Related papers: Head2Head++: Deep Facial Attributes Re-Targeting
Recently, deep learning-based 3D face reconstruction methods have demonstrated promising advancements in terms of quality and efficiency. Nevertheless, these techniques face challenges in effectively handling occluded scenes and fail to…
We present a versatile model, FaceAnime, for various video generation tasks from still images. Video generation from a single face image is an interesting problem and usually tackled by utilizing Generative Adversarial Networks (GANs) to…
Although deep learning has yielded impressive performance for face recognition, many studies have shown that different networks learn different feature maps: while some networks are more receptive to pose and illumination others appear to…
The spread of misinformation through synthetically generated yet realistic images and videos has become a significant problem, calling for robust manipulation detection methods. Despite the predominant effort of detecting face manipulation…
In this paper, we propose a talking face generation method that takes an audio signal as input and a short target video clip as reference, and synthesizes a photo-realistic video of the target face with natural lip motions, head poses, and…
Human performance capture is a highly important computer vision problem with many applications in movie production and virtual/augmented reality. Many previous performance capture approaches either required expensive multi-view setups or…
Realistic speech-driven 3D facial animation is a challenging problem due to the complex relationship between speech and face. In this paper, we propose a deep architecture, called Geometry-guided Dense Perspective Network (GDPnet), to…
In this paper, we propose a novel multi-level aggregation network to regress the coordinates of the vertices of a 3D face from a single 2D image in an end-to-end manner. This is achieved by seamlessly combining standard convolutional neural…
We propose a novel end-to-end deep architecture for face landmark detection, based on a deep convolutional and deconvolutional network followed by carefully designed recurrent network structures. The pipeline of this architecture consists…
We present to recover the complete 3D facial geometry from a single depth view by proposing an Attention Guided Generative Adversarial Networks (AGGAN). In contrast to existing work which normally requires two or more depth views to recover…
We propose an end to end deep learning approach for generating real-time facial animation from just audio. Specifically, our deep architecture employs deep bidirectional long short-term memory network and attention mechanism to discover the…
Digitally retouching images has become a popular trend, with people posting altered images on social media and even magazines posting flawless facial images of celebrities. Further, with advancements in Generative Adversarial Networks…
Many modern online 3D applications and videogames rely on parametric models of human faces for creating believable avatars. However, manual reproduction of someone's facial likeness with a parametric model is difficult and time-consuming.…
Recently proposed robust 3D face alignment methods establish either dense or sparse correspondence between a 3D face model and a 2D facial image. The use of these methods presents new challenges as well as opportunities for facial texture…
In this paper, we present a deep coupled framework to address the problem of matching sketch image against a gallery of mugshots. Face sketches have the essential in- formation about the spatial topology and geometric details of faces while…
This compilation of various research paper highlights provides a comprehensive overview of recent developments in super-resolution image and video using deep learning algorithms such as Generative Adversarial Networks. The studies covered…
This paper proposes an encoder-decoder network to disentangle shape features during 3D face reconstruction from single 2D images, such that the tasks of reconstructing accurate 3D face shapes and learning discriminative shape features for…
Face animation has achieved much progress in computer vision. However, prevailing GAN-based methods suffer from unnatural distortions and artifacts due to sophisticated motion deformation. In this paper, we propose a Face Animation…
Recovering the 3D geometric structure of a face from a single input image is a challenging active research area in computer vision. In this paper, we present a novel method for reconstructing 3D heads from a single or multiple image(s)…
This paper presents a generic face animator that is able to control the pose and expressions of a given face image. The animation is driven by human interpretable control signals consisting of head pose angles and the Action Unit (AU)…