Related papers: Rescaling Egocentric Vision
Imitation learning for manipulation has a well-known data scarcity problem. Unlike natural language and 2D computer vision, there is no Internet-scale corpus of data for dexterous manipulation. One appealing option is egocentric human…
Capturing interaction of hands with objects is important to autonomously detect human actions from egocentric videos. In this work, we present a pyramid video transformer with a dynamic class token generator for egocentric action…
Automatically describing video, or video captioning, has been widely studied in the multimedia field. This paper proposes a new task of sensor-augmented egocentric-video captioning, a newly constructed dataset for it called MMAC Captions,…
In egocentric videos, actions occur in quick succession. We capitalise on the action's temporal context and propose a method that learns to attend to surrounding actions in order to improve recognition performance. To incorporate the…
In this report, we describe the technical details of our submission for the EPIC-Kitchen-100 action anticipation challenge. Our modelings, the higher-order recurrent space-time transformer and the message-passing neural network with edge…
We introduce EgoSchema, a very long-form video question-answering dataset, and benchmark to evaluate long video understanding capabilities of modern vision and language systems. Derived from Ego4D, EgoSchema consists of over 5000 human…
We introduce an approach for pre-training egocentric video models using large-scale third-person video datasets. Learning from purely egocentric data is limited by low dataset scale and diversity, while using purely exocentric…
Video generation has emerged as a promising tool for world simulation, leveraging visual data to replicate real-world environments. Within this context, egocentric video generation, which centers on the human perspective, holds significant…
We introduce UCF101 which is currently the largest dataset of human actions. It consists of 101 action classes, over 13k clips and 27 hours of video data. The database consists of realistic user uploaded videos containing camera motion and…
Object understanding in egocentric visual data is arguably a fundamental research topic in egocentric vision. However, existing object datasets are either non-egocentric or have limitations in object categories, visual content, and…
With vast amounts of video content being uploaded to the Internet every minute, video summarization becomes critical for efficient browsing, searching, and indexing of visual content. Nonetheless, the spread of social and egocentric cameras…
The integration of brain-computer interfaces (BCIs), in particular electroencephalography (EEG), with artificial intelligence (AI) has shown tremendous promise in decoding human cognition and behavior from neural signals. In particular, the…
Egocentric videos present unique challenges for 3D scene understanding due to rapid camera motion, frequent object occlusions, and limited object visibility. This paper introduces a novel approach to instance segmentation and tracking in…
With the increasing availability of wearable devices, research on egocentric activity recognition has received much attention recently. In this paper, we build a Multimodal Egocentric Activity dataset which includes egocentric videos and…
In this report, we describe our approach to egocentric video object segmentation. Our method combines large-scale visual pretraining from SAM2 with depth-based geometric cues to handle complex scenes and long-term tracking. By integrating…
We introduce FEEL (Force-Enhanced Egocentric Learning), the first large-scale dataset pairing force measurements gathered from custom piezoresistive gloves with egocentric video. Our gloves enable scalable data collection, and FEEL contains…
We present a method to analyze images taken from a passive egocentric wearable camera along with the contextual information, such as time and day of week, to learn and predict everyday activities of an individual. We collected a dataset of…
ENIGMA-51 is a new egocentric dataset acquired in an industrial scenario by 19 subjects who followed instructions to complete the repair of electrical boards using industrial tools (e.g., electric screwdriver) and equipments (e.g.,…
In human imitation learning, the imitator typically take the egocentric view as a benchmark, naturally transferring behaviors observed from an exocentric view to their owns, which provides inspiration for researching how robots can more…
Collecting large-scale egocentric video datasets with dense spatial and temporal annotations is costly, slow, and often constrained by environmental biases, privacy constraints, and limited coverage of interaction patterns. While synthetic…