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How can interactions with A.I. systems be designed? This paper explores the design space for A.I. interaction to develop tools for designers to think about tangible and physical A.I. interactions. Our proposed framework consists of two…
Reflection is an often addressed design goal in Human-Computer Interaction (HCI) research. An increasing number of artefacts for reflection have been developed in recent years. However, evaluating if and how an interactive technology helps…
Collaborative virtual environments allow workers to contribute to team projects across space and time. While much research has closely examined the problem of working in different spaces at the same time, few have investigated the best…
Character journaling is a well-established exercise in actor training, but many actors struggle to sustain it due to cognitive burden, the blank page problem, and unclear short-term rewards. We reframe large language models not as…
The traditional user-centered design process can hardly keep up with the ever faster technical development and increasingly diverse user preferences. As a solution, we propose to augment the tried-and-tested approach of conducting user…
Visualization plays a relevant role for discovering patterns in big sets of data. In fact, the most common way to help a human with a pattern interpretation is through a graphic. In 2D/3D virtual environments for procedural training the…
The understanding of visual analytics process can benefit visualization researchers from multiple aspects, including improving visual designs and developing advanced interaction functions. However, the log files of user behaviors are still…
We present drillboards, a technique for adaptive visualization dashboards consisting of a hierarchy of coordinated charts that the user can drill down to reach a desired level of detail depending on their expertise, interest, and desired…
Context. Refining or altering existing behavior is the daily work of every developer, but that cannot be always anticipated, and software sometimes cannot be stopped. In such cases, unanticipated adaptation of running systems is of interest…
Understanding how people allocate visual attention is central to Human-Computer Interaction (HCI), yet existing computational models of attention are often either descriptive, task-specific, or difficult to interpret. My dissertation…
Generative models have substantially expanded video generation capabilities, yet practical thought-to-video creation remains a multi-stage, multi-modal, and decision-intensive process. However, existing tools either hide intermediate…
From content moderation to content curation, applications requiring vision classifiers for visual concepts are rapidly expanding. Existing human-in-the-loop approaches typically assume users begin with a clear, stable concept understanding…
Access to longitudinal, individual-level data on work-life balance and wellbeing is limited by privacy, ethical, and logistical constraints. This poses challenges for reproducible research, methodological benchmarking, and education in…
This paper introduces a new form of real-time affective interface that engages the user in a process of conceptualisation of their emotional state. Inspired by Barrett's Theory of Constructed Emotion, `Mirror Ritual' aims to expand upon the…
Learning from long-horizon demonstrations with complex action sequences presents significant challenges for visual imitation learning, particularly in understanding temporal relationships of actions and spatial relationships between…
Analog journaling has grown in popularity, with journaling on paper encompassing a range of motivations, styles, and practices including planning, habit-tracking, and reflecting. Journalers develop strong personal preferences around the…
Formative feedback is widely recognized as one of the most effective drivers of student learning, yet it remains difficult to implement equitably at scale. In large or low-resource courses, instructors often lack the time, staffing, and…
In this work we address the development of a smart personal assistant that is capable of anticipating a user's information needs based on a novel type of context: the person's activity inferred from her check-in records on a location-based…
Inclusion and accessibility in visualization research have gained increasing attention in recent years. However, many challenges still remain to be solved on the road toward a more inclusive, shared-experience-driven visualization design…
There is growing interest in mining software repository data to understand, and predict, various aspects of team processes. In particular, text mining and natural-language processing (NLP) techniques have supported such efforts.…