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Related papers: Accurate Face Rig Approximation with Deep Differen…

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Animating a newly designed character using motion capture (mocap) data is a long standing problem in computer animation. A key consideration is the skeletal structure that should correspond to the available mocap data, and the shape…

Graphics · Computer Science 2021-05-07 Peizhuo Li , Kfir Aberman , Rana Hanocka , Libin Liu , Olga Sorkine-Hornung , Baoquan Chen

This paper presents a method for riggable 3D face reconstruction from monocular images, which jointly estimates a personalized face rig and per-image parameters including expressions, poses, and illuminations. To achieve this goal, we…

Computer Vision and Pattern Recognition · Computer Science 2021-04-09 Ziqian Bai , Zhaopeng Cui , Xiaoming Liu , Ping Tan

The softmax-based loss functions and its variants (e.g., cosface, sphereface, and arcface) significantly improve the face recognition performance in wild unconstrained scenes. A common practice of these algorithms is to perform…

Computer Vision and Pattern Recognition · Computer Science 2022-08-25 Hongwei Xu , Suncheng Xiang , Dahong Qian

Readily editable mesh blendshapes have been widely used in animation pipelines, while recent advancements in neural geometry and appearance representations have enabled high-quality inverse rendering. Building upon these observations, we…

Graphics · Computer Science 2024-08-21 Xin Ming , Jiawei Li , Jingwang Ling , Libo Zhang , Feng Xu

We present a novel non-rigid reconstruction method using a moving RGB-D camera. Current approaches use only non-rigid part of the scene and completely ignore the rigid background. Non-rigid parts often lack sufficient geometric and…

Computer Vision and Pattern Recognition · Computer Science 2018-05-31 Shafeeq Elanattil , Peyman Moghadam , Sridha Sridharan , Clinton Fookes , Mark Cox

We present a minimalistic but effective neural network that computes dense facial correspondences in highly unconstrained RGB images. Our network learns a per-pixel flow and a matchability mask between 2D input photographs of a person and…

Computer Vision and Pattern Recognition · Computer Science 2017-09-05 Ronald Yu , Shunsuke Saito , Haoxiang Li , Duygu Ceylan , Hao Li

We introduce Neural Deformation Graphs for globally-consistent deformation tracking and 3D reconstruction of non-rigid objects. Specifically, we implicitly model a deformation graph via a deep neural network. This neural deformation graph…

Computer Vision and Pattern Recognition · Computer Science 2020-12-04 Aljaž Božič , Pablo Palafox , Michael Zollhöfer , Justus Thies , Angela Dai , Matthias Nießner

Research in manipulation of deformable objects is typically conducted on a limited range of scenarios, because handling each scenario on hardware takes significant effort. Realistic simulators with support for various types of deformations…

Robotics · Computer Science 2025-05-15 Priya Sundaresan , Rika Antonova , Jeannette Bohg

Robotic grinding is widely used for shaping workpieces in manufacturing, but it remains difficult to automate this process efficiently. In particular, efficiently grinding workpieces of different shapes and material hardness is challenging…

Robotics · Computer Science 2026-03-31 Shunsuke Araki , Takumi Hachimine , Yuki Saito , Kouhei Ohnishi , Jun Morimoto , Takamitsu Matsubara

Generative models have enabled the creation of highly realistic facial-synthetic images, raising significant concerns due to their potential for misuse. Despite rapid advancements in the field of deepfake detection, developing efficient…

Computer Vision and Pattern Recognition · Computer Science 2025-03-18 Yue-Hua Han , Tai-Ming Huang , Kai-Lung Hua , Jun-Cheng Chen

Temporally consistent surface reconstruction of dynamic 3D objects from unstructured point cloud data remains challenging, especially for very long sequences. Existing methods either optimize deformations incrementally, risking drift and…

Computer Vision and Pattern Recognition · Computer Science 2026-03-26 Julian Kaltheuner , Hannah Dröge , Markus Plack , Patrick Stotko , Reinhard Klein

Recently, deep learning based 3D face reconstruction methods have shown promising results in both quality and efficiency.However, training deep neural networks typically requires a large volume of data, whereas face images with ground-truth…

Computer Vision and Pattern Recognition · Computer Science 2020-04-10 Yu Deng , Jiaolong Yang , Sicheng Xu , Dong Chen , Yunde Jia , Xin Tong

Learning a dense 3D model with fine-scale details from a single facial image is highly challenging and ill-posed. To address this problem, many approaches fit smooth geometries through facial prior while learning details as additional…

Computer Vision and Pattern Recognition · Computer Science 2022-03-21 Xingyu Ren , Alexandros Lattas , Baris Gecer , Jiankang Deng , Chao Ma , Xiaokang Yang , Stefanos Zafeiriou

Robust face reconstruction from monocular image in general lighting conditions is challenging. Methods combining deep neural network encoders with differentiable rendering have opened up the path for very fast monocular reconstruction of…

Computer Vision and Pattern Recognition · Computer Science 2021-11-23 Abdallah Dib , Cedric Thebault , Junghyun Ahn , Philippe-Henri Gosselin , Christian Theobalt , Louis Chevallier

Character rigging is a process of endowing a character with a set of custom manipulators and controls making it easy to animate by the animators. These controls consist of simple joints, handles, or even separate character selection…

Graphics · Computer Science 2015-02-24 Zeeshan Bhatti , Asadullah Shah , Ahmad Waqas , Nadeem Mahmood

For the past decades, face recognition (FR) has been actively studied in computer vision and pattern recognition society. Recently, due to the advances in deep learning, the FR technology shows high performance for most of the benchmark…

Computer Vision and Pattern Recognition · Computer Science 2022-09-16 Hyung-Il Kim , Kimin Yun , Yong Man Ro

3D reconstruction of deformable (or non-rigid) scenes from a set of monocular 2D image observations is a long-standing and actively researched area of computer vision and graphics. It is an ill-posed inverse problem, since -- without…

Computer Vision and Pattern Recognition · Computer Science 2023-03-28 Edith Tretschk , Navami Kairanda , Mallikarjun B R , Rishabh Dabral , Adam Kortylewski , Bernhard Egger , Marc Habermann , Pascal Fua , Christian Theobalt , Vladislav Golyanik

We introduce a deep appearance model for rendering the human face. Inspired by Active Appearance Models, we develop a data-driven rendering pipeline that learns a joint representation of facial geometry and appearance from a multiview…

Graphics · Computer Science 2018-08-02 Stephen Lombardi , Jason Saragih , Tomas Simon , Yaser Sheikh

Generating realistic intermediate shapes between non-rigidly deformed shapes is a challenging task in computer vision, especially with unstructured data (e.g., point clouds) where temporal consistency across frames is lacking, and…

Computer Vision and Pattern Recognition · Computer Science 2025-02-28 Lu Sang , Zehranaz Canfes , Dongliang Cao , Riccardo Marin , Florian Bernard , Daniel Cremers

Close-up facial images captured at short distances often suffer from perspective distortion, resulting in exaggerated facial features and unnatural/unattractive appearances. We propose a simple yet effective method for correcting…

Computer Vision and Pattern Recognition · Computer Science 2023-12-11 Zhixiang Wang , Yu-Lun Liu , Jia-Bin Huang , Shin'ichi Satoh , Sizhuo Ma , Gurunandan Krishnan , Jian Wang
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