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Head avatar reenactment focuses on creating animatable personal avatars from monocular videos, serving as a foundational element for applications like social signal understanding, gaming, human-machine interaction, and computer vision.…

Computer Vision and Pattern Recognition · Computer Science 2026-01-28 Wei Liang , Hui Yu , Derui Ding , Rachael E. Jack , Philippe G. Schyns

The goal of face reenactment is to transfer a target expression and head pose to a source face while preserving the source identity. With the popularity of face-related applications, there has been much research on this topic. However, the…

Computer Vision and Pattern Recognition · Computer Science 2022-05-27 Wonjun Kang , Geonsu Lee , Hyung Il Koo , Nam Ik Cho

Face reenactment aims to generate realistic talking head videos by transferring motion from a driving video to a static source image while preserving the source identity. Although existing methods based on either implicit or explicit…

Computer Vision and Pattern Recognition · Computer Science 2025-07-23 Mingtao Guo , Guanyu Xing , Yanci Zhang , Yanli Liu

In this paper, an effective pipeline to automatic 4D Facial Expression Recognition (4D FER) is proposed. It combines two growing but disparate ideas in Computer Vision -- computing the spatial facial deformations using tools from Riemannian…

Computer Vision and Pattern Recognition · Computer Science 2021-05-07 Qingkai Zhen , Di Huang , Yunhong Wang , Hassen Drira , Boulbaba Ben Amor , Mohamed Daoudi

Fast and robust three-dimensional reconstruction of facial geometric structure from a single image is a challenging task with numerous applications. Here, we introduce a learning-based approach for reconstructing a three-dimensional face…

Computer Vision and Pattern Recognition · Computer Science 2016-09-27 Elad Richardson , Matan Sela , Ron Kimmel

3D face reconstruction is a fundamental Computer Vision problem of extraordinary difficulty. Current systems often assume the availability of multiple facial images (sometimes from the same subject) as input, and must address a number of…

Computer Vision and Pattern Recognition · Computer Science 2017-09-11 Aaron S. Jackson , Adrian Bulat , Vasileios Argyriou , Georgios Tzimiropoulos

Reconstructing animatable 3D humans from casually captured images of articulated subjects without camera or pose information is highly practical but remains challenging due to view misalignment, occlusions, and the absence of structural…

Computer Vision and Pattern Recognition · Computer Science 2026-03-17 Lingteng Qiu , Peihao Li , Heyuan Li , Qi Zuo , Xiaodong Gu , Yuan Dong , Weihao Yuan , Rui Peng , Siyu Zhu , Xiaoguang Han , Guanying Chen , Zilong Dong

Facial animation is one of the most challenging problems in computer graphics, and it is often solved using linear heuristics like blend-shape rigging. More expressive approaches like physical simulation have emerged, but these methods are…

Graphics · Computer Science 2019-07-25 Yeara Kozlov , Hongyi Xu , Moritz Bächer , Derek Bradley , Markus Gross , Thabo Beeler

We present a novel end-to-end framework for facial performance capture given a monocular video of an actor's face. Our framework are comprised of 2 parts. First, to extract the information in the frames, we optimize a triplet loss to learn…

Graphics · Computer Science 2018-12-27 Hsien-Yu Meng , Tzu-heng Lin , Xiubao Jiang , Yao Lu , Jiangtao Wen

3D face reconstruction plays a very important role in many real-world multimedia applications, including digital entertainment, social media, affection analysis, and person identification. The de-facto pipeline for estimating the parametric…

Computer Vision and Pattern Recognition · Computer Science 2021-01-07 Jialiang Zhang , Lixiang Lin , Jianke Zhu , Steven C. H. Hoi

We present a fully automatic system that can produce high-fidelity, photo-realistic 3D digital human heads with a consumer RGB-D selfie camera. The system only needs the user to take a short selfie RGB-D video while rotating his/her head,…

Computer Vision and Pattern Recognition · Computer Science 2021-06-30 Linchao Bao , Xiangkai Lin , Yajing Chen , Haoxian Zhang , Sheng Wang , Xuefei Zhe , Di Kang , Haozhi Huang , Xinwei Jiang , Jue Wang , Dong Yu , Zhengyou Zhang

We address the 3D reconstruction of human faces from a single RGB image. To this end, we propose Pixel3DMM, a set of highly-generalized vision transformers which predict per-pixel geometric cues in order to constrain the optimization of a…

Computer Vision and Pattern Recognition · Computer Science 2025-05-02 Simon Giebenhain , Tobias Kirschstein , Martin Rünz , Lourdes Agapito , Matthias Nießner

The remarkable progress in 3D face reconstruction has resulted in high-detail and photorealistic facial representations. Recently, Diffusion Models have revolutionized the capabilities of generative methods by surpassing the performance of…

Computer Vision and Pattern Recognition · Computer Science 2025-03-04 Stathis Galanakis , Alexandros Lattas , Stylianos Moschoglou , Stefanos Zafeiriou

Reconstructing dynamic assets from video data is central to many in computer vision and graphics tasks. Existing 4D reconstruction approaches are limited by category-specific models or slow optimization-based methods. Inspired by the recent…

Computer Vision and Pattern Recognition · Computer Science 2025-03-31 Remy Sabathier , Niloy J. Mitra , David Novotny

3D face reconstruction and face alignment are two fundamental and highly related topics in computer vision. Recently, some works start to use deep learning models to estimate the 3DMM coefficients to reconstruct 3D face geometry. However,…

Computer Vision and Pattern Recognition · Computer Science 2021-03-30 Zihao Jian , Minshan Xie

Pose-invariant face recognition has become a challenging problem for modern AI-based face recognition systems. It aims at matching a profile face captured in the wild with a frontal face registered in a database. Existing methods perform…

Computer Vision and Pattern Recognition · Computer Science 2025-05-23 Nikolay Stanishev , Yuhang Lu , Touradj Ebrahimi

Facial expression generation is one of the most challenging and long-sought aspects of character animation, with many interesting applications. The challenging task, traditionally having relied heavily on digital craftspersons, remains yet…

Computer Vision and Pattern Recognition · Computer Science 2024-04-16 Kaifeng Zou , Sylvain Faisan , Boyang Yu , Sébastien Valette , Hyewon Seo

We present an audio-driven real-time system for animating photorealistic 3D facial avatars with minimal latency, designed for social interactions in virtual reality for anyone. Central to our approach is an encoder model that transforms…

Graphics · Computer Science 2025-11-04 Jiye Lee , Chenghui Li , Linh Tran , Shih-En Wei , Jason Saragih , Alexander Richard , Hanbyul Joo , Shaojie Bai

In recent years, the role of image generative models in facial reenactment has been steadily increasing. Such models are usually subject-agnostic and trained on domain-wide datasets. The appearance of the reenacted individual is learned…

Computer Vision and Pattern Recognition · Computer Science 2023-07-13 Ariel Elazary , Yotam Nitzan , Daniel Cohen-Or

Existing methods for 3D face reconstruction from a few casually captured images employ deep learning based models along with a 3D Morphable Model(3DMM) as face geometry prior. Structure From Motion(SFM), followed by Multi-View Stereo (MVS),…

Computer Vision and Pattern Recognition · Computer Science 2023-08-29 Raja Kumar , Jiahao Luo , Alex Pang , James Davis