Related papers: PSPACE-completeness of Pulling Blocks to Reach a G…
An open-close door gadget has two states and three tunnels that can be traversed by an agent (player, robot, etc.): the "opening" and "closing" tunnels set the gadget's state to open and closed, respectively, while the "traverse" tunnel can…
We study the complexity of symmetric assembly puzzles: given a collection of simple polygons, can we translate, rotate, and possibly flip them so that their interior-disjoint union is line symmetric? On the negative side, we show that the…
A wide range of problems can be modelled as constraint satisfaction problems (CSPs), that is, a set of constraints that must be satisfied simultaneously. Constraints can either be represented extensionally, by explicitly listing allowed…
The Promise Constraint Satisfaction Problem (PCSP) is a generalization of the Constraint Satisfaction Problem (CSP) that includes approximation variants of satisfiability and graph coloring problems. Barto [LICS '19] has shown that a…
The Canadian traveler problem (CTP) is the problem of traversing a given graph, where some of the edges may be blocked - a state which is revealed only upon reaching an incident vertex. Originally stated by Papadimitriou and Yannakakis…
We consider the problem of determining whether a target item assignment can be reached from an initial item assignment by a sequence of pairwise exchanges of items between agents. In particular, we consider the situation where each agent…
We study the classical problem of computing geometric thickness, i.e., finding a straight-line drawing of an input graph and a partition of its edges into as few parts as possible so that each part is crossing-free. Since the problem is…
The computational complexity of the partition, 0-1 subset sum, unbounded subset sum, 0-1 knapsack and unbounded knapsack problems and their multiple variants were studied in numerous papers in the past where all the weights and profits were…
Intuitively, if we can prove that a program terminates, we expect some conclusion regarding its complexity. But the passage from termination proofs to complexity bounds is not always clear. In this work we consider Monotonicity Constraint…
We analyze the computational complexity of admissibility and unifiability with parameters in transitive modal logics. The class of cluster-extensible (clx) logics was introduced in the first part of this series of papers. We completely…
In combinatorial game theory, the winning player for a position in normal play is analyzed and characterized via algebraic operations. Such analyses define a value for each position, called a game value. A game (ruleset) is called universal…
We investigate the constrained synchronization problem for weakly acyclic, or partially ordered, input automata. We show that, for input automata of this type, the problem is always in NP. Furthermore, we give a full classification of the…
We study several decision problems for counter systems with guards defined by convex polyhedra and updates defined by affine transformations. In general, the reachability problem is undecidable for such systems. Decidability can be achieved…
We give a sufficient condition under which every finite-satisfiable formula of a given PCTL fragment has a model with at most doubly exponential number of states (consequently, the finite satisfiability problem for the fragment is in…
It is known that many modal and superintuitionistic logics are PSPACE-hard in languages with a small number of variables; however, questions about the complexity of similar fragments of many logics obtained by adding various axioms to…
Optimization is fundamental in many areas of science, from computer science and information theory to engineering and statistical physics, as well as to biology or social sciences. It typically involves a large number of variables and a…
Several fragments of the satisfiability problem have been studied in the literature. Among these, Linear 3-SAT is a satisfaction problem in which each clause (viewed as a set of literals) intersects with at most one other clause; moreover,…
Even after the proposal of various solution algorithms, the precise computational complexity of checking whether a Conditional Temporal Network is Dynamically Controllable had still remained widely open. This issue gets settled in this…
We study two positional games played on hypergraphs, whose edges may be interpreted as winning sets. Two players take turns picking a previously unpicked vertex of the hypergraph. We say a player fills an edge if that player has picked all…
Node Kayles is a well-known two-player impartial game on graphs: Given an undirected graph, each player alternately chooses a vertex not adjacent to previously chosen vertices, and a player who cannot choose a new vertex loses the game. The…