Related papers: Online Versus Offline Rate in Streaming Codes for …
Real-time streaming communication requires a high quality of service despite contending with packet loss. Streaming codes are a class of codes best suited for this setting. A key challenge for streaming codes is that they operate in an…
Streaming codes are a class of packet-level erasure codes that ensure packet recovery over a sliding window channel which allows either a burst erasure of size $b$ or $a$ random erasures within any window of size $(\tau+1)$ time units,…
Streaming codes are packet-level codes that recover dropped packets within a strict decoding-delay constraint. We study streaming codes over a sliding-window (SW) channel model which admits only those erasure patterns which allow either a…
Streaming codes (SCs) are packet-level codes that recover erased packets within a strict decoding-delay deadline. Streaming codes for various packet erasure channel models such as sliding-window (SW) channel models that admit random or…
We consider a real-time streaming system where messages are created sequentially at the source, and are encoded for transmission to the receiver over a packet erasure link. Each message must subsequently be decoded at the receiver within a…
This paper investigates adaptive streaming codes over a three-node relayed network. In this setting, a source transmits a sequence of message packets through a relay under a delay constraint of $T$ time slots per packet. The source-to-relay…
This paper considers transmitting a sequence of messages (a streaming source) over a packet erasure channel. In each time slot, the source constructs a packet based on the current and the previous messages and transmits the packet, which…
This paper considers the transmission of an infinite sequence of messages (a streaming source) over a packet erasure channel, where every source message must be recovered perfectly at the destination subject to a fixed decoding delay. While…
This paper investigates adaptive streaming codes over a three-node relayed network. In this setting, a source node transmits a sequence of message packets to a destination through a relay. The source-to-relay and relay-to-destination links…
This paper investigates streaming codes over three-node relay networks under burst packet erasures with a delay constraint $T$. In any sliding window of $T+1$ consecutive packets, the source-to-relay and relay-to-destination channels may…
Recovery of data packets from packet erasures in a timely manner is critical for many streaming applications. An early paper by Martinian and Sundberg introduced a framework for streaming codes and designed rate-optimal codes that permit…
This paper presents a new construction of error correcting codes which achieves optimal recovery of a streaming source over a packet erasure channel. The channel model considered is the sliding window erasure model, with burst and arbitrary…
An $(a,b,\tau)$ streaming code is a packet-level erasure code that can recover under a strict delay constraint of $\tau$ time units, from either a burst of $b$ erasures or else of $a$ random erasures, occurring within a sliding window of…
Streaming codes are a class of packet-level erasure codes that are designed with the goal of ensuring recovery in low-latency fashion, of erased packets over a communication network. It is well-known in the streaming code literature, that…
Many emerging multimedia streaming applications involve multiple users communicating under strict latency constraints. In this paper we study streaming codes for a network involving two source nodes, one relay node and a destination node.…
In this paper, we design erasure-correcting codes for channels with burst and random erasures, when a strict decoding delay constraint is in place. We consider the sliding-window-based packet erasure model proposed by Badr et al., where any…
Motivated by streaming applications with stringent delay constraints, we consider the design of online network coding algorithms with timely delivery guarantees. Assuming that the sender is providing the same data to multiple receivers over…
This paper investigates low-latency streaming codes for a three-node relay network. The source transmits a sequence of messages (streaming messages) to the destination through the relay between them, where the first-hop channel from the…
We study the capacity limits of real-time streaming over burst-erasure channels. A stream of source packets must be sequentially encoded and the resulting channel packets must be transmitted over a two-receiver burst-erasure broadcast…
A message composed of packets is transmitted using erasure and channel coding over a fading channel with no feedback. For this scenario, the paper explores the trade-off between the redundancies allocated to the packet-level erasure code…