Related papers: Real-Time Monocular 4D Face Reconstruction using t…
Despite significant advances in Deep Face Recognition (DFR) systems, introducing new DFRs under specific constraints such as varying pose still remains a big challenge. Most particularly, due to the 3D nature of a human head, facial…
Face swapping transfers the identity of a source face to a target face while retaining the attributes like expression, pose, hair, and background of the target face. Advanced face swapping methods have achieved attractive results. However,…
Recent breakthroughs in single-image 3D portrait reconstruction have enabled telepresence systems to stream 3D portrait videos from a single camera in real-time, potentially democratizing telepresence. However, per-frame 3D reconstruction…
3D Morphable Models (3DMMs) provide promising 3D face reconstructions in various applications. However, existing methods struggle to reconstruct faces with extreme expressions due to deficiencies in supervisory signals, such as sparse or…
Modeling the face aging process is a challenging task due to large and non-linear variations present in different stages of face development. This paper presents a deep model approach for face age progression that can efficiently capture…
We propose FaceCom, a method for 3D facial shape completion, which delivers high-fidelity results for incomplete facial inputs of arbitrary forms. Unlike end-to-end shape completion methods based on point clouds or voxels, our approach…
Egocentric videos provide valuable insights into human interactions with the physical world, which has sparked growing interest in the computer vision and robotics communities. A critical challenge in fully understanding the geometry and…
Building a joint face-skull morphable model holds great potential for applications such as remote diagnostics, surgical planning, medical education, and physically based facial simulation. However, realizing this vision is constrained by…
The reconstruction of three-dimensional dynamic scenes is a well-established yet challenging task within the domain of computer vision. In this paper, we propose a novel approach that combines the domains of 3D geometry reconstruction and…
Being accurate, efficient, and compact is essential to a facial landmark detector for practical use. To simultaneously consider the three concerns, this paper investigates a neat model with promising detection accuracy under wild…
Face reenactment is a challenging task, as it is difficult to maintain accurate expression, pose and identity simultaneously. Most existing methods directly apply driving facial landmarks to reenact source faces and ignore the intrinsic gap…
Existing methods for 3D tracking from monocular RGB videos predominantly consider articulated and rigid objects. Modelling dense non-rigid object deformations in this setting remained largely unaddressed so far, although such effects can…
This paper presents a comprehensive survey of facial feature point detection with the assistance of abundant manually labeled images. Facial feature point detection favors many applications such as face recognition, animation, tracking,…
In recent years, facial video generation models have gained popularity. However, these models often lack expressive power when dealing with exaggerated anime-style faces due to the absence of high-quality anime-style face training sets. We…
Real-time 3D face manipulation has significant applications in virtual reality, social media and human-computer interaction. This paper introduces a novel system, which we call Mirror of Diversity (MOD), that combines Generative Adversarial…
Volumetric rendering of Computed Tomography (CT) scans is crucial for visualizing complex 3D anatomical structures in medical imaging. Current high-fidelity approaches, especially neural rendering techniques, require time-consuming…
Facial 3D Morphable Models are a main computer vision subject with countless applications and have been highly optimized in the last two decades. The tremendous improvements of deep generative networks have created various possibilities for…
Face restoration under complex degradations still remains an ill-posed inverse problem due to severe information loss. Although diffusion models benefit from strong generative priors, most methods still condition only on low-quality inputs,…
Face-to-face conversation in Virtual Reality (VR) is a challenge when participants wear head-mounted displays (HMD). A significant portion of a participant's face is hidden and facial expressions are difficult to perceive. Past research has…
Blind face restoration usually encounters with diverse scale face inputs, especially in the real world. However, most of the current works support specific scale faces, which limits its application ability in real-world scenarios. In this…