Related papers: Duodepth: Static Gesture Recognition Via Dual Dept…
This study mainly explores the application of natural gesture recognition based on computer vision in human-computer interaction, aiming to improve the fluency and naturalness of human-computer interaction through gesture recognition…
This paper considers the problem of grasp pose detection in point clouds. We follow a general algorithmic structure that first generates a large set of 6-DOF grasp candidates and then classifies each of them as a good or a bad grasp. Our…
This paper proposes three simple, compact yet effective representations of depth sequences, referred to respectively as Dynamic Depth Images (DDI), Dynamic Depth Normal Images (DDNI) and Dynamic Depth Motion Normal Images (DDMNI). These…
Grasp detection methods typically target the detection of a set of free-floating hand poses that can grasp the object. However, not all of the detected grasp poses are executable due to physical constraints. Even though it is…
In recent years, there has been a considerable amount of research in the Gesture Recognition domain, mainly owing to the technological advancements in Computer Vision. Various new applications have been conceptualised and developed in this…
This paper presents a new continuous interaction strategy with visual feedback of hand pose and mid-air gesture recognition and control for a smart music speaker, which utilizes only 2 video frames to recognize gestures. Frame-based hand…
Recovering world space 4D motion of two interacting hands from egocentric video is a fundamental capability for supervising robot policy learning, where wrist trajectories track the end-effector and finger articulations specify the grasp…
In the realm of robotic grasping, achieving accurate and reliable interactions with the environment is a pivotal challenge. Traditional methods of grasp planning methods utilizing partial point clouds derived from depth image often suffer…
Recent advances in 3D Gaussian Splatting have shown promising results. Existing methods typically assume static scenes and/or multiple images with prior poses. Dynamics, sparse views, and unknown poses significantly increase the problem…
Two-dimensional pose estimation plays a crucial role in fingerprint recognition by facilitating global alignment and reduce pose-induced variations. However, existing methods are still unsatisfactory when handling with large angle or small…
This paper proposes a novel active visuo-tactile based methodology wherein the accurate estimation of the time-invariant SE(3) pose of objects is considered for autonomous robotic manipulators. The robot equipped with tactile sensors on the…
Gestures play a pivotal role in human communication, often serving as a preferred or complementary medium to verbal expression due to their superior spatial reference capabilities. A finger-pointing gesture conveys vital information…
We propose a two-stage convolutional neural network (CNN) architecture for robust recognition of hand gestures, called HGR-Net, where the first stage performs accurate semantic segmentation to determine hand regions, and the second stage…
In this study, we present a wireless (non-contact) gesture recognition method using only incoherent light wave signals reflected from a human subject. In comparison to existing radar, light shadow, sound and camera-based sensing systems,…
Hand gesture detection is a well-explored area in computer vision with applications in various forms of Human-Computer Interactions. In this work, we propose a technique for simultaneous hand gesture classification, handedness detection,…
Touchable projection with structured light range cameras is a prolific medium for large interaction surfaces, affording multiple simultaneous users and simple, cheap setup. However robust touch detection in such projector-depth systems is…
We propose DeepGRU, a novel end-to-end deep network model informed by recent developments in deep learning for gesture and action recognition, that is streamlined and device-agnostic. DeepGRU, which uses only raw skeleton, pose or vector…
Recently, pose-based action recognition has gained more and more attention due to the better performance compared with traditional appearance-based methods. However, there still exist two problems to be further solved. First, existing…
The established way of interfacing with most computer systems is a mouse and keyboard. Hand gestures are an intuitive and effective touchless way to interact with computer systems. However, hand gesture based systems have seen low adoption…
Student engagement is crucial for improving learning outcomes in group activities. Highly engaged students perform better both individually and contribute to overall group success. However, most existing automated engagement recognition…