Related papers: Doubly random polytopes
Let K be a d-dimensional convex body, and let $K^{(n)}$ be the intersection of n halfspaces containing $K$ whose bounding hyperplanes are independent and identically distributed. Under suitable distributional assumptions, we prove an…
Random packing of unoriented regular polygons and star polygons on a two-dimensional flat, continuous surface is studied numerically using random sequential adsorption algorithm. Obtained results are analyzed to determine saturated random…
The convex hull peeling of a point set consists in taking the convex hull, then removing the extreme points and iterating that procedure until no point remains. The boundary of each hull is called a layer. Following on from [15], we study…
We prove that the Random-Edge simplex algorithm requires an expected number of at most 13n/sqrt(d) pivot steps on any simple d-polytope with n vertices. This is the first nontrivial upper bound for general polytopes. We also describe a…
We give a pseudorandom generator that fools $m$-facet polytopes over $\{0,1\}^n$ with seed length $\mathrm{polylog}(m) \cdot \log n$. The previous best seed length had superlinear dependence on $m$. An immediate consequence is a…
The random $2$-dimensional simplicial complex process starts with a complete graph on $n$ vertices, and in every step a new $2$-dimensional face, chosen uniformly at random, is added. We prove that with probability tending to $1$ as…
A Bernoulli factory is an algorithmic procedure for exact sampling of certain random variables having only Bernoulli access to their parameters. Bernoulli access to a parameter $p \in [0,1]$ means the algorithm does not know $p$, but has…
Consider a random multigraph G* with given vertex degrees d_1,...,d_n, contructed by the configuration model. We show that, asymptotically for a sequence of such multigraphs with the number of edges (d_1+...+d_n)/2 tending to infinity, the…
In this paper, we give an overview of some results concerning best and random approximation of convex bodies by polytopes. We explain how both are linked and see that random approximation is almost as good as best approximation.
We introduce a novel two-step approach for estimating a probability density function (pdf) given its samples, with the second and important step coming from a geometric formulation. The procedure involves obtaining an initial estimate of…
In this paper, we derive the exact formula for the probability that three randomly and uniformly selected points from the interior of the unit cube form vertices of an obtuse triangle.
For a family of polytopes of even dimension $2p$, known as \textit{dual-neighborly}, it has been shown for $p\ne 2$ that the associated intersection of quadrics is a connected sum of sphere products $S^p\times S^p$. In this article we give…
This paper develops asymptotic methods to count faces of random high-dimensional polytopes. Beyond its intrinsic interest, our conclusions have surprising implications - in statistics, probability, information theory, and signal processing…
Let $P_n$ be an $n$-dimensional regular polytope from one of the three infinite series (regular simplices, regular crosspolytopes, and cubes). Project $P_n$ onto a random, uniformly distributed linear subspace of dimension $d\geq 2$. We…
This paper introduces a new percolation model motivated from polymer materials. The mathematical model is defined over a random cubical set in the $d$-dimensional space $\mathbb{R}^d$ and focuses on generations and percolations of…
We show that if a complex has free finitely generated reduced homology groups for two consecutive dimensions and trivial homology for all other dimensions, then it must have the homotopy type of a wedge of spheres of two consecutive…
A method for drawing random samples of unit vectors $x$ in $R^p$ with density proportional to $x^TAx$ where $A$ is a symmetric, positive definite matrix. Includes an R function which implements the method.
We propose a Monte Carlo method to efficiently find, count, and sample abstract triangulations of a given manifold M. The method is based on a biased random walk through all possible triangulations of M (in the Pachner graph), constructed…
We present a generative learning framework for probabilistic sampling based on an extension of the Probabilistic Learning on Manifolds (PLoM) approach, which is designed to generate statistically consistent realizations of a random vector…
In this paper we study the class of polytopes which can be obtained by taking the convex hull of some subset of the points $\{e_i-e_j \ \vert \ i \neq j\} \cup \{\pm e_i\}$ in $\mathbb{R}^n$, where $e_1,\dots,e_n$ is the standard basis of…