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Automated game design is the problem of automatically producing games through computational processes. Traditionally, these methods have relied on the authoring of search spaces by a designer, defining the space of all possible games for…

Artificial Intelligence · Computer Science 2021-02-22 Matthew Guzdial , Mark Riedl

This entry introduces educational games in secondary schools. Educational games include three main types of educational activities with a playful learning intention supported by digital technologies: educational serious games, educational…

Physics Education · Physics 2020-04-14 Margarida Romero

As the complexity and scope of games increase, game testing, also called playtesting, becomes an essential activity to ensure the quality of video games. Yet, the manual, ad-hoc nature of game testing leaves space for automation. In this…

Software Engineering · Computer Science 2023-04-19 Cristiano Politowski , Fabio Petrillo , Ghizlane ElBoussaidi , Gabriel C. Ullmann , Yann-Gaël Guéhéneuc

The accurate and personalized estimation of task difficulty provides many opportunities for optimizing user experience. However, user diversity makes such difficulty estimation hard, in that empirical measurements from some user sample do…

Human-Computer Interaction · Computer Science 2022-09-28 Jeppe Theiss Kristensen , Christian Guckelsberger , Paolo Burelli , Perttu Hämäläinen

As algorithmic tools increasingly aid experts in making consequential decisions, the need to understand the precise factors that mediate their influence has grown commensurately. In this paper, we present a crowdsourcing vignette study…

Human-Computer Interaction · Computer Science 2022-05-20 Riccardo Fogliato , Sina Fazelpour , Shantanu Gupta , Zachary Lipton , David Danks

Getting a group to adopt cooperative norms is an enduring challenge. But in real-world settings, individuals don't just passively accept static environments, they act both within and upon the social systems that structure their…

Social and Information Networks · Computer Science 2025-02-11 Qiankun Zhong , Nori Jacoby , Ofer Tchernichovski , Seth Frey

We examined the efficacy of AI-assisted learning in an introductory programming course at the university level by using a GPT-4 model to generate personalized hints for compiler errors within a platform for automated assessment of…

Software Engineering · Computer Science 2024-07-26 Maciej Pankiewicz , Ryan S. Baker

We study the design of effort-maximizing grading schemes between agents with private abilities. Assuming agents derive value from the information their grade reveals about their ability, we find that more informative grading schemes induce…

Computer Science and Game Theory · Computer Science 2024-11-11 Sumit Goel

Large language model assistants (LLM-assistants) present new opportunities to transform software development. Developers are increasingly adopting these tools across tasks, including coding, testing, debugging, documentation, and design.…

Software Engineering · Computer Science 2026-03-24 Amr Mohamed , Maram Assi , Mariam Guizani

Assistive agents should make humans' lives easier. Classically, such assistance is studied through the lens of inverse reinforcement learning, where an assistive agent (e.g., a chatbot, a robot) infers a human's intention and then selects…

Artificial Intelligence · Computer Science 2025-01-17 Vivek Myers , Evan Ellis , Sergey Levine , Benjamin Eysenbach , Anca Dragan

Evaluating the helpfulness of online reviews supports consumers who must sift through large volumes of online reviews. Online review platforms have increasingly adopted review evaluating systems, which let users evaluate whether reviews are…

Computers and Society · Computer Science 2024-07-16 Yinan Yu , Dominik Gutt , Warut Khern-am-nuai

AI-based writing assistants are ubiquitous, yet little is known about how users' mental models shape their use. We examine two types of mental models -- functional or related to what the system does, and structural or related to how the…

Human-Computer Interaction · Computer Science 2026-04-08 Shalaleh Rismani , Su Lin Blodgett , Q. Vera Liao , Alexandra Olteanu , AJung Moon

This paper addresses the problem of synthesizing the behavior of an AI agent that provides proactive task assistance to a human in settings like factory floors where they may coexist in a common environment. Unlike in the case of requested…

Artificial Intelligence · Computer Science 2021-09-07 Anagha Kulkarni , Siddharth Srivastava , Subbarao Kambhampati

Interactive Artificial Intelligent(AI) assistant systems are designed to offer timely guidance to help human users to complete a variety tasks. One of the remaining challenges is to understand user's mental states during the task for more…

Computation and Language · Computer Science 2024-04-01 Megan Su , Yuwei Bao

Videogames are nowadays one of the biggest entertainment industries in the world. Being part of this industry means competing against lots of other companies and developers, thus, making fanbases of vital importance. They are a group of…

Artificial Intelligence · Computer Science 2020-07-15 Gabriel K. Sepulveda , Felipe Besoain , Nicolas A. Barriga

Game recommendation is an important application of recommender systems. Recommendations are made possible by data sets of historical player and game interactions, and sometimes the data sets include features that describe games or players.…

Information Retrieval · Computer Science 2020-09-21 Markus Viljanen , Jukka Vahlo , Aki Koponen , Tapio Pahikkala

The ubiquity of technologies like ChatGPT has raised concerns about their impact on student writing, particularly regarding reduced learner agency and superficial engagement with content. While standalone chat-based LLMs often produce…

Human-Computer Interaction · Computer Science 2025-06-26 Momin N. Siddiqui , Roy Pea , Hari Subramonyam

This paper presents data analysis from a course on Software Engineering in an effort to identify metrics and techniques that would allow instructor to act proactively and identify patterns of low engagement and inefficient peer…

Computers and Society · Computer Science 2013-06-11 Daniel Dietsch , Andreas Podelski , Jaechang Nam , Pantelis M. Papadopoulos , Martin Schäf

Games and simulators can be a valuable platform to execute complex multi-agent, multiplayer, imperfect information scenarios with significant parallels to military applications: multiple participants manage resources and make decisions that…

(arXiv abridged abstract) In the last two decades, videogames have evolved in a nearly explosive way from the pixelated graphics to today's near-realistic 3D environments. The interaction devices traditionally used in videogames have not…

Human-Computer Interaction · Computer Science 2014-06-04 Gonçalo Amaral da Silva