camera. Its…

Multimedia · Computer Science 2019-09-02 Jun Chen , Ryosuke Watanabe , Keisuke Nonaka , Tomoaki Konno , Hiroshi Sankoh , Sei Naito

Selection of occluded objects is a challenging problem in virtual reality, even more so if multiple objects are involved. With the advent of new artificial intelligence technologies, we explore the possibility of leveraging large language…

Human-Computer Interaction · Computer Science 2024-10-29 Junlong Chen , Jens Grubert , Per Ola Kristensson

Most model-free visual object tracking methods formulate the tracking task as object location estimation given by a 2D segmentation or a bounding box in each video frame. We argue that this representation is limited and instead propose to…

Computer Vision and Pattern Recognition · Computer Science 2023-04-14 Denys Rozumnyi , Jiri Matas , Marc Pollefeys , Vittorio Ferrari , Martin R. Oswald

Accurate and consistent 3D tracking from multiple cameras is a key component in a vision-based autonomous driving system. It involves modeling 3D dynamic objects in complex scenes across multiple cameras. This problem is inherently…

Computer Vision and Pattern Recognition · Computer Science 2022-05-03 Tianyuan Zhang , Xuanyao Chen , Yue Wang , Yilun Wang , Hang Zhao

Text-conditioned diffusion models have emerged as a promising tool for neural video generation. However, current models still struggle with intricate spatiotemporal prompts and often generate restricted or incorrect motion. To address these…

Computer Vision and Pattern Recognition · Computer Science 2024-05-07 Long Lian , Baifeng Shi , Adam Yala , Trevor Darrell , Boyi Li

Generative models have emerged as an essential building block for many image synthesis and editing tasks. Recent advances in this field have also enabled high-quality 3D or video content to be generated that exhibits either multi-view or…

Computer Vision and Pattern Recognition · Computer Science 2023-08-10 Sherwin Bahmani , Jeong Joon Park , Despoina Paschalidou , Hao Tang , Gordon Wetzstein , Leonidas Guibas , Luc Van Gool , Radu Timofte

Monocular multi-object detection and localization in 3D space has been proven to be a challenging task. The MoNet3D algorithm is a novel and effective framework that can predict the 3D position of each object in a monocular image and draw a…

Computer Vision and Pattern Recognition · Computer Science 2020-06-30 Xichuan Zhou , Yicong Peng , Chunqiao Long , Fengbo Ren , Cong Shi

Context has proven to be one of the most important factors in object layout reasoning for 3D scene understanding. Existing deep contextual models either learn holistic features for context encoding or rely on pre-defined scene templates for…

Computer Vision and Pattern Recognition · Computer Science 2022-02-22 Yuqing Lan , Yao Duan , Yifei Shi , Hui Huang , Kai Xu

This report presents a comprehensive framework for generating high-quality 3D shapes and textures from diverse input prompts, including single images, multi-view images, and text descriptions. The framework consists of 3D shape generation…

Autonomous Vehicles (AVs) use natural images and videos as input to understand the real world by overlaying and inferring digital elements, facilitating proactive detection in an effort to assure safety. A crucial aspect of this process is…

In recent years, the demand for 3D content has grown exponentially with the intelligent upgrade of interactive media, extended reality (XR), and Metaverse industries. In order to overcome the limitations of traditional manual modeling…

Graphics · Computer Science 2025-12-23 Xiang Tang , Ruotong Li , Xiaopeng Fan

During the last years, many advances have been made in tasks like3D model retrieval, 3D model classification, and 3D model segmentation.The typical 3D representations such as point clouds, voxels, and poly-gon meshes are mostly suitable for…

Computer Vision and Pattern Recognition · Computer Science 2021-03-08 Arniel Labrada , Benjamin Bustos , Ivan Sipiran

3D tele-immersion improves the state of collaboration among geographically distributed participants. Unlike the traditional 2D videos, a 3D tele-immersive system employs multiple 3D cameras based in each physical site to cover a much larger…

Multimedia · Computer Science 2016-03-29 Mohammad Hosseini , Gregorij Kurillo , Seyed Rasoul Etesami , Jiang Yu

Video depth estimation extends monocular prediction into the temporal domain to ensure coherence. However, existing methods often suffer from spatial blurring in fine-detail regions and temporal inconsistencies. We argue that current…

Computer Vision and Pattern Recognition · Computer Science 2026-05-20 Yuecheng Liu , Junda Cheng , Longliang Liu , Wenjing Liao , Hanrui Cheng , Yuzhou Wang , Xin Yang

Advertisers commonly need multiple versions of the same advertisement (ad) at varying durations for a single campaign. The traditional approach involves manually selecting and re-editing shots from longer video ads to create shorter…

Computer Vision and Pattern Recognition · Computer Science 2025-12-18 Wen Xie , Yanjun Zhu , Gijs Overgoor , Yakov Bart , Agata Lapedriza Garcia , Sarah Ostadabbas