Related papers: How to Spread a Rumor: Call Your Neighbors or Take…
We study the dynamics of information (or virus) dissemination by $m$ mobile agents performing independent random walks on an $n$-node grid. We formulate our results in terms of two scenarios: broadcasting and gossiping. In the broadcasting…
With the popularity of portable wireless devices it is important to model and predict how information or contagions spread by natural human mobility -- for understanding the spreading of deadly infectious diseases and for improving delay…
Randomized gossip is one of the most popular way of disseminating information in large scale networks. This method is appreciated for its simplicity, robustness, and efficiency. In the "push" protocol, every informed node selects, at every…
The asynchronous push&pull protocol, a randomized distributed algorithm for spreading a rumour in a graph $G$, works as follows. Independent Poisson clocks of rate 1 are associated with the vertices of $G$. Initially, one vertex of $G$…
In this paper, we study PUSH-PULL style rumor spreading algorithms in the mobile telephone model, a variant of the classical telephone model in which each node can participate in at most one connection per round; i.e., you can no longer…
We develop a simple and generic method to analyze randomized rumor spreading processes in fully connected networks. In contrast to all previous works, which heavily exploit the precise definition of the process under investigation, we only…
Consider the following broadcasting process run on a connected graph $G=(V,E)$. Suppose that $k \ge 2$ agents start on vertices selected from $V$ uniformly and independently at random. One of the agents has a message that she wants to…
Understanding how information can efficiently spread in distributed systems under noisy communications is a fundamental question in both biological research and artificial system design. When agents are able to control whom they interact…
Consider the following broadcasting process run on a connected graph $G=(V,E)$. Suppose that $k \ge 2$ agents start on vertices selected from $V$ uniformly and independently at random. One of the agents has a message that she wants to…
Randomized rumor spreading processes diffuse information on an undirected graph and have been widely studied. In this work, we present a generic framework for analyzing a broad class of such processes on regular graphs. Our analysis is…
Push-Pull is a well-studied round-robin rumor spreading protocol defined as follows: initially a node knows a rumor and wants to spread it to all nodes in a network quickly. In each round, every informed node sends the rumor to a random…
We study the popular randomized rumour spreading protocol Push. Initially, a node in a graph possesses some information, which is then spread in a round based manner. In each round, each informed node chooses uniformly at random one of its…
In this paper, we present an experimental analysis of the asynchronous push & pull rumour spreading protocol. This protocol is, to date, the best-performing rumour spreading protocol for simple, scalable, and robust information…
We perform a thorough study of various characteristics of the asynchronous push-pull protocol for spreading a rumor on Erd\H{o}s-R\'enyi random graphs $G_{n,p}$, for any $p>c\ln(n)/n$ with $c>1$. In particular, we provide a simple strategy…
Information dissemination is a fundamental problem in parallel and distributed computing. In its simplest variant, the broadcasting problem, a message has to be spread among all nodes of a graph. A prominent communication protocol for this…
We study the information spreading yielded by the \emph{(Parsimonious) $1$-Flooding Protocol} in geometric Mobile Ad-Hoc Networks. We consider $n$ agents on a convex plane region of diameter $D$ performing independent random walks with move…
In this paper, we revisit the problem of classical \textit{meeting times} of random walks in graphs. In the process that two tokens (called agents) perform random walks on an undirected graph, the meeting times are defined as the expected…
In this work we consider three well-studied broadcast protocols: Push, Pull and Push&Pull. A key property of all these models, which is also an important reason for their popularity, is that they are presumed to be very robust, since they…
The spontaneous behavioral changes of the agents during an epidemic can have significant effects on the delay and the prevalence of its spread. In this work, we study a social distancing game among the agents of a population, who determine…
We develop an analytical model of information dissemination for a gossiping protocol that combines both pull and push approaches. With this model we analyse how fast an item is replicated through a network, and how fast the item spreads in…