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HTTP Adaptive Streaming (HAS) has become a cost-effective means for multimedia delivery nowadays. However, how the quality of experience (QoE) is jointly affected by 1) varying perceptual quality and 2) interruptions is not well-understood.…
The objectives of this research were 1) to develop the application for learning place value, 2) to determine the efficiency of developed application, 3) to compare academic achievement to compare academic achievement between pre-lesson and…
Accurate modeling of subjective phenomena such as emotion expression requires data annotated with authors' intentions. Commonly such data is collected by asking study participants to donate and label genuine content produced in the real…
We investigate the relationship between immersion and learning across three domains (cultural heritage, environmental awareness, and high school physics) through the lens of the Cognitive Affective Model of Immersive Learning (CAMIL)…
As AI enters creative practice, audiences face growing uncertainty in judging authenticity and value. This study examines the Struggle Premium, the added value attributed to perceived human effort, by analyzing how visible effort cues…
In todays world, the internet affects every aspect of human life; it has caused changes in corporate websites as well as in many other areas. Corporate websites should be more dynamic, more interactive, and more compatible with new…
In-person instruction for professional development or other types of workplace training provides a social environment and immediate feedback mechanisms that typically ensure all participants are successful. Online, self-paced instruction…
The growing integration of generative AI in higher education is transforming how students write, learn, and engage with knowledge. As AI tools become more integrated into classrooms, there is an urgent need for pedagogical approaches that…
Conventional face-to-face classrooms are still the main learning system applied in Indonesia. In assisting such conventional learning towards an optimal learning, formative evaluations are needed to monitor the progress of the class. This…
Software engineering educators are continually challenged by rapidly evolving concepts, technologies, and industry demands. Due to the omnipresence of software in a digitalized society, higher education institutions (HEIs) have to educate…
Feedback is essential for learning, but its effectiveness relies heavily on how well it engages students in the educational process. Generative AI offers novel opportunities to efficiently produce rich, formative feedback, ranging from…
Assessment of learning in higher education is a critical concern to policy makers, educators, parents, and students. And, doing so appropriately is likely to require including constructed response tests in the assessment system. We examined…
The development of Internet technology give a chance for application in all kind of humans activity include education specially for higher education in university in order to increase education quality. In this paper we will discuss about…
Generative Artificial Intelligence (GenAI) has the potential to transform higher education by generating human-like content. The advancement in GenAI has revolutionised several aspects of education, especially subject and assessment design.…
Modern universities may play a significant role in entrepreneurial ecosystems by boosting the entrepreneurial activity of the region. One way to achieve this is through entrepreneurship education. In this study we suggest that one reason…
Several institutions are collaborating on the development of a new web-based Open Education Resources (OER) system designed exclusively for non-commercial educational purposes. This initiative is underpinned by meticulous research aimed at…
AI's integration into education promises to equip teachers with data-driven insights and intervene in student learning. Despite the intended advancements, there is a lack of understanding of interactions and emerging dynamics in classrooms…
Crowdsourcing offers a practical method for ranking and scoring large amounts of items. To investigate the algorithms and incentives that can be used in crowdsourcing quality evaluations, we built CrowdGrader, a tool that lets students…
This study adopts a design-oriented approach to integrate traditional braids with commonly used matrix materials, developing creative materials with different sensory properties by altering matrix material types and braid patterns. Based on…
Failure to account for human values in software (e.g., equality and fairness) can result in user dissatisfaction and negative socio-economic impact. Engineering these values in software, however, requires technical and methodological…