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Related papers: Exploring Help Facilities in Game-Making Software

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This paper explores the use of visual effects common in video games that support a range of tasks that are similar in many ways to analysis tasks supported in visual analytics tools. While some visual effects are meant to increase…

Human-Computer Interaction · Computer Science 2022-10-11 Hongwei Zhou , Angus G. Forbes

When using security questions most users still trade-off security for the convenience of memorability. This happens because most users find strong answers to security questions difficult to remember. Previous research in security education…

Cryptography and Security · Computer Science 2017-10-12 Nicholas Micallef , Nalin Asanka Gamagedara Arachchilage

Interactive reinforcement learning proposes the use of externally-sourced information in order to speed up the learning process. When interacting with a learner agent, humans may provide either evaluative or informative advice. Prior…

Artificial Intelligence · Computer Science 2022-07-08 Adam Bignold , Francisco Cruz , Richard Dazeley , Peter Vamplew , Cameron Foale

Phishing continues to be a difficult problem for individuals and organisations. Educational games and simulations have been increasingly acknowledged as enormous and powerful teaching tools, yet little work has examined how to engage users…

Computers and Society · Computer Science 2019-03-08 Matt Dixon , Nalin Asanka Gamagedara Arachchilage , James Nicholson

Game AI designers must manage complex interactions between the AI character, the game world, and the player, while achieving their design visions. Computational co-creativity tools can aid them, but first, AI and HCI researchers must gather…

Human-Computer Interaction · Computer Science 2021-07-30 Nathan Partlan , Erica Kleinman , Jim Howe , Sabbir Ahmad , Stacy Marsella , Magy Seif El-Nasr

In recent years, online communities have formed around suicide and self-harm prevention. While these communities offer support in moment of crisis, they can also normalize harmful behavior, discourage professional treatment, and instigate…

Computation and Language · Computer Science 2018-04-20 Luca Soldaini , Timothy Walsh , Arman Cohan , Julien Han , Nazli Goharian

With increasing interest in procedural content generation by academia and game developers alike, it is vital that different approaches can be compared fairly. However, evaluating procedurally generated video game levels is often difficult,…

Artificial Intelligence · Computer Science 2024-10-28 Michael Beukman , Steven James , Christopher Cleghorn

There is a high demand for high-quality Non-Player Characters (NPCs) in video games. Hand-crafting their behavior is a labor intensive and error prone engineering process with limited controls exposed to the game designers. We propose to…

Machine Learning · Computer Science 2019-06-04 Igor Borovikov , Jesse Harder , Michael Sadovsky , Ahmad Beirami

Graphical User Interface (GUI) agents have the potential to assist users in interacting with complex software (e.g., PowerPoint, Photoshop). While prior research has primarily focused on automating user actions through clicks and…

Computer Vision and Pattern Recognition · Computer Science 2026-03-30 Saelyne Yang , Jaesang Yu , Yi-Hao Peng , Kevin Qinghong Lin , Jae Won Cho , Yale Song , Juho Kim

Until now mean-field-type game theory was not focused on cognitively-plausible models of choices in humans, animals, machines, robots, software-defined and mobile devices strategic interactions. This work presents some effects of users'…

Computer Science and Game Theory · Computer Science 2017-02-28 Giulia Rossi , Alain Tcheukam , Hamidou Tembine

We propose the problem of tutorial generation for games, i.e. to generate tutorials which can teach players to play games, as an AI problem. This problem can be approached in several ways, including generating natural language descriptions…

Artificial Intelligence · Computer Science 2018-05-31 Michael Cerny Green , Ahmed Khalifa , Gabriella A. B. Barros , Julian Togelius

The better developers can learn software tools, the faster they can start using them and the more efficiently they can later work with them. Tutorials are supposed to help here. While in the early days of computing, mostly text tutorials…

Software Engineering · Computer Science 2017-04-04 Verena Käfer , Daniel Kulesz , Stefan Wagner

Designing and evaluating personalized and proactive assistant agents remains challenging due to the time, cost, and ethical concerns associated with human-in-the-loop experimentation. Existing Human-Computer Interaction (HCI) methods often…

Human-Computer Interaction · Computer Science 2025-11-25 Ziyi Xuan , Yiwen Wu , Xuhai Xu , Vinod Namboodiri , Mooi Choo Chuah , Yu Yang

Personalized gamification explores knowledge about the users to tailor gamification designs to improve one-size-fits-all gamification. The tailoring process should simultaneously consider user and contextual characteristics (e.g., activity…

Human-Computer Interaction · Computer Science 2022-03-29 Luiz Rodrigues , Armando M. Toda , Wilk Oliveira , Paula T. Palomino , Julita Vassileva , Seiji Isotani

As artificial intelligence (AI) tools become increasingly embedded in software development workflows, questions persist about their true impact on developer productivity and experience. This paper presents findings from a mixed-methods…

Human-Computer Interaction · Computer Science 2025-08-04 Brian Houck , Travis Lowdermilk , Cody Beyer , Steven Clarke , Ben Hanrahan

Interactive fiction games have emerged as an important application to improve the generalization capabilities of language-based reinforcement learning (RL) agents. Existing environments for interactive fiction games are domain-specific or…

Machine Learning · Computer Science 2024-06-11 Shreyas Basavatia , Keerthiram Murugesan , Shivam Ratnakar

Recent years, there has been growing interests in experience-driven procedural level generation. Various metrics have been formulated to model player experience and help generate personalised levels. In this work, we question whether…

Artificial Intelligence · Computer Science 2022-07-06 Keyuan Zhang , Jiayu Bai , Jialin Liu

Historically the training of teams has been implemented using a face-to-face approach. In the past decade, on-line multiuser virtual environments have offered a solution for training teams whose members are geographically dispersed. In…

Human-Computer Interaction · Computer Science 2011-05-31 Gianluca De Leo , Koren S. Goodman , Elena Radici , Scott R. Secrhist , Thomas W. Mastaglio

How to take multiple factors into account when evaluating a Game with a Purpose? How is player behaviour or participation influenced by different incentives? How does player engagement impact their accuracy in solving tasks? In this paper,…

Human-Computer Interaction · Computer Science 2018-11-21 Gloria Re Calegari , Irene Celino

Decision support tools enable improved decision-making for challenging decision problems by empowering stakeholders to process, analyze, visualize, and otherwise make sense of a variety of key factors. Their intentional design is a critical…

Computers and Society · Computer Science 2021-11-12 Narges Ahani , Andrew C. Trapp