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Existing stress-management tools fail to account for the timing and contextual specificity of students' daily lives, often providing static or misaligned support. Digital calendars contain rich, personal indicators of upcoming…
In this paper, we present the preliminary findings from a qualitative study (i.e., semi-structured interviews) on how a Mindfulness-Based Stress Reduction (MBSR) program, carried out in the Software Development (SD) working context, is…
As smartphones become increasingly more powerful, a new generation of highly interactive user-centric mobile apps emerge to make user's life simpler and more productive. Mobile phones applications have to sustain limited resource…
The proliferation of mobile applications (apps) has made it crucial to ensure their accessibility for users with disabilities. However, there is a lack of research on the real-world challenges developers face in implementing mobile…
Seniors represent a growing user base for mobile applications; however, many apps fail to adequately address their accessibility challenges and usability preferences. To investigate this issue, we conducted an exploratory focus group study…
Conversational AI companions have grown prominent in public discourse, yet scholarly understanding of user experiences remains limited, with existing research organized around evaluative poles of harm and benefit rather than examining what…
Text entry makes up about one-fourth of the smartphone interaction events, and is known to be challenging and difficult. However, there has been little study about the characteristics of text entry in the context of smartphone app usage. In…
To achieve people's well-being with AI systems, we should enable each user to be guided to a healthier lifestyle in a way that is appropriate for her or him. However, there is a dilemma between general well-being as defined in academic and…
Many people struggle to control their use of digital devices. However, our understanding of the design mechanisms that support user self-control remains limited. In this paper, we make two contributions to HCI research in this space: first,…
Background: Mobile phone sensor technology has great potential in providing behavioral markers of mental health. However, this promise has not yet been brought to fruition. Objective: The objective of our study was to examine challenges…
Mobile Learning Games (MLGs) show great potential for increasing engagement, creativity and authentic learning. Yet, despite their great potential for education, the use of MLGs by teachers, remains limited. This is partly due to the fact…
Consciousness will be introduced axiomatically, inspired by Buddhist insight meditation and psychology, logic in computer science, and cognitive neuroscience, as consisting of a stream of $configurations$ that is $compound$, $discrete$, and…
This study investigates the effectiveness of Google Workspace in fostering collaboration within academic settings, specifically at the University of Makati. The aim is to evaluate its role in enhancing blended learning practices and…
The proliferation of mobile applications and the subsequent sharing of personal data with service and application providers have given rise to substantial privacy concerns. Application marketplaces have introduced mechanisms to conform to…
With the increasing integration of Artificial Intelligence (AI) in academic problem solving, university students frequently alternate between traditional search engines like Google and large language models (LLMs) for information retrieval.…
With the recent growth of conversational systems and intelligent assistants such as Apple Siri and Google Assistant, mobile devices are becoming even more pervasive in our lives. As a consequence, users are getting engaged with the mobile…
We introduce Sense{\mu} (pronounced "sense me"), a mobile application that aims at supporting awareness in parent- child relationships through the sensing capabilities of mobile devices. We discuss the relevance of three types of awareness…
Effectively using immersive multi-user environments for digital applications (via virtual, augmented and mixed reality technologies) beckons the future of healthcare delivery in the metaverse. We aimed to evaluate the feasibility and…
Tracking locations is practical and speditive with smartphones, as they are omnipresent devices, relatively cheap, and have the necessary sensors for positioning and networking integrated in the same box. Nowadays recent models have GNSS…
Until now mean-field-type game theory was not focused on cognitively-plausible models of choices in humans, animals, machines, robots, software-defined and mobile devices strategic interactions. This work presents some effects of users'…