Related papers: Time Domain Velocity Vector for Retracing the Mult…
Range estimation of a far field sound source in a reverberant environment is known to be a notoriously difficult problem, hence most localization methods are only capable of estimating the source's Direction-of-Arrival (DoA). In an earlier…
We introduce and analyze Generalized Time Domain Velocity Vector (GTVV), an extension of the previously presented acoustic multipath footprint extracted from the Ambisonic recordings. GTVV is better adapted to adverse acoustic conditions,…
Acoustic flow velocity and direction meters from the IST series, which can be integrated into various measuring systems, are considered. The simulation of the flow profile in the measuring tube was carried out depending on the free flow…
This work aims to estimate time-resolved velocity field that is directly associated with pressure fluctuations in a subsonic round jet. To achieve this goal, synchronous measurements of the velocity field and in-flow pressure fluctuations…
Acoustic velocity vectors (AVVs) are related to the human's perception of sound at low frequencies and are widely used in Ambisonics. This paper proposes a spatial sound field reproduction algorithm called velocity matching, which…
In this paper we address the problem of tracking multiple speakers via the fusion of visual and auditory information. We propose to exploit the complementary nature of these two modalities in order to accurately estimate smooth trajectories…
In this paper, we present a mathematical model and analysis for a new experimental method [Bureau and al., arXiv:2409.13901, 2024] for effective sound velocity estimation in medical ultrasound imaging. We perform a detailed analysis of the…
A learning path is proposed starting from the characterization of a sound wave, showing how human beings emit articulate sounds in the language, introducing psychoacoustics, i.e. how the sound interacts with ears and it is transduced into…
Sound propagation encompasses various acoustic phenomena including reverberation. Current virtual acoustic methods, ranging from parametric filters to physically-accurate solvers, can simulate reverberation with varying degrees of fidelity.…
We present a study of sound wave propagation in a time dependent random medium and an application to imaging. The medium is modeled by small temporal and spatial random fluctuations in the wave speed and density, and it moves due to an…
Robust spatial audio control relies on accurate acoustic propagation models, yet environmental variations, especially changes in the speed of sound, cause systematic mismatches that degrade performance. Existing methods either assume known…
Latest advances in deep spatial filtering for Ambisonics demonstrate strong performance in stationary multi-speaker scenarios by rotating the sound field toward a target speaker prior to multi-channel enhancement. For applicability in…
We describe a new method for estimating the direction of sound in a reverberant environment from basic principles of sound propagation. The method utilizes SNR-adaptive features from time-delay and energy of the directional components after…
Ambisonics is a method for capturing and rendering a sound field accurately, assuming that the acoustics of the playback room does not significantly influence the sound field. However, in practice, the acoustics of the playback room may…
This paper presents the 3D soundfield synthesis of the pressure field radiated by directional acoustic sources using both the multimodal method and higher-order ambisonics (HOA). Ambisonics is a technique for encoding and reproducing…
We explore active audio-visual separation for dynamic sound sources, where an embodied agent moves intelligently in a 3D environment to continuously isolate the time-varying audio stream being emitted by an object of interest. The agent…
First-order Ambisonics (FOA) is a standard spatial audio format based on spherical harmonic decomposition. Its zeroth- and first-order components capture the sound pressure and particle velocity, respectively. Recently, physics-informed…
We present a new sound rendering pipeline that is able to generate plausible sound propagation effects for interactive dynamic scenes. Our approach combines ray-tracing-based sound propagation with reverberation filters using robust…
Ambisonics i.e., a full-sphere surround sound, is quintessential with 360-degree visual content to provide a realistic virtual reality (VR) experience. While 360-degree visual content capture gained a tremendous boost recently, the…
In this paper, a novel time domain sampling method based on the initial arrival time of waves is proposed to reconstruct acoustic sources, including point sources, curve sources, surface sources and block sources. The uniqueness of…