Related papers: MotioNet: 3D Human Motion Reconstruction from Mono…
We present a new trainable system for physically plausible markerless 3D human motion capture, which achieves state-of-the-art results in a broad range of challenging scenarios. Unlike most neural methods for human motion capture, our…
We propose a depth map inference system from monocular videos based on a novel dataset for navigation that mimics aerial footage from gimbal stabilized monocular camera in rigid scenes. Unlike most navigation datasets, the lack of rotation…
Let us rethink the real-world scenarios that require human motion prediction techniques, such as human-robot collaboration. Current works simplify the task of predicting human motions into a one-off process of forecasting a short future…
Reconstructing dynamic articulated objects from a singular monocular video is challenging, requiring joint estimation of shape, motion, and camera parameters from limited views. Current methods typically demand extensive computational…
3D human mesh recovery and 3D clothed human reconstruction are inherently related, yet they have long been studied in isolation, thereby overlooking the potential gains of joint optimization. To overcome this limitation, we propose to…
Human motion prediction is a challenging and important task in many computer vision application domains. Existing work only implicitly models the spatial structure of the human skeleton. In this paper, we propose a novel approach that…
This paper introduces Motion-oriented Compositional Neural Radiance Fields (MoCo-NeRF), a framework designed to perform free-viewpoint rendering of monocular human videos via novel non-rigid motion modeling approach. In the context of…
Skeleton based action recognition distinguishes human actions using the trajectories of skeleton joints, which provide a very good representation for describing actions. Considering that recurrent neural networks (RNNs) with Long Short-Term…
3D Human Motion Indexing and Retrieval is an interesting problem due to the rise of several data-driven applications aimed at analyzing and/or re-utilizing 3D human skeletal data, such as data-driven animation, analysis of sports…
In this paper, we introduce 3D-GMNet, a deep neural network for 3D object shape reconstruction from a single image. As the name suggests, 3D-GMNet recovers 3D shape as a Gaussian mixture. In contrast to voxels, point clouds, or meshes, a…
We introduce a novel deep learning framework for data-driven motion retargeting between skeletons, which may have different structure, yet corresponding to homeomorphic graphs. Importantly, our approach learns how to retarget without…
Motivation: Recognizing human actions in a video is a challenging task which has applications in various fields. Previous works in this area have either used images from a 2D or 3D camera. Few have used the idea that human actions can be…
Purpose: The suppression of motion artefacts from MR images is a challenging task. The purpose of this paper is to develop a standalone novel technique to suppress motion artefacts from MR images using a data-driven deep learning approach.…
Previous work on predicting or generating 3D human pose sequences regresses either joint rotations or joint positions. The former strategy is prone to error accumulation along the kinematic chain, as well as discontinuities when using Euler…
Human skeleton joints are popular for action analysis since they can be easily extracted from videos to discard background noises. However, current skeleton representations do not fully benefit from machine learning with CNNs. We propose…
This paper investigates body bones from skeleton data for skeleton based action recognition. Body joints, as the direct result of mature pose estimation technologies, are always the key concerns of traditional action recognition methods.…
In this work we propose a novel solution for 3D skeleton-based human motion prediction. The objective of this task consists in forecasting future human poses based on a prior skeleton pose sequence. This involves solving two main challenges…
Markerless motion capture and understanding of professional non-daily human movements is an important yet unsolved task, which suffers from complex motion patterns and severe self-occlusion, especially for the monocular setting. In this…
This work proposes a new end-to-end DCNN based approach for motion segmentation, especially for video sequences captured with such non-static cameras, called MOSNET. While other approaches focus on spatial or temporal context only, the…
Monocular image-based 3D reconstruction of faces is a long-standing problem in computer vision. Since image data is a 2D projection of a 3D face, the resulting depth ambiguity makes the problem ill-posed. Most existing methods rely on…