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Game theory provides a mathematical framework for analysing strategic situations involving at least two players. Normal-form games model situations where the players simultaneously pick their moves. In this thesis we explore the strategic…

Combinatorics · Mathematics 2019-05-03 Nicholas Ham

We introduce Game networks (G nets), a novel representation for multi-agent decision problems. Compared to other game-theoretic representations, such as strategic or extensive forms, G nets are more structured and more compact; more…

Computer Science and Game Theory · Computer Science 2024-01-18 Pierfrancesco La Mura

Multi-hop inference is necessary for machine learning systems to successfully solve tasks such as Recognising Textual Entailment and Machine Reading. In this work, we demonstrate the effectiveness of adaptive computation for learning the…

Computation and Language · Computer Science 2016-11-17 Mark Neumann , Pontus Stenetorp , Sebastian Riedel

Motivated by applications in cyber security, we develop a simple game model for describing how a learning agent's private information influences an observing agent's inference process. The model describes a situation in which one of the…

Computer Science and Game Theory · Computer Science 2019-09-16 Erik Miehling , Roy Dong , Cédric Langbort , Tamer Başar

Classical planning asks for a sequence of operators reaching a given goal. While the most common case is to compute a plan, many scenarios require more than that. However, quantitative reasoning on the plan space remains mostly unexplored.…

Artificial Intelligence · Computer Science 2025-02-04 David Speck , Markus Hecher , Daniel Gnad , Johannes K. Fichte , Augusto B. Corrêa

In security games, the solution concept commonly used is that of a Stackelberg equilibrium where the defender gets to commit to a mixed strategy. The motivation for this is that the attacker can repeatedly observe the defender's actions and…

Computer Science and Game Theory · Computer Science 2016-10-17 Vincent Conitzer

A key to causal inference with observational data is achieving balance in predictive features associated with each treatment type. Recent literature has explored representation learning to achieve this goal. In this work, we discuss the…

Machine Learning · Statistics 2021-02-25 Serge Assaad , Shuxi Zeng , Chenyang Tao , Shounak Datta , Nikhil Mehta , Ricardo Henao , Fan Li , Lawrence Carin

We propose and analyse a 2-parameter family of 2-player games on two heaps of tokens, and present a strategy based on a class of sequences. The strategy looks easy, but is actually hard. A class of exotic numeration systems is then used,…

Combinatorics · Mathematics 2007-05-23 Aviezri S. Fraenkel

We consider the problem of constructing probabilistic predictions that lead to accurate decisions when employed by downstream users to inform actions. For a single decision maker, designing an optimal predictor is equivalent to minimizing a…

Machine Learning · Computer Science 2025-10-15 Isaac Gibbs , Ryan J. Tibshirani

We develop a methodology for constructing confidence sets for parameters of statistical models via a reduction to sequential prediction. Our key observation is that for any generalized linear model (GLM), one can construct an associated…

Statistics Theory · Mathematics 2025-04-24 Eugenio Clerico , Hamish Flynn , Wojciech Kotłowski , Gergely Neu

We consider multi-agent decision making where each agent optimizes its convex cost function subject to individual and coupling constraints. The constraint sets are compact convex subsets of a Euclidean space. To learn Nash equilibria, we…

Optimization and Control · Mathematics 2018-10-16 Tatiana Tatarenko , Maryam Kamgarpour

We study the problem of determining whether a given temporal specification can be implemented by a symmetric system, i.e., a system composed from identical components. Symmetry is an important goal in the design of distributed systems,…

Logic in Computer Science · Computer Science 2017-10-17 Ruediger Ehlers , Bernd Finkbeiner

Data mining and knowledge discovery are two important growing research fields in the last two decades due to the abundance of data collected from various sources. The exponentially growing volumes of generated data urge the development of…

Computer Science and Game Theory · Computer Science 2020-07-13 Dalila Kessira , Mohand-Tahar Kechadi

We present an interactive framework for evaluating whether large language models (LLMs) exhibit genuine "understanding" in a simple yet strategic environment. As a running example, we focus on Rock-Paper-Scissors (RPS), which, despite its…

Artificial Intelligence · Computer Science 2025-12-23 Jerry Wang , Ting Yiu Liu

Consensus Sequences of event logs are often used in process mining to quickly grasp the core sequence of events to be performed in a process, or to represent the backbone of the process for doing other analyses. However, it is still not…

Artificial Intelligence · Computer Science 2021-07-05 Zhichao Xu , Shuhong Chen

In repeated interactions between individuals, we do not expect that exactly the same situation will occur from one time to another. Contrary to what is common in models of repeated games in the literature, most real situations may differ a…

Populations and Evolution · Quantitative Biology 2007-05-23 Anders Eriksson , Kristian Lindgren

Key to multitask learning is exploiting relationships between different tasks to improve prediction performance. If the relations are linear, regularization approaches can be used successfully. However, in practice assuming the tasks to be…

Machine Learning · Computer Science 2017-08-11 Carlo Ciliberto , Alessandro Rudi , Lorenzo Rosasco , Massimiliano Pontil

How can balance be quantified in game settings? This question is crucial for game designers, especially in player-versus-player (PvP) games, where analyzing the strength relations among predefined team compositions-such as hero combinations…

Artificial Intelligence · Computer Science 2024-09-02 Chiu-Chou Lin , Yu-Wei Shih , Kuei-Ting Kuo , Yu-Cheng Chen , Chien-Hua Chen , Wei-Chen Chiu , I-Chen Wu

Selective rationalization has become a common mechanism to ensure that predictive models reveal how they use any available features. The selection may be soft or hard, and identifies a subset of input features relevant for prediction. The…

Computation and Language · Computer Science 2019-12-17 Mo Yu , Shiyu Chang , Yang Zhang , Tommi S. Jaakkola

The most important factors which contribute to the efficiency of game-theoretical algorithms are time and game complexity. In this study, we have offered an elegant method to deal with high complexity of game theoretic multi-objective…

Computer Science and Game Theory · Computer Science 2015-03-13 Mahsa Badami , Ali Hamzeh , Sattar Hashemi