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Agile methods are best taught in a hands-on fashion in realistic projects. The main challenge in doing so is to assess whether students apply the methods correctly without requiring complete supervision throughout the entire project. This…
The study is conducted to evaluate the job satisfaction among the administrative and teaching faculties in higher educational institutions. Many researchers have conducted studies to evaluate differences in job perception between teaching…
Generative AI is transforming higher education, yet systematic evidence on student adoption, usage patterns, and perceived learning impacts remains scarce. Using survey data from a selective U.S. college, we document rapid generative-AI…
Knowledge of programming and computing is becoming increasingly valuable in today's world, and thus it is crucial that students from all backgrounds have the opportunity to learn. As the teaching of computing at high-school becomes more…
We consider testing a cooperative and social practice that is shaped by the tools developers use, the tests they write, and their mindsets and human needs. This work is one part of a project that explores the human- and socio-technical…
Evaluating the performance of students in higher education is essential for gauging the effectiveness of teaching methods and achieving greater equality of opportunities for all. In this study, we investigate the correlation between two…
Students enrolled in software engineering degrees are generally required to undertake a research project in their final year through which they demonstrate the ability to conduct research, communicate outcomes, and build in-depth expertise…
Grading project reports are increasingly significant in today's educational landscape, where they serve as key assessments of students' comprehensive problem-solving abilities. However, it remains challenging due to the multifaceted…
Tagging is a popular feature that supports several collaborative tasks, including search, as tags produced by one user can help others finding relevant content. However, task performance depends on the existence of 'good' tags. A first step…
Human-AI co-creativity involves humans and AI collaborating on a shared creative product as partners. In a creative collaboration, communication is an essential component among collaborators. In many existing co-creative systems users can…
The purpose of this study is the design model of Islamic bank socialization in terms of four pillars (Business Institution, Formal Education, Islamic Scholar and Higher Education) through Synergy and Proactive. The location of the study was…
The emergence of generative AI (GAI) has sparked diverse opinions regarding its appropriate use across various domains, including education. This pilot study investigates university students' perceptions of GAI in higher education…
This study explores the influence of an interdisciplinary intervention on creative problem-solving skills. Literature deems such skills as vital for software engineering (SE) students in higher education. 39 SE students and graphic design…
Student evaluations of teaching (SET) are commonly used in universities for assessing teaching quality. However, previous literature shows that in software engineering students tend to rate certain topics higher than others: In particular…
Purpose: This research explores the impact of Environmental, Social, and Governance (ESG) practices on employee performance and well-being in private higher education institutions in Bandung, West Java. It seeks to provide insights into how…
In a mobile learning environment, students can learn via mobile devices without being limited by time and space. Therefore, it is vital to develop tools to assist students to learn and assess their knowledge in such environments. This paper…
We developed a self-assessment tool for computing students in higher education to measure their Creative Problem Solving skills. Our survey encompasses 7 dimensions of creativity, based on existing validated scales and conducted focus…
While voucher incentives have been popular for primary and secondary schools, they are less used in higher education. In this study, we leverage industry voucher incentives to inspire students in cybersecurity education (CSE). We adopt a…
Purpose: Scholars often aim to conduct high quality research and their success is judged primarily by peer reviewers. Research quality is difficult for either group to identify, however, and misunderstandings can reduce the efficiency of…
A few studies in the maritime domain utilize co-design in ship design workshops, however, none of them addresses a full picture of how co-design can make changes in simulation-based maritime education. In this paper, we reflect how…