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Simulating large scenes with many rigid objects is crucial for a variety of applications, such as robotics, engineering, film and video games. Rigid interactions are notoriously hard to model: small changes to the initial state or the…

Reconstructing accurate 3D models of large-scale real-world scenes from unstructured, in-the-wild imagery remains a core challenge in computer vision, especially when the input views have little or no overlap. In such cases, existing…

Computer Vision and Pattern Recognition · Computer Science 2026-04-06 Tamir Cohen , Leo Segre , Shay Shomer-Chai , Shai Avidan , Hadar Averbuch-Elor

Multiple scales coexist in complex networks. However, the small world property makes them strongly entangled. This turns the elucidation of length scales and symmetries a defiant challenge. Here, we define a geometric renormalization group…

Disordered Systems and Neural Networks · Physics 2018-07-04 Guillermo García-Pérez , Marián Boguñá , M. Ángeles Serrano

The earth texture with complex morphological geometry and compositions such as shale and carbonate rocks, is typically characterized with sparse field samples because of an expensive and time-consuming characterization process. Accordingly,…

Computer Vision and Pattern Recognition · Computer Science 2021-09-15 Sung Eun Kim , Hongkyu Yoon , Jonghyun Lee

World Models have emerged as a powerful paradigm for learning compact, predictive representations of environment dynamics, enabling agents to reason, plan, and generalize beyond direct experience. Despite recent interest in World Models,…

Artificial Intelligence · Computer Science 2026-02-18 Lucas Maes , Quentin Le Lidec , Dan Haramati , Nassim Massaudi , Damien Scieur , Yann LeCun , Randall Balestriero

Building 3D scene graphs has recently emerged as a topic in scene representation for several embodied AI applications to represent the world in a structured and rich manner. With their increased use in solving downstream tasks (eg,…

Computer Vision and Pattern Recognition · Computer Science 2023-09-28 Sayan Deb Sarkar , Ondrej Miksik , Marc Pollefeys , Daniel Barath , Iro Armeni

We present LM-GAN, an HDR sky model that generates photorealistic environment maps with weathered skies. Our sky model retains the flexibility of traditional parametric models and enables the reproduction of photorealistic all-weather skies…

Current graph neural networks (GNNs) lack generalizability with respect to scales (graph sizes, graph diameters, edge weights, etc..) when solving many graph analysis problems. Taking the perspective of synthesizing graph theory programs,…

Machine Learning · Computer Science 2020-10-27 Hao Tang , Zhiao Huang , Jiayuan Gu , Bao-Liang Lu , Hao Su

Scene Designer is a novel method for searching and generating images using free-hand sketches of scene compositions; i.e. drawings that describe both the appearance and relative positions of objects. Our core contribution is a single…

Computer Vision and Pattern Recognition · Computer Science 2021-08-18 Leo Sampaio Ferraz Ribeiro , Tu Bui , John Collomosse , Moacir Ponti

The interaction of neural networks with physical equations offers a wide range of applications. We provide a method which enables a neural network to transform objects subject to given physical constraints. Therefore an U-Net architecture…

Artificial Intelligence · Computer Science 2021-03-22 Lukas Harsch , Johannes Burgbacher , Stefan Riedelbauch

Feed-forward 3D reconstruction models are efficient but rigid: once trained, they perform inference in a zero-shot manner and cannot adapt to the test scene. As a result, visually plausible reconstructions often contain errors, particularly…

Computer Vision and Pattern Recognition · Computer Science 2026-04-16 Yuhang Dai , Xingyi Yang

We introduce G-Style, a novel algorithm designed to transfer the style of an image onto a 3D scene represented using Gaussian Splatting. Gaussian Splatting is a powerful 3D representation for novel view synthesis, as -- compared to other…

Graphics · Computer Science 2024-09-06 Áron Samuel Kovács , Pedro Hermosilla , Renata G. Raidou

We present Shape Non-rigid Kinematics (SNK), a novel zero-shot method for non-rigid shape matching that eliminates the need for extensive training or ground truth data. SNK operates on a single pair of shapes, and employs a…

Computer Vision and Pattern Recognition · Computer Science 2024-03-12 Souhaib Attaiki , Maks Ovsjanikov

Careful robot manipulation in every-day cluttered environments requires an accurate understanding of the 3D scene, in order to grasp and place objects stably and reliably and to avoid colliding with other objects. In general, we must…

Robotics · Computer Science 2025-11-11 Aditya Agarwal , Gaurav Singh , Bipasha Sen , Tomás Lozano-Pérez , Leslie Pack Kaelbling

Long-horizon navigation in unstructured environments demands terrain abstractions that scale to tens of km$^2$ while preserving semantic and geometric structure, a combination existing methods fail to achieve. Grids scale poorly; quadtrees…

Statistical Shape Modeling (SSM) is a quantitative method for analyzing morphological variations in anatomical structures. These analyses often necessitate building models on targeted anatomical regions of interest to focus on specific…

Computer Vision and Pattern Recognition · Computer Science 2024-01-02 Hong Xu , Alan Morris , Shireen Y. Elhabian

Large-scale scene data is essential for training and testing in robot learning. Neural reconstruction methods have promised the capability of reconstructing large physically-grounded outdoor scenes from captured sensor data. However, these…

Computer Vision and Pattern Recognition · Computer Science 2025-08-27 Julian Ost , Andrea Ramazzina , Amogh Joshi , Maximilian Bömer , Mario Bijelic , Felix Heide

While generalizable 3D Gaussian splatting enables efficient, high-quality rendering of unseen scenes, it heavily depends on precise camera poses for accurate geometry. In real-world scenarios, obtaining accurate poses is challenging,…

Computer Vision and Pattern Recognition · Computer Science 2025-10-22 Youngju Na , Taeyeon Kim , Jumin Lee , Kyu Beom Han , Woo Jae Kim , Sung-eui Yoon

This paper presents a kernelized version of the t-SNE algorithm, capable of mapping high-dimensional data to a low-dimensional space while preserving the pairwise distances between the data points in a non-Euclidean metric. This can be…

Machine Learning · Computer Science 2023-11-22 Denis C. Ilie-Ablachim , Bogdan Dumitrescu , Cristian Rusu

While great progress has been made recently in automatic image manipulation, it has been limited to object centric images like faces or structured scene datasets. In this work, we take a step towards general scene-level image editing by…

Computer Vision and Pattern Recognition · Computer Science 2018-06-07 Rakshith Shetty , Mario Fritz , Bernt Schiele