Related papers: PLVER: Joint Stable Allocation and Content Replica…
Data sponsoring is a widely-used incentive method in today's cellular networks, where video content providers (CPs) cover part or all of the cellular data cost for mobile users so as to attract more video users and increase data traffic. In…
Data stream processing is an increasingly important topic due to the prevalence of smart devices and the demand for real-time analytics. Geo-distributed streaming systems, where cloud-based queries utilize data streams from multiple…
Edge and fog computing architectures utilize container technologies in order to offer a lightweight application deployment. Container images are stored in registry services and operated by orchestration platforms to download and start the…
Edge caching is a new paradigm that has been exploited over the past several years to reduce the load for the core network and to enhance the content delivery performance. Many existing caching solutions only consider homogeneous caching…
Streaming video large language models (LLMs) are increasingly used for real-time multimodal tasks such as video captioning, question answering, conversational agents, and augmented reality. However, these models face fundamental memory and…
Graph partitioning is an important preprocessing step to distributed graph processing. In edge partitioning, the edge set of a given graph is split into $k$ equally-sized partitions, such that the replication of vertices across partitions…
360$^o$ video is an essential component of VR/AR/MR systems that provides immersive experience to the users. However, 360$^o$ video is associated with high bandwidth requirements. The required bandwidth can be reduced by exploiting the fact…
Large Language Models have shown remarkable efficacy in generating streaming data such as text and audio, thanks to their temporally uni-directional attention mechanism, which models correlations between the current token and previous…
Empowered by today's rich tools for media generation and distribution, and the convenient Internet access, crowdsourced streaming generalizes the single-source streaming paradigm by including massive contributors for a video channel. It…
We introduce a novel algorithm to perform graph clustering in the edge streaming setting. In this model, the graph is presented as a sequence of edges that can be processed strictly once. Our streaming algorithm has an extremely low memory…
In this work, we study the joint optimization of edge caching and data sponsoring for a video content provider (CP), aiming at reducing the content delivery cost and increasing the CP's revenue. Specifically, we formulate the joint…
Virtual Reality (VR) applications require high data rate for a high-quality immersive experience, in addition to low latency to avoid dizziness and motion sickness. One of the key wireless VR challenges is providing seamless connectivity…
Analysts and scientists are interested in querying streams of video, audio, and text to extract quantitative insights. For example, an urban planner may wish to measure congestion by querying the live feed from a traffic camera. Prior work…
We present a framework for performance optimization in serverless edge-cloud platforms using dynamic task placement. We focus on applications for smart edge devices, for example, smart cameras or speakers, that need to perform processing…
While next-generation wireless communication networks intend leveraging edge caching for enhanced spectral efficiency, quality of service, end-to-end latency, content sharing cost, etc., several aspects of it are yet to be addressed to make…
This paper addresses the challenge of edge caching in dynamic environments, where rising traffic loads strain backhaul links and core networks. We propose a Proximal Policy Optimization (PPO)-based caching strategy that fully incorporates…
Devices with the ability to connect to the internet are growing in numbers day by day thus creating the need for a new way of manag-ing the way the produced traffic travels through data networks. Smart Cities, Vehicular Content Networks,…
In recent years, research efforts tried to exploit peer-to-peer (P2P) systems in order to provide Live Streaming (LS) and Video-on-Demand (VoD) services. Most of these research efforts focus on the development of distributed P2P block…
Video analytics applications use edge compute servers for the analytics of the videos (for bandwidth and privacy). Compressed models that are deployed on the edge servers for inference suffer from data drift, where the live video data…
Most results on coded caching focus on a static scenario, in which a fixed number of users synchronously place their requests from a content library, and the performance is measured in terms of the latency in satisfying all of these…