Related papers: A note on the Screaming Toes game
We fully characterize the core of a broad class of nonlinear games by identifying a suitable relaxation for inherent nonlinearity, directly generalizing the linear frameworks in the literature. This characterization significantly expands…
Quantum walks subject to decoherence generically suffer the loss of their genuine quantum feature, a quadratically faster spreading compared to classical random walks. This intuitive statement has been verified analytically for certain…
We construct games of chance from simpler games of chance. We show that it may happen that the simpler games of chance are fair or unfavourable to a player andyet the new combined game is favourable -- this is a counter-intuitive…
Combinatorial Game Theory has also been called `additive game theory', whenever the analysis involves sums of independent game components. Such {\em disjunctive sums} invoke comparison between games, which allows abstract values to be…
Random walk is one of the most classical and well-studied model in probability theory. For two correlated random walks on lattice, every step of the random walks has only two states, moving in the same direction or moving in the opposite…
We study the game of go from a complex network perspective. We construct a directed network using a suitable definition of tactical moves including local patterns, and study this network for different datasets of professional tournaments…
We form a "map of tournaments" by adapting the map framework from the world of elections. By a tournament we mean a complete directed graph where the nodes are the players and an edge points from a winner of a game to the loser (with no…
We introduce, and partially resolve, a conjecture that brings a three-centuries-old derangements phenomenon and its much younger two-decades-old analogue under the same umbrella. Through a graph-theoretic lens, a derangement is a perfect…
Classical game theory treats players as special---a description of a game contains a full, explicit enumeration of all players---even though in the real world, "players" are no more fundamentally special than rocks or clouds. It isn't…
We report on a hitherto unnoticed type of resonances occurring in scattering from networks (quantum graphs) which are due to the complex connectivity of the graph - its topology. We consider generic open graphs and show that any cycle leads…
We consider dynamic cooperative games, where the worth of coalitions varies over time according to the history of allocations. When defining the core of a dynamic game, we allow the possibility for coalitions to deviate at any time and…
We develop a Thurston-like theory to characterize geometrically finite rational maps, then apply it to study pinching and plumbing deformations of rational maps. We show that in certain conditions the pinching path converges uniformly and…
The complexity of condensed matter arises from emergent behaviors that cannot be understood by analyzing individual constituents in isolation. While traditional condensed-matter approaches-developed primarily for ideal crystalline…
Game theory is the standard tool used to model strategic interactions in evolutionary biology and social science. Traditional game theory studies the equilibria of simple games. But is traditional game theory applicable if the game is…
In this paper we discuss the following issue: How do we decide whether a certain property of language is a competence property or a performance property? Our claim is that the answer to this question is not given a-priori. The answer…
Natural languages are powerful tools wielded by human beings to communicate information. Among their desirable properties, compositionality has been the main focus in the context of referential games and variants, as it promises to enable…
In this note, we try to analyze and clarify the intriguing interplay between some counting problems related to specific thermalized weighted graphs and random walks consistent with such graphs.
I consider a family of games with corresponding payoff matrices, parametrized by the parameter The informal question of interest is: what game is the best? Instead of attempting to suggest a more or less arbitrary definition of the best…
Using Kolmogorov Game Derandomization, upper bounds of the Kolmogorov complexity of deterministic winning players against deterministic environments can be proved. This paper gives improved upper bounds of the Kolmogorov complexity of such…
Game-theoretic characterizations of process equivalences traditionally form a central topic in concurrency; for example, most equivalences on the classical linear-time / branching-time spectrum come with such characterizations. Recent work…