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Related papers: Egocentric Object Manipulation Graphs

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Learning human-object manipulation presents significant challenges due to its fine-grained and contact-rich nature of the motions involved. Traditional physics-based animation requires extensive modeling and manual setup, and more…

Computer Vision and Pattern Recognition · Computer Science 2026-03-31 Quankai Gao , Jiawei Yang , Qiangeng Xu , Le Chen , Yue Wang

A human-shaped robotic hand offers unparalleled versatility and fine motor skills, enabling it to perform a broad spectrum of tasks with precision, power and robustness. Across the paleontological record and animal kingdom we see a wide…

Robotics · Computer Science 2024-10-25 Kieran Gilday , Chapa Sirithunge , Fumiya Iida , Josie Hughes

Representation learning models for graphs are a successful family of techniques that project nodes into feature spaces that can be exploited by other machine learning algorithms. Since many real-world networks are inherently dynamic, with…

Machine Learning · Computer Science 2020-06-26 Simone Piaggesi , André Panisson

In this paper, we propose a new approach to under-stand actions in egocentric videos that exploits the semantics of object interactions at both frame and temporal levels. At the frame level, we use a region-based approach that takes as…

Computer Vision and Pattern Recognition · Computer Science 2021-04-26 Alejandro Cartas , Petia Radeva , Mariella Dimiccoli

Efficient navigation in dynamic environments requires anticipating how motion patterns evolve beyond the robot's immediate perceptual range, enabling preemptive rather than purely reactive planning in crowded scenes. Maps of Dynamics (MoDs)…

Robotics · Computer Science 2026-03-03 Iacopo Catalano , David Morilla-Cabello , Jorge Pena-Queralta , Eduardo Montijano

We address the challenging task of anticipating human-object interaction in first person videos. Most existing methods ignore how the camera wearer interacts with the objects, or simply consider body motion as a separate modality. In…

Computer Vision and Pattern Recognition · Computer Science 2020-07-21 Miao Liu , Siyu Tang , Yin Li , James Rehg

Semantics has enabled 3D scene understanding and affordance-driven object interaction. However, robots operating in real-world environments face a critical limitation: they cannot anticipate how objects move. Long-horizon mobile…

Task completion in digital and physical environments increasingly involves complex temporal interaction, where actions and observations unfold over different time scales rather than align with fixed observation--action steps. To model such…

Artificial Intelligence · Computer Science 2026-05-13 Jialian Li , Yuchen Cao , Junhong Liu , Weiran Guo , Xutao Wang , Jiaming Song , Jiahao Zhang , Jie Chen

Electromyography (EMG) data has been extensively adopted as an intuitive interface for instructing human-robot collaboration. A major challenge of the real-time detection of human grasp intent is the identification of dynamic EMG from hand…

Robotics · Computer Science 2024-02-29 Mo Han , Mehrshad Zandigohar , Sezen Yagmur Gunay , Gunar Schirner , Deniz Erdogmus

This paper proposes a novel method for understanding daily hand-object manipulation by developing computer vision-based techniques. Specifically, we focus on recognizing hand grasp types, object attributes and manipulation actions within an…

Computer Vision and Pattern Recognition · Computer Science 2018-07-24 Minjie Cai , Kris Kitani , Yoichi Sato

Manipulating elasto-plastic objects remains a significant challenge due to severe self-occlusion, difficulties of representation, and complicated dynamics. This work proposes a novel framework for elasto-plastic object manipulation with a…

Robotics · Computer Science 2025-05-26 Zhen Zhang , Xiangyu Chu , Yunxi Tang , Lulu Zhao , Jing Huang , Zhongliang Jiang , K. W. Samuel Au

Procedural activities are sequences of key-steps aimed at achieving specific goals. They are crucial to build intelligent agents able to assist users effectively. In this context, task graphs have emerged as a human-understandable…

Computer Vision and Pattern Recognition · Computer Science 2025-01-10 Luigi Seminara , Giovanni Maria Farinella , Antonino Furnari

Our interaction with the world is an inherently multimodal experience. However, the understanding of human-to-object interactions has historically been addressed focusing on a single modality. In particular, a limited number of works have…

Computer Vision and Pattern Recognition · Computer Science 2019-10-16 Alejandro Cartas , Jordi Luque , Petia Radeva , Carlos Segura , Mariella Dimiccoli

Long-form video question answering remains challenging for modern vision-language models, which struggle to reason over hour-scale footage without exceeding practical token and compute budgets. Existing systems typically downsample frames…

Computer Vision and Pattern Recognition · Computer Science 2026-01-13 Aradhya Dixit , Tianxi Liang

We introduce EgoSim, a closed-loop egocentric world simulator that generates spatially consistent interaction videos and persistently updates the underlying 3D scene state for continuous simulation. Existing egocentric simulators either…

Computer Vision and Pattern Recognition · Computer Science 2026-04-02 Jinkun Hao , Mingda Jia , Ruiyan Wang , Xihui Liu , Ran Yi , Lizhuang Ma , Jiangmiao Pang , Xudong Xu

Learning an agent model that behaves like humans-capable of jointly perceiving the environment, predicting the future, and taking actions from a first-person perspective-is a fundamental challenge in computer vision. Existing methods…

Computer Vision and Pattern Recognition · Computer Science 2025-09-12 Lu Chen , Yizhou Wang , Shixiang Tang , Qianhong Ma , Tong He , Wanli Ouyang , Xiaowei Zhou , Hujun Bao , Sida Peng

We explore leveraging large multi-modal models (LMMs) and text2image models to build a more general embodied agent. LMMs excel in planning long-horizon tasks over symbolic abstractions but struggle with grounding in the physical world,…

Computer Vision and Pattern Recognition · Computer Science 2024-08-13 Zhirui Fang , Ming Yang , Weishuai Zeng , Boyu Li , Junpeng Yue , Ziluo Ding , Xiu Li , Zongqing Lu

Human-object interaction is one of the most important visual cues and we propose a novel way to represent human-object interactions for egocentric action anticipation. We propose a novel transformer variant to model interactions by…

Computer Vision and Pattern Recognition · Computer Science 2024-01-12 Debaditya Roy , Ramanathan Rajendiran , Basura Fernando

We present EgoAllo, a system for human motion estimation from a head-mounted device. Using only egocentric SLAM poses and images, EgoAllo guides sampling from a conditional diffusion model to estimate 3D body pose, height, and hand…

Computer Vision and Pattern Recognition · Computer Science 2024-12-18 Brent Yi , Vickie Ye , Maya Zheng , Yunqi Li , Lea Müller , Georgios Pavlakos , Yi Ma , Jitendra Malik , Angjoo Kanazawa

For efficient human-agent interaction, an agent should proactively recognize their target user and prepare for upcoming interactions. We formulate this challenging problem as the novel task of jointly forecasting a person's intent to…

Computer Vision and Pattern Recognition · Computer Science 2025-05-09 Tongfei Bian , Yiming Ma , Mathieu Chollet , Victor Sanchez , Tanaya Guha
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