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We introduce a new approach for estimating the 3D pose and the 3D shape of an object from a single image. Given a training set of view exemplars, we learn and select appearance-based discriminative parts which are mapped onto the 3D model…

Computer Vision and Pattern Recognition · Computer Science 2015-02-03 Menglong Zhu , Xiaowei Zhou , Kostas Daniilidis

Human motion prediction is a stochastic process: Given an observed sequence of poses, multiple future motions are plausible. Existing approaches to modeling this stochasticity typically combine a random noise vector with information about…

We tackle the problem of learning a rotation invariant latent factor model when the training data is comprised of lower-dimensional projections of the original feature space. The main goal is the discovery of a set of 3-D bases poses that…

Computer Vision and Pattern Recognition · Computer Science 2016-09-27 Matteo Ruggero Ronchi , Joon Sik Kim , Yisong Yue

Despite high-dimensionality of images, the sets of images of 3D objects have long been hypothesized to form low-dimensional manifolds. What is the nature of such manifolds? How do they differ across objects and object classes? Answering…

Computer Vision and Pattern Recognition · Computer Science 2025-03-11 Benjamin Beaudett , Shenyuan Liang , Anuj Srivastava

Robotics and computer vision problems commonly require handling rigid-body motions comprising translation and rotation - together referred to as pose. In some situations, a vectorial parameterization of pose can be useful, where elements of…

Robotics · Computer Science 2021-12-07 Timothy D. Barfoot , James R. Forbes , Gabriele M. T. D'Eleuterio

Particle-based shape modeling (PSM) is a popular approach to automatically quantify shape variability in populations of anatomies. The PSM family of methods employs optimization to automatically populate a dense set of corresponding…

Computer Vision and Pattern Recognition · Computer Science 2024-11-26 Hong Xu , Shireen Y. Elhabian

There are many forms of feature information present in video data. Principle among them are object identity information which is largely static across multiple video frames, and object pose and style information which continuously…

Computer Vision and Pattern Recognition · Computer Science 2016-12-20 Will Grathwohl , Aaron Wilson

Interactive applications demand believable characters that respond naturally to dynamic environments. Traditional character animation techniques often struggle to handle arbitrary situations, leading to a growing trend of dynamically…

Graphics · Computer Science 2025-10-28 Jose Luis Ponton , Sheldon Andrews , Carlos Andujar , Nuria Pelechano

Representational learning forms the backbone of most deep learning applications, and the value of a learned representation is intimately tied to its information content regarding different factors of variation. Finding good representations…

Machine Learning · Computer Science 2022-03-31 Kieran A. Murphy , Varun Jampani , Srikumar Ramalingam , Ameesh Makadia

Parametric models of humans, faces, hands and animals have been widely used for a range of tasks such as image-based reconstruction, shape correspondence estimation, and animation. Their key strength is the ability to factor surface…

Computer Vision and Pattern Recognition · Computer Science 2020-07-23 Keyang Zhou , Bharat Lal Bhatnagar , Gerard Pons-Moll

Estimating the body shape and posture of a dressed human subject in motion represented as a sequence of (possibly incomplete) 3D meshes is important for virtual change rooms and security. To solve this problem, statistical shape spaces…

Computer Vision and Pattern Recognition · Computer Science 2015-03-30 Stefanie Wuhrer , Leonid Pishchulin , Alan Brunton , Chang Shu , Jochen Lang

Correspondence-based shape models are key to various medical imaging applications that rely on a statistical analysis of anatomies. Such shape models are expected to represent consistent anatomical features across the population for…

Computer Vision and Pattern Recognition · Computer Science 2021-02-23 Praful Agrawal , Ross T. Whitaker , Shireen Y. Elhabian

Robot motion planning involves computing a sequence of valid robot configurations that take the robot from its initial state to a goal state. Solving a motion planning problem optimally using analytical methods is proven to be PSPACE-Hard.…

Robotics · Computer Science 2021-07-26 Naman Shah , Abhyudaya Srinet , Siddharth Srivastava

We propose an approach to learn image representations that consist of disentangled factors of variation without exploiting any manual labeling or data domain knowledge. A factor of variation corresponds to an image attribute that can be…

Computer Vision and Pattern Recognition · Computer Science 2018-03-29 Qiyang Hu , Attila Szabó , Tiziano Portenier , Matthias Zwicker , Paolo Favaro

State estimation from measured data is crucial for robotic applications as autonomous systems rely on sensors to capture the motion and localize in the 3D world. Among sensors that are designed for measuring a robot's pose, or for soft…

Robotics · Computer Science 2023-02-28 Jingpei Lu , Fei Liu , Cedric Girerd , Michael C. Yip

We present a mathematical and algorithmic scheme for learning the principal geometric elements in an image or 3D object. We build on recent work that convexifies the basic problem of finding a combination of a small number shapes that…

Computer Vision and Pattern Recognition · Computer Science 2016-07-05 Alireza Aghasi , Justin Romberg

An effective way to model the complex real world is to view the world as a composition of basic components of objects and transformations. Although humans through development understand the compositionality of the real world, it is…

Computer Vision and Pattern Recognition · Computer Science 2022-03-23 T. Takada , W. Shimaya , Y. Ohmura , Y. Kuniyoshi

We consider the task of estimating 3D human pose and shape from videos. While existing frame-based approaches have made significant progress, these methods are independently applied to each image, thereby often leading to inconsistent…

Computer Vision and Pattern Recognition · Computer Science 2021-09-08 Yun-Chun Chen , Marco Piccirilli , Robinson Piramuthu , Ming-Hsuan Yang

Motions of virtual characters in movies or video games are typically generated by recording actors using motion capturing methods. Animations generated this way often need postprocessing, such as improving the periodicity of cyclic…

Computer Vision and Pattern Recognition · Computer Science 2015-02-27 Martin Bauer , Markus Eslitzbichler , Markus Grasmair

Pose estimation is a widely explored problem, enabling many robotic tasks such as grasping and manipulation. In this paper, we tackle the problem of pose estimation for objects that exhibit rotational symmetry, which are common in man-made…

Computer Vision and Pattern Recognition · Computer Science 2018-10-16 Enric Corona , Kaustav Kundu , Sanja Fidler
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