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Animation elevates digital documents into immersive experiences, yet creating custom motion paths remains cumbersome, requiring designers to manually select presets, plot B\'ezier points, and configure timing properties. We introduce…

Computer Vision and Pattern Recognition · Computer Science 2026-05-27 Mannat Khurana , Sanyam Jain , Rishav Agarwal

Emotion recognition based on body movements is vital in human-computer interaction. However, existing emotion recognition methods predominantly focus on enhancing classification accuracy, often neglecting the provision of textual…

Human-Computer Interaction · Computer Science 2024-12-23 Haifeng Lu , Jiuyi Chen , Feng Liang , Mingkui Tan , Runhao Zeng , Xiping Hu

GANs provide a framework for training generative models which mimic a data distribution. However, in many cases we wish to train these generative models to optimize some auxiliary objective function within the data it generates, such as…

Computer Vision and Pattern Recognition · Computer Science 2017-10-02 Andrew Kyle Lampinen , David So , Douglas Eck , Fred Bertsch

Multimodal aspect-based sentiment analysis (MABSA) aims to identify aspect-level sentiments by jointly modeling textual and visual information, which is essential for fine-grained opinion understanding in social media. Existing approaches…

Computation and Language · Computer Science 2026-01-13 Zhongzheng Wang , Yuanhe Tian , Hongzhi Wang , Yan Song

Multimodal Emotion Recognition in Conversation (ERC) plays an influential role in the field of human-computer interaction and conversational robotics since it can motivate machines to provide empathetic services. Multimodal data modeling is…

Multimedia · Computer Science 2023-11-23 Jiang Li , Xiaoping Wang , Guoqing Lv , Zhigang Zeng

Emotion recognition is a classic field of research with a typical setup extracting features and feeding them through a classifier for prediction. On the other hand, generative models jointly capture the distributional relationship between…

Machine Learning · Computer Science 2020-11-16 Saurabh Sahu , Rahul Gupta , Carol Espy-Wilson

Text-driven human motion generation is a multimodal task that synthesizes human motion sequences conditioned on natural language. It requires the model to satisfy textual descriptions under varying conditional inputs, while generating…

Computer Vision and Pattern Recognition · Computer Science 2024-10-01 Xingyu Chen

Video generation models offer a promising imagination mechanism for robot manipulation by predicting long-horizon future observations, but effectively exploiting these imagined futures for action execution remains challenging. Existing…

Robotics · Computer Science 2026-05-13 Yajie Li , Bozhou Zhang , Chun Gu , Zipei Ma , Jiahui Zhang , Jiankang Deng , Xiatian Zhu , Li Zhang

Affect (emotion) recognition has gained significant attention from researchers in the past decade. Emotion-aware computer systems and devices have many applications ranging from interactive robots, intelligent online tutor to emotion based…

Human-Computer Interaction · Computer Science 2016-07-12 Amol Patwardhan , Gerald Knapp

We tackle the question of whether Large Language Models (LLMs), viewed as dynamical systems with state evolving in the embedding space of symbolic tokens, are observable. That is, whether there exist multiple 'mental' state trajectories…

Artificial Intelligence · Computer Science 2024-05-24 Tian Yu Liu , Stefano Soatto , Matteo Marchi , Pratik Chaudhari , Paulo Tabuada

Text-guided human motion generation has drawn significant interest because of its impactful applications spanning animation and robotics. Recently, application of diffusion models for motion generation has enabled improvements in the…

Computer Vision and Pattern Recognition · Computer Science 2023-05-17 Samaneh Azadi , Akbar Shah , Thomas Hayes , Devi Parikh , Sonal Gupta

Predicting affect in unconstrained environments remains a fundamental challenge in human-centered AI. While deep neural embeddings dominate contemporary approaches, they often lack interpretability and limit expert-driven refinement. We…

Computation and Language · Computer Science 2026-04-09 Kosmas Pinitas , Ilias Maglogiannis

Emotion recognition is a challenging and actively-studied research area that plays a critical role in emotion-aware human-computer interaction systems. In a multimodal setting, temporal alignment between different modalities has not been…

Computation and Language · Computer Science 2022-01-19 Pengfei Liu , Kun Li , Helen Meng

Multimodal Emotion Recognition (MER) focuses on identifying and interpreting emotions from modality-compound inputs. Closely mirroring human cognitive processes in real-world environments, MER has drawn substantial attention from both…

Multimedia · Computer Science 2026-05-21 Hongrui Zhang , Daiqing Wu , Yangyang Li , Kuien Liu , Yuhui Wang , Yu Zhou , Sicheng Zhao

This paper presents a novel approach for synthesizing facial affect; either in terms of the six basic expressions (i.e., anger, disgust, fear, joy, sadness and surprise), or in terms of valence (i.e., how positive or negative is an emotion)…

Computer Vision and Pattern Recognition · Computer Science 2019-07-18 Dimitrios Kollias , Shiyang Cheng , Evangelos Ververas , Irene Kotsia , Stefanos Zafeiriou

Automatic gesture generation from speech generally relies on implicit modelling of the nondeterministic speech-gesture relationship and can result in averaged motion lacking defined form. Here, we propose a database-driven approach of…

Human-Computer Interaction · Computer Science 2021-03-05 Ylva Ferstl , Michael Neff , Rachel McDonnell

Affective computing plays a key role in human-computer interactions, entertainment, teaching, safe driving, and multimedia integration. Major breakthroughs have been made recently in the areas of affective computing (i.e., emotion…

Multimedia · Computer Science 2022-03-22 Yan Wang , Wei Song , Wei Tao , Antonio Liotta , Dawei Yang , Xinlei Li , Shuyong Gao , Yixuan Sun , Weifeng Ge , Wei Zhang , Wenqiang Zhang

Creating realistic characters that can react to the users' or another character's movement can benefit computer graphics, games and virtual reality hugely. However, synthesizing such reactive motions in human-human interactions is a…

Graphics · Computer Science 2021-10-04 Qianhui Men , Hubert P. H. Shum , Edmond S. L. Ho , Howard Leung

Human affect recognition is a well-established research area with numerous applications, e.g., in psychological care, but existing methods assume that all emotions-of-interest are given a priori as annotated training examples. However, the…

Computer Vision and Pattern Recognition · Computer Science 2021-12-01 Kunyu Peng , Alina Roitberg , David Schneider , Marios Koulakis , Kailun Yang , Rainer Stiefelhagen

The purpose of the present study is to learn emotion expression representations for artificial agents using reward shaping mechanisms. The approach takes inspiration from the TAMER framework for training a Multilayer Perceptron (MLP) to…

Robotics · Computer Science 2020-03-31 Nikhil Churamani , Francisco Cruz , Sascha Griffiths , Pablo Barros
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