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I define the Standard Supersymmetric Model (SSM) as the minimal supersymmetric extension ofthe Standard Model with gauge coupling unification and universal soft supersymmetry breaking at the unification scale. This well-defined model has a…
While the common environment representation in structure from motion is given by a sparse point cloud, the community has also investigated the use of lines to better enforce the inherent regularities in man-made surroundings. Following the…
The task of generating natural images from 3D scenes has been a long standing goal in computer graphics. On the other hand, recent developments in deep neural networks allow for trainable models that can produce natural-looking images with…
The description of complex physical phenomena often involves sophisticated models that rely on a large number of parameters, with many dimensions and scales. One practical way to simplify that kind of models is to discard some of the…
The recent rise of unsupervised and self-supervised learning has dramatically reduced the dependency on labeled data, providing effective image representations for transfer to downstream vision tasks. Furthermore, recent works employed…
Recent advancements in discrete image generation showed that scaling the VQ codebook size significantly improves reconstruction fidelity. However, training generative models with a large VQ codebook remains challenging, typically requiring…
Autonomous agents, such as driverless cars, require large amounts of labeled visual data for their training. A viable approach for acquiring such data is training a generative model with collected real data, and then augmenting the…
The theory of spectral submanifolds (SSMs) has emerged as a powerful tool for constructing rigorous, low-dimensional reduced-order models (ROMs) of high-dimensional nonlinear mechanical systems. A direct computation of SSMs requires…
We present Free4D, a novel tuning-free framework for 4D scene generation from a single image. Existing methods either focus on object-level generation, making scene-level generation infeasible, or rely on large-scale multi-view video…
Scene understanding is an important capability for robots acting in unstructured environments. While most SLAM approaches provide a geometrical representation of the scene, a semantic map is necessary for more complex interactions with the…
Alignment between non-rigid stretchable structures is one of the most challenging tasks in computer vision, as the invariant properties are hard to define, and there is no labeled data for real datasets. We present unsupervised neural…
Geometry-free view synthesis transformers have recently achieved state-of-the-art performance in Novel View Synthesis (NVS), outperforming traditional approaches that rely on explicit geometry modeling. Yet the factors governing their…
The recently introduced and characterized scalable frames can be considered as those frames which allow for perfect preconditioning in the sense that the frame vectors can be rescaled to yield a tight frame. In this paper we define…
Reconstructing 3D scenes from unconstrained image collections poses significant challenges due to variations in appearance. In this paper, we propose Scalable Micro-macro Wavelet-based Gaussian Splatting (SMW-GS), a novel method that…
Equation-free modeling aims at extracting low-dimensional macroscopic dynamics from complex high-dimensional systems that govern the evolution of microscopic states. This algorithm relies on lifting and restriction operators that map…
The "equation-free'' approach has been proposed in recent years as a general framework for developing multiscale methods to efficiently capture the macroscale behavior of a system using only the microscale models. In this paper, we take a…
We propose a new method for realistic real-time novel-view synthesis (NVS) of large scenes. Existing neural rendering methods generate realistic results, but primarily work for small scale scenes (<50 square meters) and have difficulty at…
We propose an image synthesis approach that provides stratified navigation in the latent code space. With a tiny amount of partial or very low-resolution image, our approach can consistently out-perform state-of-the-art counterparts in…
Text-driven 3D scene generation holds promise for a wide range of applications, from virtual prototyping to AR/VR and simulation. However, existing methods are often constrained to single-object generation, require domain-specific training,…
Positional encodings have enabled recent works to train a single adversarial network that can generate images of different scales. However, these approaches are either limited to a set of discrete scales or struggle to maintain good…